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johnmangala 09-27-2020 12:57 PM

Counter damage
 
Counter/single shot damage should be higher. It would lead to more fun gameplay imo. The UFC last night is further proof of it.



Irish0331 09-27-2020 05:10 PM

Re: Counter damage
 
It'd make life hard for offline gamers. The ai even on hard throws really fast pinpoint counters...and often.

johnmangala 09-27-2020 05:36 PM

Re: Counter damage
 
Quote:

Originally Posted by Irish0331 (Post 2050223695)
It'd make life hard for offline gamers. The ai even on hard throws really fast pinpoint counters...and often.

There's already damage sliders for offline. They could add a counter damage one.

Irish0331 09-27-2020 06:10 PM

Re: Counter damage
 
Quote:

Originally Posted by johnmangala (Post 2050223713)
There's already damage sliders for offline. They could add a counter damage one.

That make sense.

We need a damn TD denial window slider too! Lol. Well, at least I do.

Counter Punch 09-27-2020 11:46 PM

Re: Counter damage
 
The temple, ear, and tip of the chin are kinda freak spots to get hit in terms of how often they drop someone. I wish there was someway to incorporate that into the game.

johnmangala 09-29-2020 12:09 PM

Re: Counter damage
 
Straights generally beat hooks but in this game hook combos are too fast.


xtremeba1000 09-29-2020 04:09 PM

Re: Counter damage
 
I literally don't counter at all and I'm top 50 in quick fight. This game is a I go you go game. ESPECIALLY if your opponent throws long combos. I try to figure out how many strikes they throw at a time then I throw something after their last shot.

johnmangala 10-02-2020 08:46 PM

Re: Counter damage
 
Quote:

Originally Posted by johnmangala (Post 2050225315)
Straights generally beat hooks but in this game hook combos are too fast.


The thing about this game is that non-slip counters don’t do much, it’s all about slip counters. Slipping a strike gives you a little bigger window to counter, but naked counters don’t have the window nor damage.


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