My question is, how would a SIM mode in UFC 4 differ from playing around with the sliders in custom fight now for example? I guess this is a question for both the community and Devs if they would be kind enough to weigh in?
If you turn up the stamina sliders and even increase the damage a little too, does this give us something similar to what we want? If not, what else is required?
I have been playing with stamina up and damage up with both stamina and health recovery off for a day or 2 and it's not bad. My biggest gripe is that there are way too many knockdowns if you fiddle with the stamina and power sliders. I would guess it is because you're in a weakened state more often due to higher stamina tax and there are more powerful shots coming at you too so you're knocked down more. If the knockdowns could be toned down then it would be a lot of fun imo.
If you had these slider settings and reduced the knockdowns somehow, would that be closer to UD3 SIM settings?
Also, final question and this is one for the Devs mainly, possibly @skynet as it pertains to the ai in particular. If I have increased the stamina tax (and to a lesser extent also increased the power of strikes) does the ai adapt and throw less so it doesn't gas itself out? Does it also block more/act more cautious in relation to the powerof it's opponents strikes being upped?

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