as REAL as IT gets (FINAL)
I am LOCKING these in!!!
I am of course more then willing to give advice on minor tweaks but I have to say I am thrilled with these right now! COMPETITIVE is how I describe these... some days your the windshield and other days your the bug! I wanted player ratings to matter as well as quirks. BUT more then that I wanted the ability to lose... I know this sounds NUTS but no team wins 162 games... These are in the vault under "as REAL as IT gets (FINAL)!!!" or JynxdaJester GAMEPLAY OPTIONS BATTING & BASERUNNING Hitting Difficulty - All-Star (DYNAMIC is optional but at level 5 ONLY): This will help balance your stick skills! Hitting View – Outfield In-Play View Offense - Broadcast Ball Trail - Off Hitting Interface - Zone Input Type - Buttons Plate Coverage Indicator - On PCI Center- Circles (user discretion) PCI Inner- Wedge (I feel this represents a bat the most) PCI Outer- None PCI Transparency- 100% PCI Fadeout- Outer Advanced Guess Pitch - Off Baserunning Decisions - Assist Baserunning Interface - Default Sliding Decisions - Assist Runner Windows - On PITCHING Pitching Difficulty - All-Star Pitching Interface - Meter Pitch Feedback - On Pitching View – Outfield Pitching Ball Marker - Classic Fade (User preference-just make sure it fades) Pitch Confidence - On Pitch Delay - Normal API - On (Allows for a more realistic experience an better balances of pitches thrown) FIELDING Throwing Interface - Buttons Throwing Meter - OFF (Sliders were built with this off with ratings and balance of competition in mind) Fielding Decision - Assist Throwing Decision - Off In-Play View Defense - Broadcast Throw Cancelling - Off One Button Dive/Jump - Off Auto INF Jump Reaction: On Auto INF Dive Reaction: On Catch Position Indicator - On Defensive Shift - Auto (User preference) Off the Wall Ribbon - Off GENERAL Strike Zone - On Hot Zones - On Warm Up Pitchers - On (This again gives the game a more realistic feel in management) Tutorial Tips - Off Post Game Auto Save - Off Advanced Scorebar Display - On Pitch Select Display - On Swing/Pitch Info - On Balks - Off (AI never does this) Umpire Accuracy - Personalized Umpire Close Plays - On Check Swing Appeals - On Injuries - On Ejections - On Vibration - On Game Log Order - Default Presentation- Broadcast on the top selection ALSO PRE-Pitch cams are: ALWAYS/ALL/HIGH LEVERAGE Audio/Video Options- TV Broadcast Mode-Specific Options- In relation to all "Franchise" I use manual on everything BUT scouting... I hired the BEST available and let them do their jobs. This way come draft time it's more random in who they find then who I targeted all along! SLIDERS ***I have tried Dynamic difficulty with these and DO NOT recommend unless you can lock no higher then All-Star+ in on both*** Human Contact- 3 Human Power- 5 (ANY higher and the HR/9 is chaos.) Human Timing- 2 Human Foul Frequency- 3 Human Solid Hits- 2 Human Starter Stamina- 9 (This is set to give starters the ability to pitch a CG if they are pitching well enough) Human Reliever Stamina- 5 Human Pitch Control- 8 Human Pitcher Consistency- 4 CPU Contact- 3 CPU Power- 5 (Same as human reason) CPU Timing- 2 CPU Foul Frequency- 3 CPU Solid Hits- 2 CPU Starter Stamina- 9 (Same as human reason) CPU Reliever Stamina- 5 CPU Pitcher Control- 8 CPU Pitcher Consistency- 4 CPU Strike Frequency- 2 (Needs to be here to allow the CPU to paint corners and also allows the user to work the count for a walk IF desired. This DOES NOT mean you will walk 10 times a game or never strikeout) CPU Manager Hook- 4 (Any higher and there's no AI leash for poor performance) CPU Pickoffs- 5 Fastball Pitch Speed 6 (There has to be a difference in velo that the game doesn't provide) Offspeed Pitch Speed 5 Fielding Errors Infield- 5 Fielding Errors Outfield- 3 Throwing Errors Infield- 2 Throwing Errors Outfield- 4 Fielder Run Speed- 3 (Allows for the +speed players to get to balls and the slower players DO NOT) Fielder Reaction- 6 Fielder Arm Strength Infield- 3 (Explained in base runner speed) Fielder Arm Strength Outfield- 6 (Explained in base runner speed. Also gives the OF a "chance" to gun down a runner heading to the plate) Baserunner Speed- 6 (They are fast enough to stretch gappers into extra bases but keep plays close when used with outfield arm strength. This also doesn't allow for turtles to beat out coppers and slow rollers) Baserunner Steal Ability- 4 Baserunner Steal Frequency- 8 (Allows for +speed players to attempt to stretch hits into extra bases and attempted steals rise depending on situations) Wind- 6 (Allows the ball to carry or hit that imaginary force field) Injury Frequency- 10 (Spring training) 5 (Season) Trade Frequency- 0 (For the season. This is because I got the game late and I use the "trade deadline" rosters of RidinRosters. NO NEED for trading IMO for this yr. I want close to accurate rosters at least until the off-season) 7 (For offseason but may change by the time I get there) |
Re: as REAL as IT gets (FINAL)
Curious why you say these sliders dont work with Directional hitting?
As far as I know, doesnt matter what hitting style you use, sliders work the same regardless... I could very well be wrong tho. |
Re: as REAL as IT gets (FINAL)
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These were built around being rewarded for spotting pitches as a pitcher and driving balls out as a batter. |
Re: as REAL as IT gets (FINAL)
I’m a CPU vs CPU broadcast guy. I’m going to try these out and post some results.
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Re: as REAL as IT gets (FINAL)
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Re: as REAL as IT gets (FINAL)
As Real as it gets and yet you have hitting view from the outfield? :confused:
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Re: as REAL as IT gets (FINAL)
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You can freely use Broadcast cams IF you want but this is the disclaimer as it will not give a fair assessment of the sliders. Everyone plays differently, but on Outfield cams everyone trying/testing is at a fair playing field regardless of stadium. |
Re: as REAL as IT gets (FINAL)
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I'd love to meet the person who thinks it's nuts to not win 162 games. anything over 120 is what's nuts lol |
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