auto generated draft is terrible

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • beetjstag83
    Rookie
    • Jul 2020
    • 8

    #1

    auto generated draft is terrible

    seriously ea has to fix the automated draft classes because every player i draft is normal even in the top 5 or 10 like that's not realistic at all especially when you scout correctly, it's like it's pointless and it kills my rebuild.


    thoughts?
  • Tdubs112
    Rookie
    • Oct 2012
    • 177

    #2
    Re: auto generated draft is terrible

    Originally posted by beetjstag83
    seriously ea has to fix the automated draft classes because every player i draft is normal even in the top 5 or 10 like that's not realistic at all especially when you scout correctly, it's like it's pointless and it kills my rebuild.


    thoughts?
    I have no issues with them really. They seem to be balanced well. I've found my share of stars and have drafted some busts that I thought would be great. I think the bigger issue is the CPU draft logic.

    Sent from my SM-N975U using Tapatalk

    Comment

    • bucknut7
      Pro
      • Jul 2007
      • 965

      #3
      Re: auto generated draft is terrible

      This is one of the issues with dev being tied to abilities... you can’t give players SS/X dev when those players are supposed to be very rare.

      Also in some ways you’re better off drafting a normal player to a star. If you pop a breakout scenario you can get up to 20K in XP.. which is like 4-5 overall

      Comment

      • beetjstag83
        Rookie
        • Jul 2020
        • 8

        #4
        Re: auto generated draft is terrible

        Originally posted by bucknut7
        This is one of the issues with dev being tied to abilities... you can’t give players SS/X dev when those players are supposed to be very rare.

        Also in some ways you’re better off drafting a normal player to a star. If you pop a breakout scenario you can get up to 20K in XP.. which is like 4-5 overall

        especially with all As across and great combine and still get normal dev player like what's the point of scouting then?

        Comment

        • Coach Captures
          Rookie
          • Dec 2018
          • 171

          #5
          Re: auto generated draft is terrible

          Would the lack of above normal have a direct relationship to franchise settings and the number of super star traits already in use?

          Comment

          • Cory Levy
            Pro
            • Dec 2010
            • 521

            #6
            Re: auto generated draft is terrible

            Originally posted by Coach Captures
            Would the lack of above normal have a direct relationship to franchise settings and the number of super star traits already in use?
            Not positive since I don't have the research myself but I would think not, it seems like a deliberate change from 20 to 21 since last year's game had a lot more drafted players with higher dev traits, just as this year it's obvious they ramped the auto-generated O-Line players down a huge amount (you used to be able to get steals on the O-Line throughout the entire draft at every position, now there's usually one or two OL worth drafting at their originally projected round).

            I don't understand why Madden will give upwards of two-thirds of the actual IRL rookie class' first round (plus some after that) Hidden Dev Traits but the auto generated classes are so scarcely populated with them it's ridiculous.

            Saying it's just better to draft a normal dev. player and hope he gets a Breakout scenario seems counter productive to me and defeats the idea of being good at the game in the draft (and I say this knowing full well it's easy as hell to game Madden and turn virtually whoever you want into a superstar provided you get them at the right age).
            "Pop-Tarts? Did you say you have Pop-Tarts?"

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #7
              Re: auto generated draft is terrible

              As someone who doesn't meta game, I love the wider distribution throughout the draft rounds and the scarcity of hidden dev trait players. Getting a hidden dev trait player is rare now and a big deal like it should be. I still draft real well and get good players, but don't get two or three star players every draft like I did the last couple of years.

              The front end is always going to be souped up in terms of rookie players having higher dev traits, because of marketing, an appeal to the NFL players and casual gamers. The way the classes are now in Madden is a better methodology IMO, but I could see it being changed back because of people complaining.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

              Comment

              • Funkycorm
                Cleveland Baseball Guru
                • Nov 2016
                • 3160

                #8
                Re: auto generated draft is terrible

                I think the classes are balanced and that they are actually better than they ever have been.

                This was discussed in another thread a few weeks ago and here is my take from there and for this as well.

                If I draft a safety rated 78 but normal that is not a bad player. I focus train him for a year as a focus player and every other week do DB training plus start him he will increase 3-4 in that first year and maybe more depending on awards, stats etc. He will probably increase by 1-3 more a year after that first year without training and be around 85 at contract renewal time. Pretty solid pick.

                I think it is more fun that if I draft that 74 overall player in the top 10 that I have to coach him to make him better even with normal development. I think it adds to the challenge of the rebuild that not every player is a sure thing.

                We as a community need to look at overalls and ratings in a new way. A player rated in the 70s is a good starter and will come to work and do his job. We need to accept that not all players will be rated 90 or higher and that we don't need a team full of superstars and xfactors to win championships.

                I think we need to look no further than recent quarterbacks. Look at players drafted in the top 10 like Darnold, Trubisky, Winston, Mariota, and RGIII. All were top 10 picks and looking at their careers thus far should any be considered a star player. Sure they have had their moments.

                The fun in rebuilding is finding the right mix that when you get that hidden potential player and find out during the season he is a superstar, it is even more satisfying.

                Long story not so short, I am digging the new draft classes.
                Last edited by Funkycorm; 12-20-2020, 09:36 PM.
                Funkycorm

                Currently Playing:

                MLB The Show 25 (PS5)
                Red Dead Redemption 2 (PS4)
                Pokemon Violet (Switch)


                Twitch:

                Twitch


                Dynasties:

                None at the moment

                Comment

                • Romeclone
                  Rookie
                  • Nov 2004
                  • 364

                  #9
                  Re: auto generated draft is terrible

                  You really need to pay attention to the draft storylines in the news feed this year. With so few high development players; it’s very important to pay attention to those little stories.

                  Because they disappear, I usually snap a photo on my phone of any storyline players. Put it in a note folder. Especially the end of season ones... Heisman, college all-star game. At the end of the season, I can pull it up and have a good idea of who may have high dev traits. Even guys with negative stories have a better shot at high dev. If they are talking about him, he’s worth scouting and potentially drafting.

                  Comment

                  • cowboy_kmoney
                    MVP
                    • Jun 2008
                    • 1621

                    #10
                    Re: auto generated draft is terrible

                    Originally posted by jfsolo
                    As someone who doesn't meta game, I love the wider distribution throughout the draft rounds and the scarcity of hidden dev trait players. Getting a hidden dev trait player is rare now and a big deal like it should be. I still draft real well and get good players, but don't get two or three star players every draft like I did the last couple of years.

                    The front end is always going to be souped up in terms of rookie players having higher dev traits, because of marketing, an appeal to the NFL players and casual gamers. The way the classes are now in Madden is a better methodology IMO, but I could see it being changed back because of people complaining.
                    I second this...I hope when i get the game it gives that feeling you speak of so with the other things they are adding in March. I hope all is working and then I'll get it at a cheap price abd go frm there.

                    Comment

                    • prey2god
                      MVP
                      • Oct 2011
                      • 1471

                      #11
                      Re: auto generated draft is terrible

                      As long as they don't generate those silly names from before like Humongous Dingo or Tremendous Johnson and such, i'm okay with it.

                      Comment

                      • The Black Redneck
                        Rookie
                        • Apr 2019
                        • 140

                        #12
                        Re: auto generated draft is terrible

                        Originally posted by Funkycorm
                        I think the classes are balanced and that they are actually better than they ever have been.

                        This was discussed in another thread a few weeks ago and here is my take from there and for this as well.

                        If I draft a safety rated 78 but normal that is not a bad player. I focus train him for a year as a focus player and every other week do DB training plus start him he will increase 3-4 in that first year and maybe more depending on awards, stats etc. He will probably increase by 1-3 more a year after that first year without training and be around 85 at contract renewal time. Pretty solid pick.

                        I think it is more fun that if I draft that 74 overall player in the top 10 that I have to coach him to make him better even with normal development. I think it adds to the challenge of the rebuild that not every player is a sure thing.

                        We as a community need to look at overalls and ratings in a new way. A player rated in the 70s is a good starter and will come to work and do his job. We need to accept that not all players will be rated 90 or higher and that we don't need a team full of superstars and xfactors to win championships.

                        I think we need to look no further than recent quarterbacks. Look at players drafted in the top 10 like Darnold, Trubisky, Winston, Mariota, and RGIII. All were top 10 picks and looking at their careers thus far should any be considered a star player. Sure they have had their moments.

                        The fun in rebuilding is finding the right mix that when you get that hidden potential player and find out during the season he is a superstar, it is even more satisfying.

                        Long story not so short, I am digging the new draft classes.
                        I love the draft classes this year also and agree with everything you just wrote. I think it help adds some immersion to your franchise when you are developing players and turning them into stars.
                        Always do sober what you said you would do drunk. That will teach you to keep your mouth shut

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21801

                          #13
                          Re: auto generated draft is terrible

                          Just had my 4th draft using fictional draft classes on 21.

                          Was able to draft 2 hidden dev trait players.

                          I love the fictional classes this cycle. They have been outstanding. Balanced, and realistic.

                          There are sliders now that you can increase the amount of star and X-Factor players available in the draft classes.

                          One of the great little QOL improvements they patched in for Franchise on 21.




                          Sent from my iPhone using Operation Sports
                          Last edited by Armor and Sword; 12-20-2020, 11:22 PM.
                          Now Playing on PS5:
                          CFB 26 Hurricanes/Fresno State Year 2
                          MLB The Show 25 - 2025 Yankees Year 1
                          MLB The Show 25 1985 Yankees Year 1
                          Oblivion Remaster



                          Follow me on Twitch
                          https://www.twitch.tv/armorandsword

                          Comment

                          • RogueHominid
                            Hall Of Fame
                            • Aug 2006
                            • 10903

                            #14
                            Re: auto generated draft is terrible

                            The premise of this argument seems to be that if you scout a player and that player is good relative to members of their position group in that particular class, they should have an elevated development trait. The emphasis seems to be on the "if I scouted a player, they should be awesome."

                            I just think those are bad premises from a realism perspective and from a sim football perspective.

                            From a franchise standpoint, I have zero issues getting a whole draft class full of normal development guys. If they are good fits in my scheme, they'll be fine, and if I train them and perform well on the field, they can earn development upgrades. And as has been said, if you catch a breakout scenario, that development curve can be accelerated pretty steeply.

                            All of that's to say I love how this year's classes are; they feel much more realistic to me than those in any iteration yet. I love the talent distribution and the variety in quality and depth from class to class.

                            Comment

                            • PhillyPhanatic14
                              MVP
                              • Jun 2015
                              • 4824

                              #15
                              Re: auto generated draft is terrible

                              Originally posted by Mike Lowe
                              The one thing the Madden offseaon does quite well is the draft. Drafting is supposed to be hard and unpredictable as even the professionals are wrong all of the time.

                              Definitely do not make it easier.

                              It honestly needs to be tougher. Guys with great grades need to have potential to be busts at rates consistent with the NFL.



                              Another issue is the amount of highly rated UDFA's. It's just not realistic. There's way too many guys in the mid-high 60's that can easily be developed.

                              Comment

                              Working...