Madden 22 Wishlist..

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  • cowboy_kmoney
    MVP
    • Jun 2008
    • 1621

    #1

    Madden 22 Wishlist..

    I dnt knw if one has been made but im putting one up...But we alll knw the few things that are going into M22. So im adding to that of what i think they kan add wit what we got. I mean Keeping track of Superbowls won was needed. But to go in wit that would be to fix players award history. It should read Superbowls(2) 2015,2009 and the same for probowls appearances along with the year..Superbowl M.V.P should be in the players award history when and if its won..along the year..I mean put a Small superbowl trophies by the players card so we kan see with that of whom one a superbowl in there careers..EA please fix how tou guys track history. I mean we should be able to go back and see what each team has done over the course of our franchise..Going back in team history..Its so much that can be done here. Bringing the players to life is a must. As of now Madden only caters to players on the game. You guys already have every player name in the data base. So Go in and have some scouting wright ups on every player in the draft. In real life every player was something to his team. He put in the wrk to even get a look see into the draft or the NFL..What im saying is make it to were when we are scouting let us knw what that player has done in college or if he was a AA or 3 time AA or All- Conf player. Every player has a story to tell. Meaning no player gets to the NFL without the States to get the attention..So let us see each players stats and have all of the awards thats in college named to all players so when we draft we hear them say whom the play is and were he was drafted and how he is a former AA or 2x All-Conf..He kan be all of that and still b a bust..So here to M22 bring it and hopefully this game will b next gen gaming
  • Smoke6
    MVP
    • Apr 2011
    • 1454

    #2
    Re: Madden 22 Wishlist..

    Contain

    Contain

    Contain!!!!!

    I can’t stress this enough

    Also real player movement as it seems everyone has a lot of speed they don’t normally have in real life (Tom Brady)!

    Force players to utilize the pocket and as it breaks down and then scramble?

    As it is now you can take off running towards the sideline and defense just breaks apart and routes just magically open up!

    Comment

    • dvdsaba
      Rookie
      • Sep 2013
      • 381

      #3
      Re: Madden 22 Wishlist..

      Hopefully, things are massively improved for franchise players:

      - Greatly improved player creator suite in franchise and custom draft classes. Add the player creator face suite from The Yard into franchise so the community can build authentic draft classes like NBA2k. Add more face options in addition to the bad generic ones they've used for nearly a decade. Add a name database so you can edit a player's name and have options that you select from that the commentator will say (if you edit names now, the commentator will not say their name). Tattoo editor would be nice also. All things NBA2k has... Add additional equipment options like undershirts that hang below the jersey like in real-life, updated arm sleeves from The Yard, new visors, shoes, upper armbands.
      - Improve player scouting (what Deuce Douglas proposed). Add mock drafts, player comparisons, college stats, pros/cons, detailed combine analysis. Update how you scout.
      - Add a team creator suite so the community can build their own teams to share. As well, let us realign the divisions. Please Madden don't just give us 3 or 4 new teams to select from. This is not what most want. We want to be able to design or download our own teams. The selected options are lame and cheesy.
      - Add a calendar view instead of seeing the coach on the menu. Let use see dates for minicamps, games, practice, re-signings, free agents, draft...
      - Improved presentation in-game and unique playoff presentions.
      - Better stat simulator. Fix QB rushing...
      Last edited by dvdsaba; 03-16-2021, 11:36 PM.

      Comment

      • YoungRice880
        Rookie
        • Sep 2020
        • 167

        #4
        Re: Madden 22 Wishlist..

        - Fix cpu players run after catch so they don't juke right into a tackle
        - Fix cpu runners so they avoid defenders, try to break outside, stop juking inside into a defender where a big rush just straight ahead was open
        - Add traits to QBs so some take more deep shots than others
        - Remove 4 verts from CPU for every 2nd and 3rd and long
        - Nerf DT inside pressure for average DT, form a natural pocket
        - Every QB should at least try and move
        - Fix scrambling QBs so they don't take off and run right into my defender on the line
        - Fix scrambling QBs so they don't ignore 20yds of green grass to slowly jog horizontally into my CB who's just standing there waiting
        - Punts. Whether on all madden or all pro and 100 punt accuracy, nearly half the punts from the 45-45 are spanked for 29 yards
        - Fix cpu returners so they try to avoid contact and get yards
        - When the cpu has a 90+ ovr receiver, make them try to force more balls to them instead of feeding the slot corner and TE
        - Fix cpu so they don't abandon the run game after 5 carries
        - Fix cpu so they feed the ball to their stud pass catching RB

        Comment

        • SashaBanksFan4Ever
          Pro
          • Feb 2020
          • 563

          #5
          Re: Madden 22 Wishlist..

          Better franchise mode.

          Comment

          • oneamongthefence
            Nothing to see here folks
            • Apr 2009
            • 5683

            #6
            Re: Madden 22 Wishlist..

            Draft class overhaul... There's certain archetypes you never see drafted high or are high coming out of college... Receiving backs are really rare usually are underdrafted and usually all of them have pretty bad hands coming out of college.

            AI AI AI... QB AI and runner AI needs a big overhaul. Don't really run to daylight and will instead cut back into traffic...QB is pretty awful. Throwaways and bad sacks gotta get cut down significantly. Field awareness by runners. Too often they will run out of bounds for no reason on 3rd down with a shot to get a first or try to challenge a defender to get it.

            Team management by CPU teams in franchise... They made strides with qbs but need to do a better job of filling depth charts. Need to prioritize playing younger players more and not sign vets to start over up and coming rookies and younger guys.

            Progression and regression needs an overhaul. Careers are far too linear in Madden. They all improve and regress at relatively the same way since age determines their career arc. Would love to see regression scenarios that pop up that would be the opposite of dev trait increases. Player must meet certain goals to keep his dev trait or may even regress mid season. CPU NEEDS TO HAVE ACCESS TO SCENARIOS SO USER TEAMS DONT HAVE AN ADVANTAGE.

            Players need personality. The NFL is full of them but Madden doesn't represent that well at all. I loved the email feature from older Maddens where players would message you and say they were excited about winning an award or were upset that they got benched. Players need off field abilities like the player roles from the older Madden games.

            RB slider. Simple. A slider that determines how you split and the CPU split carries. Some teams have a true RB1 but many use a committee approach.

            In season stamina. Stamina should carry over throughout the year. Players start at 100% at the start of the year. Injuries and snaps played should decrease that throughout the year. Also to add to that lingering injuries. Deciding to keep playing a player but at the cost of slower healing times and chance to aggravate an injury should be a trade off where keeping him off the field allows him to come back quicker. And not just a big decision scenario where 2 weeks out you make a decision. Some injuries last an entire year and hamper a player who is still playing.

            I feel like coaches have all power so to speak of developing players. Some players should get an offseason boost where they come to training camp even better than when the season ended. Also training camp needs to be incorporated some how. The old system we had in the ps2 era was too easy. Maybe update the minigames and make the amount of points you earn less. All rookies should have hidden dev traits not just star and above. Maybe hide ratings until after the preseason is over like it used to be as well. Just have letter grades.

            Post draft free agency where you can sign UDFA. Will also give you a reason to carry a 75 man roster into preseason like most teams do especially if ratings are hidden.

            I would like to see the coaching xp be a more active thing you use. You could spend xp to try and sign players, talk a player out of retirement, make trades. The more xp you use would increase the odds. The flip side is if you use it all on one player you don't have any left to use if you might need it elsewhere.

            League news. It's slowly been relegated to more and more in the background hidden in menus and a lot of news stories get cut off so you can't actually see what all of it says. This is really irritating especially for draft stories. Increasing the character limit would probably fix this.

            Contracts need an overhaul. We all know this. Moving on.

            The legacy leaderboard needs a refresh. You don't ever see OLineman making it in unless they were players that already had a high enough legacy score to get in. The players that do get in should have their career stats available to see.

            Fix the rookie faces that don't match their actual in game head. You might see a guy with a thinner face with dreads in game but his roster picture will have him look a guard with short hair and a fat face.

            Fix the defense. Zones are really bad. Pursuit angles are bad. Defenders will often look to engage with lineman rather than try and make a tackle. The defenders are way to slow to react to a QB once he crosses the LOS.

            Fix the offense. You'll often see a WR standing still when a runner breaks a long run instead of trying to block someone. Lead blockers don't lead block. Goal line stands are a joke. It's just a chaotic mess of animations instead of what you see in a actual football game and what we had in Madden 11.

            Madden 22 needs to be cleaned up in a bad way. And franchise needs to more. But what's there needs a lot more polish as well.



            Sent from my LM-G820 using Tapatalk
            Last edited by oneamongthefence; 03-18-2021, 10:15 PM.
            Because I live in van down by the river...

            Comment

            • YoungRice880
              Rookie
              • Sep 2020
              • 167

              #7
              Re: Madden 22 Wishlist..

              Originally posted by oneamongthefence
              Draft class overhaul... There's certain archetypes you never see drafted high or are high coming out of college... Receiving backs are really rare usually are underdrafted and usually all of them have pretty bad hands coming out of college.

              AI AI AI... QB AI and runner AI needs a big overhaul. Don't really run to daylight and will instead cut back into traffic...QB is pretty awful. Throwaways and bad sacks gotta get cut down significantly. Field awareness by runners. Too often they will run out of bounds for no reason on 3rd down with a shot to get a first or try to challenge a defender to get it.

              Team management by CPU teams in franchise... They made strides with qbs but need to do a better job of filling depth charts. Need to prioritize playing younger players more and not sign vets to start over up and coming rookies and younger guys.

              Progression and regression needs an overhaul. Careers are far too linear in Madden. They all improve and regress at relatively the same way since age determines their career arc. Would love to see regression scenarios that pop up that would be the opposite of dev trait increases. Player must meet certain goals to keep his dev trait or may even regress mid season. CPU NEEDS TO HAVE ACCESS TO SCENARIOS SO USER TEAMS DONT HAVE AN ADVANTAGE.

              Players need personality. The NFL is full of them but Madden doesn't represent that well at all. I loved the email feature from older Maddens where players would message you and say they were excited about winning an award or were upset that they got benched. Players need off field abilities like the player roles from the older Madden games.

              RB slider. Simple. A slider that determines how you split and the CPU split carries. Some teams have a true RB1 but many use a committee approach.

              In season stamina. Stamina should carry over throughout the year. Players start at 100% at the start of the year. Injuries and snaps played should decrease that throughout the year. Also to add to that lingering injuries. Deciding to keep playing a player but at the cost of slower healing times and chance to aggravate an injury should be a trade off where keeping him off the field allows him to come back quicker. And not just a big decision scenario where 2 weeks out you make a decision. Some injuries last an entire year and hamper a player who is still playing.

              I feel like coaches have all power so to speak of developing players. Some players should get an offseason boost where they come to training camp even better than when the season ended. Also training camp needs to be incorporated some how. The old system we had in the ps2 era was too easy. Maybe update the minigames and make the amount of points you earn less. All rookies should have hidden dev traits not just star and above. Maybe hide ratings until after the preseason is over like it used to be as well. Just have letter grades.

              Post draft free agency where you can sign UDFA. Will also give you a reason to carry a 75 man roster into preseason like most teams do especially if ratings are hidden.

              I would like to see the coaching xp be a more active thing you use. You could spend xp to try and sign players, talk a player out of retirement, make trades. The more xp you use would increase the odds. The flip side is if you use it all on one player you don't have any left to use if you might need it elsewhere.

              League news. It's slowly been relegated to more and more in the background hidden in menus and a lot of news stories get cut off so you can't actually see what all of it says. This is really irritating especially for draft stories. Increasing the character limit would probably fix this.

              Contracts need an overhaul. We all know this. Moving on.

              The legacy leaderboard needs a refresh. You don't ever see OLineman making it in unless they were players that already had a high enough legacy score to get in. The players that do get in should have their career stats available to see.

              Fix the rookie faces that don't match their actual in game head. You might see a guy with a thinner face with dreads in game but his roster picture will have him look a guard with short hair and a fat face.

              Fix the defense. Zones are really bad. Pursuit angles are bad. Defenders will often look to engage with lineman rather than try and make a tackle. The defenders are way to slow to react to a QB once he crosses the LOS.

              Fix the offense. You'll often see a WR standing still when a runner breaks a long run instead of trying to block someone. Lead blockers don't lead block. Goal line stands are a joke. It's just a chaotic mess of animations instead of what you see in a actual football game and what we had in Madden 11.

              Madden 22 needs to be cleaned up in a bad way. And franchise needs to more. But what's there needs a lot more polish as well.



              Sent from my LM-G820 using Tapatalk
              Wow, this is a most excellent wish list. Great post and I agree with it all!

              Comment

              • TopSide83
                MVP
                • Sep 2016
                • 1403

                #8
                Re: Madden 22 Wishlist..

                Make a position dedicated to long snappers. Overhaul the entire special teams facets of the game. Everything from kicking field goals a, punts, returns and onside plus squib kicks are terrible. Cpu punt returns are so bad it’s not even funny. I don’t remember the last time I’ve given up a big return.

                Comment

                • kingsofthevalley
                  MVP
                  • May 2011
                  • 1965

                  #9
                  Re: Madden 22 Wishlist..

                  - Continue to refine the player movement. They've made huge strides for next gen and it feels great.

                  - Franchise upgrades is a no brainer.

                  - Pay attention to the small details/aesthetics and ensure the uniforms have more editable options. For example, make sure to add the new pads (there are thigh pads with the players jersey number as well as different designs from a company called tredcal that look amazing).

                  Also, many NFL players are wearing their pants above the knee now, make that editable along with different positions to wear the hand towel (left front, right front, side, hell just make the entire waist radius available).

                  Comment

                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19836

                    #10
                    Re: Madden 22 Wishlist..

                    GM mode- I was never into the concept of Owner mode. I always thought a GM mode would be perfect for Madden. But, it's something that needs to be fully fleshed out and not barebones. For a Football game, there needs to be an Impact from GMs. I think adding GMs and making them have a real impact would add so much depth into Franchise. I would love to start as a GM for a rebuilding team and hire front office staff and hire HC. As far as Front office staff, you can just make it a Cap guy, 3 scouts(to simplify it), and a Talent Evaluator. The Salary cap guy recommends the type of contract a player gets and who to cut or who to restructure(which means contract system needs to be overhauled) in order to get under the cap. You can simplify the scout staff to just 3 guys(East, West, and Middle area scouts). Where depending on scout grades, they recommend players to scout from their area. The Talent Evaluator could be the guy who recommends who to cut, who to extend, and FAs to go after based on fit. It would be nice to have influences/requests from Owner and HC. You can tie that into the Scenario Engine. Where you have the Owner tells you, that he wants to hire a coach that will have a top 10 offense or that he wants you to draft a Franchise QB(Superstar dev trait) or make a big splash in FA. You have the coach tell you that he wants you to go after certain positions in the draft/offseason. Even include Players asking for extensions or bigger deals.

                    Coach impact- It would be nice to see Coaches have a bigger impact on the game and in Franchise. It would be nice for them to take that NCAA 13/14 Coach Skills approach or choose what type of coach you want to be. There could be the Developer, Playcaller/Schemer, and the Culture Setter. The Developer helps players reach their potential the fastest and potentially can raise a player's dev trait +1. Boost would be More XP. The Playcaller/Schemer is likely to have top 5-10 in team stats. He gives an in-game attribute boost to players who fit the scheme on his original side of field. As he gets better, both offense and defense gets an in game attribute boost for players who are a scheme fit. Culture Setters keeps players morale high, lowers penalty chances, and able to get players to take less than market value on contracts, increases the chances bigger name free agents. Right or Wrong HC/GM Pairings could have a big impact. If you have a good Developer coach paired with a good drafting GM, you could build fully through draft and use FA just to supplement the roster. But if you have a Schemer coach and GM who doesn't target scheme fit players, you aren't likely to see many attribute boosts.

                    -Full Coaching staff. It would be nice if they had Coach Carousel and you could start out as a OC/DC with a custom playbook and work your way up to a HC job and build your legacy from there.

                    AI Overhaul- It feels like everything that CPU has to handle needs to be overhauled. From on the field to team roster management. Game feels too scripted and robotic on the field and off the field no real disparity between teams.

                    Less 2 Man animations/better physics- It feels like since the start of the 7th gen, the game has relied heavily on 2 man animations and suction. I rather see more one vs one than 2 man animations. I should rarely know what exact animation will take place in a given sequence. But with Madden, you pretty much can guess what animation will occur with given actions. Once a 2 man animation takes place, it's out of user control and outcome is based on dice rolls and rating disparity probabilities. I rather them improve the physics engine and allow game to flow more naturally.

                    Tendencies- Along with AI, CPU players need a bigger disparity between players. If I have two similar rated players with similar abilities, there needs to be a way to make them play differently. That's where a tendency system comes in. Like I can have 2 power RBs, one likes to bounce it outside for homerun run and other likes to follow blocks. I can have two mobile QBs who one makes one read and runs if it isn't open and the other extends plays. You can have a QB who is willing to check down/throw ball away and a QB who will extend play and look for the big play. I don't know why Madden never fully fleshed out the Trait system they implemented or at least have a tendency system similar to 2k.

                    Career Mode- I really hope they go away from the Longshot/FotF approach. That interactive movie with limited gameplay approach isn't what career mode fans want. Just give us the full NFL athlete experience, on and off the field. Needs to be more than practice, play game, boost player, and sim ahead and repeat. Either take the PS2 Superstar Mode approach or the NHL Be a Pro mode approach. The PS2/Xbox Superstar mode was great for its time. You don't need that extra fluff. Just give us realistic stuff to do off the field for depth and good progression. I do like the NHL BAP mode approach. I didn't play it, but I watched several videos of it. I like the approach it took without having a cinematic story. I would take a NFL experience based off of the NHL BAP approach.

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22949

                      #11
                      Re: Madden 22 Wishlist..

                      Love the GM idea. One of my favorite parts of 2k Basketball is being a GM in myLeague and allowing my coaches to run their systems, create the rotations, etc. I simply make the roster decisions and play the games. The coaches I hire dictate the actual coaching.

                      It really makes the mode more enjoyable for me. I'm a Pistons fan and they are the worst team in the NBA. I just made it to year 2 and knew that Casey wouldn't be my HC longterm, but wasn't sure I'd move on from him already or not. I wanted a coach that ran the triangle, but there really weren't ant candidates that ran it. Then in the offseason a guy pops up who isn't the best coach right now, has not the most experience, but he has potential and he runs the triangle. I let Casey go, hired the new guy, and it's fun taking a chance on an known commodity. This could totally backfire on me if his in-game coaching is bad.

                      Free agency came, I made some moves to strengthen the roster and got some good passing players to enhance the system proficiency and now I look like I could be a playoff team already. I'm not real contender, but there is a chance if this coach can work some magic we get a 6-8 seed which I will gladly take in year 1. I have the youngest team in the league, no player over 28, and am looking to get these guys experience to enhance their progression.

                      I want this kind of gameplay in Madden. I have wanted it forever. I love Out of the Park because I can be a GM and simply being that role the game has an insane amount of depth. Each GM has a unique personality. Each owner does as well. All players have personalities, all staff members do. With all of the customization settings that game has, it's nice to try and build an organization that wins by actually selecting the right people and making the right moves rather than being omniscient and just signing the best rated players. The way my OOTP is setup, there is way too much fog of war to just sign the best rated players.

                      Don't even touch the gameplay on the field. Give me Madden with OOTP's features and I'll be an EA fanboy instantly.

                      Sent from my SM-N950U using Tapatalk
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19836

                        #12
                        Re: Madden 22 Wishlist..

                        When I did NCAA Dynasties(haven't really done/wanted a Franchise in Madden since PS2 days), I typcially just recruit for the first 2 seasons while simming games. The focus was building my team in my image and getting players who fit my custom playbooks. So by year 3, that was "my team". With a GM mode, I would like to be the GM who builds through the draft and supplements through FA. You would need to start off in the start of Offseason. I would use FA to fill immediate needs and only sign guys to 1-2 year deals. I would focus my prioritize my Front Office staff with having good area scouts and sacrifice by having below average cap and talent evaluator. By filling immediate needs through FAs, that would allow me to draft best available. So the first 2 seasons, I would focus on scouting and drafting players. I would have coach focus on practices, gameplanning, games, and progression. So by year 3, it'll be a team that I mostly built. Actually could tie the GM aspect to Coach Carousel. Where you could start as a Coordinator and have a GM want to hire you as a coach. You could take the first job available and risk being paired with a bad GM or stay another year with same team and wait for better opportunity while risking your stock falling.


                        With quality games like OOTP and SMB, I wish we see more independent Football and basketball games. Yeah there's Axis and Maximum Football, but not sure if those games will ever be a true alternative. Games like OOTP and SMB shows that there could be a market for a non fully licensed sports games. But the problem falls in the Cost of Development vs Early Sells/Profit and competing with Madden/2k. I would love a OOTP/SMB type of Football Franchise with APF gameplay. That would be a perfect game for me. I just wish more publishers would be willing to take that risk because I dont see Madden having the type of Franchise depth most are looking for

                        Comment

                        • jerwoods
                          MVP
                          • Jan 2009
                          • 3002

                          #13
                          Re: Madden 22 Wishlist..

                          great ideas on here


                          we need like a 10 min highlight snow during the week in cfm

                          liquid ratings means players are rate like this
                          CFM only

                          TB QB Brady 92-99 te gronk 85-90 etc players that are younger have a bigger gap

                          like QB Lawarnce 75-85 wr j chase 76-84

                          Comment

                          • oneamongthefence
                            Nothing to see here folks
                            • Apr 2009
                            • 5683

                            #14
                            Re: Madden 22 Wishlist..

                            Special teams upgrade archetypes. What I mean is return upgrades that affect things like juke, break tackle, and more importantly return ratings. Gunner ratings on return. The ability to have a Matthew Slater type of player. Players with the skill set that can play 2 different positions. A receiver who might have some coverage skills or a corner who could be converted to a receiver or RB. Qbs is a big one. Qbs that can catch similar to Julian Edelman.

                            Drafted players that are completely useless is a big one. All drafted players should excel at something. Whether it's good measurables, combine score, or is really one dimensional. Most 7th round picks in Madden have no redeeming qualities at all. They're not developmental guys at all. I get there's some that never get a chance but teams don't make draft picks with the intent of letting them go the first chance they get. I shouldn't know on draft day that I picked a player that's not worth having. A player is chosen in real life because there's a least some upside.

                            Injury updates...if Brandon Gaudin mentions a player being hurt and then says we'll hear more after an update, I want to hear more about it later.

                            A name database for the commentary teams that we can select. Same thing the Show does. Would make draft picks and custom rosters feel a lot more authentic. Or have the announcers have the ability to say at least every last name in the draft pool database.

                            Defender awareness near goal line and 1st down markers. Too often you'll see a defender about to bring a runner short and then another defender trigger another animation that carries the runner over the line. There needs to be a pull animation where a defender will pull a runner backwards instead of jumping on took from behind. Maybe from the front makes sense but not from behind.

                            Fumble pile ups. There's so much warping animations that happen when a fumble occurs it always looks ugly an never natural. And it's fairly random who recovers a fumble. So just trigger a pile up that would make a lot of these issues a lot less obvious. Or make it skill based somehow. Would also help on onside kicks to give them more suspense.

                            Fix QB cadences until after a QB is set. You shouldn't have qbs giving cadences while everyone is still getting into position. Just have it trigger a second or 2 later than it does.





                            Sent from my LM-G820 using Tapatalk
                            Because I live in van down by the river...

                            Comment

                            • TheButter
                              Rookie
                              • Nov 2020
                              • 342

                              #15
                              Re: Madden 22 Wishlist..

                              Player rating ranges, and coordinater meetings (along with making coordinaters more important)

                              But mostly, Madden needs the free agency that NFL Head Coach 09 had. So much more realistic and fun, alongside the coaching staff carousel.8d946b0.jpegtapatalk_1615182552800.jpeg
                              NFL Head Coach 09 had a "Play Steal" feature.

                              CPU teams stole your successful plays in your playbook and added them to their playbooks. That feature met with college playbooks from incoming college coaches and user created plays birthed a new meta evolution for playcallers across the NFL.

                              Comment

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