Badge importance on next gen

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  • jk31
    MVP
    • Sep 2014
    • 2667

    #1

    Badge importance on next gen

    As I am still on old gen (PC), I'd like to know if badges are still more important than ratings on next gen.


    This year it's the most ridiculous it has ever been. It is really obvious with both shooting and rebounding.
    Look at my team in our online league:


    I start with Myles Turner and Pascal Siakam at 5 and 4 (both bad rebounders) with my only 80+ rebounder being Dewayne Dedmon who plays 10 minutes from the bench. Still, Myles Turner is #6 in the league with 10.1 Def. Rebounds per game and my whole team is #7 in the league with 30.1 Def. Rebounds per Game (league average is 27.3 Def. Rebounds). Myles Turner has rebound chaser bronze which completely overturns his subpar 72 DREB rating.


    With shooting it's even more ridiculous. You would expect Pascal Siakam (74 3pt) to be a slightly worse shooter than Myles Turner (76 3pt). Nah, wrong impression. Because Siakam has Catch and Shoot Silver and Hot Zone Hunter Silver he shoots 42% on 2.5 3pt attempts a game, while Myles Turner is at 25% on 1.8 3pt attempts a game. Both shoot only wide and nearly wide open (<5% contest) shots.



    I mean me, as a basketball fan, expects the players to somewhat replicate their real life counterparts. Siakam hits ~30% from deep, Turner hits 34% from deep. Thats why we have these ratings in place to make Turner the better shooter in the game. Yet as Turner has no important shooting badges, you cannot hit a thing with him while Siakam plays like a deadly shooter.



    Is stuff like that the same on next gen? I heard that they want to reduce the influence of badges to make them more an addition to the ratings than a replacement.
  • tru11
    MVP
    • Aug 2010
    • 1816

    #2
    Re: Badge importance on next gen

    From what ive seen its all badges.

    Think it might be even worse with the revamp of the badges.




    Sent from my iPhone using Operation Sports

    Comment

    • goma76
      Rookie
      • Apr 2017
      • 313

      #3
      Re: Badge importance on next gen

      Badges seems matters more than ratings, but they are effective in certain condition. For a wide open three a deadeye badge is more important than ratings for example (within certain limits).

      Comment

      • jk31
        MVP
        • Sep 2014
        • 2667

        #4
        Re: Badge importance on next gen

        Originally posted by goma76
        Badges seems matters more than ratings, but they are effective in certain condition. For a wide open three a deadeye badge is more important than ratings for example (within certain limits).
        why is deadeye which should boost contested shots important for wide open?


        i hate this ****ing System right now.... so many unnecesary badges.... why do we even have ratings left.

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #5
          Re: Badge importance on next gen

          I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

          Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

          Once again...NBA 2K11 had it right.

          Comment

          • jk31
            MVP
            • Sep 2014
            • 2667

            #6
            Re: Badge importance on next gen

            Originally posted by ksuttonjr76
            I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

            Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

            Once again...NBA 2K11 had it right.

            No need to correct you, most badges are actually covered by ratings! Or can anyone tell me what the difference between a player with rebound chaser and 70 Dreb and a player without the badge but 80 Dreb is? The rebound ratings basically are equivalent to the rebound chaser badge just from a meaning standpoint.
            Same with a hot zone in the corner and the corner badge.
            Same with intimidator and the shot contest rating.
            Same with rim protector and the block rating.


            Deadeye should be the contested shot rating, that 2k removed some time ago.
            Difficult shots should be the moving rating, that 2k removed some time ago.


            There are a few badges like brickwall that don't have a representation through a rating, but they are few.




            And yes, 2k11 had nearly perfect balance of all aspects.
            Last edited by jk31; 04-08-2021, 08:21 AM.

            Comment

            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19835

              #7
              Re: Badge importance on next gen

              Originally posted by ksuttonjr76
              I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

              Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

              Once again...NBA 2K11 had it right.
              I liked the concept of badges where it was for situational instances that ratings couldn't reflect. But, I agree to just get rid of badges. I do like badges when it comes to situational instances that seperates players.
              I think they get too caught up with trying to appease NBA Players with ratings. But, they could do a better job of spreading out ratings amongst players.


              I do feel like most badges can be reflected with ratings. I think what happened was in order to make badges more useful, they took away some ratings. Like taking away ability to adjust Lateral Quickness and taking away moving shots. Instead of more badges, just add more ratings that reflect the badges and do a better job of spreading it out. Like add back Post Fade, add a Finishing ratings, box out rating

              There are unnecessary badges. Do we really need a Backdown Punisher, Ice in my Veins, having a Deadeye AND a Blinders badge, post lockdown. Like you need Backdown Punisher to backdown small players with consistency. With my Center I had 85 strength and couldn't backdown a PG with ease until I get the Backdown Punisher badge. Ice in my Veins isn't a necessity. Either rely on Free Throw rating or attach it to Clutch badges.

              I just don't like the dependence on badges. I didn't want to shoot until you had badges like Catch and Shoot and Deadeye and still would've wanted a teammate with Dimer and Bullet Passer. I don't want to depend on badges if I had good skill ratings


              But, I do think 2k did a good job with badges/abilities in APF2K8. Where yes, ratings were hidden and had a impact. But the abilities didn't feel overpowered. It was a skill you had or didn't. It didn't feel like a boost. That's the type of impact I want badges to have where it is a skill you had or didn't.

              Comment

              • Real2KInsider
                MVP
                • Dec 2003
                • 4662

                #8
                Re: Badge importance on next gen

                Originally posted by ksuttonjr76
                I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

                Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

                Once again...NBA 2K11 had it right.

                Most of what Badges do were originally accomplished by the rating. Ratings were too All-Inclusive which made balancing them impossible.

                Badges are important because it's primarily what separates Kyle Korver from Larry Bird.
                What separates John Stockton's Ball Handle from Allen Iverson's.
                Dikembe Mutombo and Rudy Gobert from Shawn Bradley.

                Etc.

                The primary issue people have with badges are:
                1. 2K has no idea how to properly balance them.
                2. They are intentionally vague explaining what they do.
                3. They literally change them every single year
                4. League-wide application is extremely inconsistent.


                2K spent all this money developing a system and they pinch pennies when it comes to allocating resources towards doing anything meaningful with it. It's just something they hope people will spend VC on for their characters. They're vague because if they actually said what they did, they don't have enough confidence in their own product to think people wouldn't spend for the bonuses.
                Last edited by Real2KInsider; 04-08-2021, 12:34 PM.
                NBA 2K25 Roster: Real 2K Rosters - Modern Era
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                Comment

                • Real2KInsider
                  MVP
                  • Dec 2003
                  • 4662

                  #9
                  Re: Badge importance on next gen

                  Originally posted by jk31

                  Deadeye should be the contested shot rating, that 2k removed some time ago.
                  Difficult shots should be the moving rating, that 2k removed some time ago.
                  Those ratings were "removed" (more like converted) to make way for the badges. Nobody misses those attributes.

                  Badges are simply ratings on a 5-point scale. Suggesting we need to go from Silver/Bronze Difficult Shots to 75/76/77/78/79 Moving shot Mid-Range is backwards thinking. The information being conveyed does not need to be hyper-specific. Simplification is important. I (and most people) understand a medal system a lot more than the difference between 72 Contested Mid and 76 Contested Mid.
                  NBA 2K25 Roster: Real 2K Rosters - Modern Era
                  PSN: Real2kinsider
                  http://patreon.com/real2krosters
                  http://twitter.com/real2kinsider
                  http://youtube.com/real2krosters

                  Comment

                  • Guard-ian
                    Pro
                    • Apr 2008
                    • 612

                    #10
                    Re: Badge importance on next gen

                    I think badges created a more arcade feeling to the game, at least that is what I feel, I am also one of those who think that badges (not as much as shooting bar and greens) ruined a little bit NBA 2k gameplay, everything should be covered by ratings but probably we would need more rating categories to create a better differentiation, like when we had several shooting ratios for each distance (standing, moving, etc)...
                    Ignorance is Bliss...

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #11
                      Re: Badge importance on next gen

                      Originally posted by Real2KInsider
                      Most of what Badges do were originally accomplished by the rating. Ratings were too All-Inclusive which made balancing them impossible.

                      Badges are important because it's primarily what separates Kyle Korver from Larry Bird.
                      What separates John Stockton's Ball Handle from Allen Iverson's.
                      Dikembe Mutombo and Rudy Gobert from Shawn Bradley.

                      Etc.

                      The primary issue people have with badges are:
                      1. 2K has no idea how to properly balance them.
                      2. They are intentionally vague explaining what they do.
                      3. They literally change them every single year
                      4. League-wide application is extremely inconsistent.


                      2K spent all this money developing a system and they pinch pennies when it comes to allocating resources towards doing anything meaningful with it. It's just something they hope people will spend VC on for their characters. They're vague because if they actually said what they did, they don't have enough confidence in their own product to think people wouldn't spend for the bonuses.
                      So, you think, if done properly, badges is a necessary evil?

                      Comment

                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19835

                        #12
                        Re: Badge importance on next gen

                        Originally posted by ksuttonjr76
                        So, you think, if done properly, badges is a necessary evil?
                        I would tend to agree now thinking about it. Even if you add more ratings, ratings alone doesn't do a great job of differentiating players. At least 2k has tendencies which help, but that was the problem Madden had before Abilities. Just because players had similar ratings, there was a need to differentiate players and make stars stand out. Madden problem was that they didn't have tendencies and relied on ratings and traits(that they didn't touch after year 2).

                        I think you could implement it like APF. Like I said, abilities didn't feel like a boost, it felt like a skill. Their player tier affected the corresponding hidden ratings. So, a gold player didn't receive a bigger boost than a silver or bronze, their hidden skill ratings were just higher. So you could keep badges and eliminate the tiers. Where you are treating badges like an unlocked skill and ratings determine how successful they could be

                        Comment

                        • 2_headedmonster
                          MVP
                          • Oct 2011
                          • 2251

                          #13
                          Re: Badge importance on next gen

                          Originally posted by goma76
                          For a wide open three a deadeye badge is more important than ratings for example (within certain limits).
                          Completely incorrect.

                          Personally the only badge I dislike about badges is how intimidator is implemented. It's too powerful to be as accessible as it is.

                          Comment

                          • jk31
                            MVP
                            • Sep 2014
                            • 2667

                            #14
                            Re: Badge importance on next gen

                            Originally posted by Real2KInsider
                            Those ratings were "removed" (more like converted) to make way for the badges. Nobody misses those attributes.

                            Badges are simply ratings on a 5-point scale. Suggesting we need to go from Silver/Bronze Difficult Shots to 75/76/77/78/79 Moving shot Mid-Range is backwards thinking. The information being conveyed does not need to be hyper-specific. Simplification is important. I (and most people) understand a medal system a lot more than the difference between 72 Contested Mid and 76 Contested Mid.
                            then no need to give out ratings in Such a fine scale. then make it in steps of 10.

                            Comment

                            • Caelumfang
                              MVP
                              • Oct 2012
                              • 1218

                              #15
                              Re: Badge importance on next gen

                              Bro, I'm gonna be real about it: Even if they remove badges and go back to strictly ratings, many of you are still going to find ways to bitch. Like Real2kInsider said, badges are pretty much a necessity, otherwise the game will be bogged down far too many ratings categories to try and separate too many things.



                              Care to see how too many numbers trying to interact with one another can screw with the game's logic? Look no further than tendencies. I don't care how many numbered categories they try to implement, they are STILL going to be incapable of making some players (aka LeBron) play like their real life counterparts. Same thing applies to having too many ratings categories.

                              Comment

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