This year it's the most ridiculous it has ever been. It is really obvious with both shooting and rebounding.
Look at my team in our online league:
I start with Myles Turner and Pascal Siakam at 5 and 4 (both bad rebounders) with my only 80+ rebounder being Dewayne Dedmon who plays 10 minutes from the bench. Still, Myles Turner is #6 in the league with 10.1 Def. Rebounds per game and my whole team is #7 in the league with 30.1 Def. Rebounds per Game (league average is 27.3 Def. Rebounds). Myles Turner has rebound chaser bronze which completely overturns his subpar 72 DREB rating.
With shooting it's even more ridiculous. You would expect Pascal Siakam (74 3pt) to be a slightly worse shooter than Myles Turner (76 3pt). Nah, wrong impression. Because Siakam has Catch and Shoot Silver and Hot Zone Hunter Silver he shoots 42% on 2.5 3pt attempts a game, while Myles Turner is at 25% on 1.8 3pt attempts a game. Both shoot only wide and nearly wide open (<5% contest) shots.
I mean me, as a basketball fan, expects the players to somewhat replicate their real life counterparts. Siakam hits ~30% from deep, Turner hits 34% from deep. Thats why we have these ratings in place to make Turner the better shooter in the game. Yet as Turner has no important shooting badges, you cannot hit a thing with him while Siakam plays like a deadly shooter.
Is stuff like that the same on next gen? I heard that they want to reduce the influence of badges to make them more an addition to the ratings than a replacement.

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