Contracts in CFM

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  • MasonOS95
    Rookie
    • Jan 2012
    • 526

    #1

    Contracts in CFM

    So after playing the beta now and doing a few sims plus all the other feedback how is everyone planning to work around the issues with the contracts and salary cap in CFM?

    So far my only idea is to allow users to cut 3 players and reset the penalty


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    PSN: The_Mayor95
  • MasonOS95
    Rookie
    • Jan 2012
    • 526

    #2
    Re: Contracts in CFM

    Just for an example DeVante Adam’s was signed on a 1 year 720k deal


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    • ijumpedthegun
      Rookie
      • Jan 2016
      • 360

      #3
      Re: Contracts in CFM

      They should give users the same cap tools that NFL teams have (carry over unused space, restructures, etc.).

      The least they could do is just up the cap numbers and actually inflate them year-over-year in a patch.

      Comment

      • MasonOS95
        Rookie
        • Jan 2012
        • 526

        #4
        Re: Contracts in CFM

        Originally posted by ijumpedthegun
        They should give users the same cap tools that NFL teams have (carry over unused space, restructures, etc.).



        The least they could do is just up the cap numbers and actually inflate them year-over-year in a patch.


        Exactly the issue is we can’t do what real teams can (even editing contracts)

        If we were even able to edit deals and move money down the line manually it would be huge


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        PSN: The_Mayor95

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        • scitychamps87
          MVP
          • Apr 2010
          • 1201

          #5
          Re: Contracts in CFM

          I can't imagine how big of a nightmare this is for 32-man leagues for the first few seasons of Franchise. In my own solo franchises, I just treat it as a big challenge for myself. I have to let big stars go sometimes because of salary cap. I might have to overload on low-quality guys to fill out the rest of my roster. This is my makeshift solution until we get the ability to restructure contracts. It's not a perfect fix. But, it does make me so much more cap conscious. The free agency issue with Davante Adams is definitely irritating though. However, I wouldn't discount it from actually happening (aside from the salary amount). A few years ago, when I saw Le-Veon Bell hit free agency in Madden, I thought it was the most ridiculous thing ever, as the Steelers finally had a franchise RB. Low and behold, he wanted way too much money. It's not inconceivable that if Rodgers leaves Green Bay, Adams might want out too.
          PITTSBURGH PROUD
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          • Tbjohnson2
            Rookie
            • Aug 2018
            • 195

            #6
            Re: Contracts in CFM

            I would be interested to hear from someone who played the beta and messed around with franchise.

            I play solo franchise - my concern is not me being able to resign dudes (I’m okay with the challenge) - but rather the CPU not knowing how to manage their team/cap. Was this improved at all from M21? Seeing guys like D. Adams go unsigned in the off-season and then getting signed for super cheap destroys the “real” feel they’re going for!

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            • MasonOS95
              Rookie
              • Jan 2012
              • 526

              #7
              Re: Contracts in CFM

              Originally posted by Tbjohnson2
              I would be interested to hear from someone who played the beta and messed around with franchise.

              I play solo franchise - my concern is not me being able to resign dudes (I’m okay with the challenge) - but rather the CPU not knowing how to manage their team/cap. Was this improved at all from M21? Seeing guys like D. Adams go unsigned in the off-season and then getting signed for super cheap destroys the “real” feel they’re going for!


              I have played the beta

              IMG_2766.jpg


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              PSN: The_Mayor95

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              • MasonOS95
                Rookie
                • Jan 2012
                • 526

                #8
                Re: Contracts in CFM

                Originally posted by Tbjohnson2
                I would be interested to hear from someone who played the beta and messed around with franchise.

                I play solo franchise - my concern is not me being able to resign dudes (I’m okay with the challenge) - but rather the CPU not knowing how to manage their team/cap. Was this improved at all from M21? Seeing guys like D. Adams go unsigned in the off-season and then getting signed for super cheap destroys the “real” feel they’re going for!


                It was the same as 21 basically.

                Only 15 teams as of the beta are under 188m cap for this season


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                • Tbjohnson2
                  Rookie
                  • Aug 2018
                  • 195

                  #9
                  Re: Contracts in CFM

                  Originally posted by MasonOS95
                  It was the same as 21 basically.

                  Only 15 teams as of the beta are under 188m cap for this season


                  Sent from my iPhone using Operation Sports


                  Thanks for the reply! Sucks that it will be M23 before that is touched. I am really looking forward to everything I have watched/read about in franchise - but CPU cap issues can really ruin the experience.

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                  • MasonOS95
                    Rookie
                    • Jan 2012
                    • 526

                    #10
                    Re: Contracts in CFM

                    Originally posted by Tbjohnson2
                    Thanks for the reply! Sucks that it will be M23 before that is touched. I am really looking forward to everything I have watched/read about in franchise - but CPU cap issues can really ruin the experience.


                    They did a lot for this one after supporting 21 so long, at least we can clear cap penalties to help people out


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                    • Sphinx
                      Emerald Archer
                      • Aug 2010
                      • 877

                      #11
                      Re: Contracts in CFM

                      I suspect that two things will happen before release, player contracts will be adjusted to artificially create cap space and the salary cap that we had in th beta will be raised significantly to allow teams to sign players. It's a crappy workaround however, I'm fairly confident one of those two things will be done.

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                      • Tbjohnson2
                        Rookie
                        • Aug 2018
                        • 195

                        #12
                        Re: Contracts in CFM

                        Originally posted by Sphinx
                        I suspect that two things will happen before release, player contracts will be adjusted to artificially create cap space and the salary cap that we had in th beta will be raised significantly to allow teams to sign players. It's a crappy workaround however, I'm fairly confident one of those two things will be done.

                        Sent from my LE2125 using Operation Sports mobile app


                        That’ll be dope if one (or both) happens! Not ideal but something has to happen.

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                        • MasonOS95
                          Rookie
                          • Jan 2012
                          • 526

                          #13
                          Contracts in CFM

                          Originally posted by Sphinx
                          I suspect that two things will happen before release, player contracts will be adjusted to artificially create cap space and the salary cap that we had in th beta will be raised significantly to allow teams to sign players. It's a crappy workaround however, I'm fairly confident one of those two things will be done.

                          Sent from my LE2125 using Operation Sports mobile app


                          From what I understand (I didn’t confirm this just going what another person said) is that it’s 188.4m this year then projected to go up 18m next season and 230m the following year which will help as by then most teams big contracts on older players will be done.

                          I assume this will be the case in CFM as well, in 21 it went up 12m a season I believe


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                          • Sphinx
                            Emerald Archer
                            • Aug 2010
                            • 877

                            #14
                            Re: Contracts in CFM

                            Originally posted by MasonOS95
                            From what I understand (I didn’t confirm this just going what another person said) is that it’s 188.4m this year then projected to go up 18m next season and 230m the following year which will help as by then most teams big contracts on older players will be done


                            Sent from my iPhone using Operation Sports
                            I remember this same thing happening in the beta for Madden 20 too. It's always going to b messed up until they're able to rework their contract system and code in the changes needed to make it somewhat realistic.

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                            • MasonOS95
                              Rookie
                              • Jan 2012
                              • 526

                              #15
                              Re: Contracts in CFM

                              Originally posted by Sphinx
                              I remember this same thing happening in the beta for Madden 20 too. It's always going to b messed up until they're able to rework their contract system and code in the changes needed to make it somewhat realistic.

                              Sent from my LE2125 using Operation Sports mobile app


                              I’d hope they could make a restructuring option that has a slider to edit each individual year.

                              Or you could change salary to bonus which would use your funds.. and give you the ability to “buy” some wiggle room per say


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                              PSN: The_Mayor95

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