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Making Madden Podcast Episode 2:Weekly Strategy Now Available
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
Can we get a link?
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Found one: https://castbox.fm/channel/Making-Ma...606?country=us“No one is more hated than he who speaks the truth.”
― Plato -
Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
Good stuff so far!
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
I plan on lowering some Draft Class players Fatigue & Injury rating to make….
1) Jamarcus Russell type players that have the talent, but won’t stay on the field long enough to use the talent to produce
2) Injury Prone playersComment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
CPU uses Weekly Strategy features.
Next week when they talk about the Season Engine they will introduce the newest member of the Franchise team.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
Can't wait to hear Deuce talk about what they've added so far next week then.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
On 2) I have been playing a Franchise with the Chargers and Bulaga has gotten hurt in practice and during a game after 4 weeks. So injury prone may already be a thing, hopefully it wasn’t a coincidence.
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
This was a good listen for sure. Already excited for the next episode!
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
Quick tidbits:
- CPU uses the weekly strategy as well.
- Each strategy has pros & cons
- CPU adjusts at halftime also
- Players fatigue slower earlier in the season compared to later in the year
- Each day counts in recovery so road games have 1 less day of recovery due to travel, short weeks obviously have less recovery days, bye weeks help your team rest up
- New fatigue degradation system - If a player comes out of a game, recovers some, goes through practice and is at 92% for the next game, that's the most he'll have that game, never higher
- Each position has different attributes that take hits the more tired a player gets as the game wears on - if you ride your RB into the ground and his stamina is low then he will lose some speed, agility, etc. to replicate his body getting worn down
- Practice injuries are in - injuries in practice are generally 1-week injuries
- You can split reps in practice to give starters rest, but they get less XP to progress with and they get less of a boost from the gameplan you choose - this complicates things in a good way - if you have a young player you're trying to grow on the bench then you need him to get reps to progress, but that means the starter in front of him at that time won't be getting all of his reps - nice risk reward there
- The gameplan can be toggled to let the CPU do it all for you if you don't want to deal with it - they seem much more focused on toggles with the future of the mode
- All players practice now, no more choosing a drill on the week and having only two position groups get XP - like in real life, all players practice now
- 3 focus players returns to give additional practice XP
- 3 extra focus player slots available through coach trees
- You cannot a poach a Head Coach to be your coordinator nor can you poach a coordinator to be your coordinator, upward movements only unless a coach gets fired obviously
- Back to the fatigue degradation system, a player likely will never recover back to the fatigue level they started the game at as the game wears on“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
As we all know the tuning is the key, but the fatigue system seems pretty solid for being year one.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
I gave feedback that there needs to be some “Negative” Abilities to contrast against all the boosting Abilities, this way there’s actual football context to why a particular player is performing or underperforming in a certain aspect.
It would allow for Abilities to be dynamic based off of what they do on the field.
- Drops
- Fumbles
- Missed Blocks
- Inaccuracy
etc…Comment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
Yes. The game still has too many positive boosts and not nearly enough negative.I gave feedback that there needs to be some “Negative” Abilities to contrast against all the boosting Abilities, this way there’s actual football context to why a particular player is performing or underperforming in a certain aspect.
It would allow for Abilities to be dynamic based off of what they do on the field.
- Drops
- Fumbles
- Missed Blocks
- Inaccuracy
etc…
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
I gave feedback that there needs to be some “Negative” Abilities to contrast against all the boosting Abilities, this way there’s actual football context to why a particular player is performing or underperforming in a certain aspect.
It would allow for Abilities to be dynamic based off of what they do on the field.
- Drops
- Fumbles
- Missed Blocks
- Inaccuracy
etc…
This is a good idea
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
I'm happy that they removed weekly practice drills. They were always so tedious and became pointless once you got gold in a drill. The new system looks a lot better.Fan of:
Buffalo Bills
NY YankeesComment
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Re: Making Madden Podcast Episode 2:Weekly Strategy Now Available
I love the new injury feature but hope the could code the cpu to evaluate injury ratings and stamina when signing players. Instead of just signing the next highest rated player. This way the free agent pool becomes a place where most highly rated players there most likely have injury concerns, better replicating real life players that have talent but can’t stay on the fieldComment

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