Most realistic Madden 22 current gen experience

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  • 83evans
    Pro
    • Feb 2009
    • 662

    #1

    Most realistic Madden 22 current gen experience

    This may seem extreme but here it goes


    All Madden

    60 fatigue
    60 player threshold


    CPU and Human

    Pass accuracy- 40
    Pass blocking- 1
    WR catching- 48
    Run blocking- 60
    Fumble- 40 (I increase the starting QB carrying by 30 before the game)
    Pass reaction time- 1
    Int- 45
    Pass coverage- 1

    FG power 55
    Accuracy 50
    Punt power 50
    Accuracy 45
    Kickoff 55

    60 offsides
    55 fallstart
    55 illegal block in back
    100 DPI

    Everything else 50


    Just trust me. It works very well


    You do need to get rid of the ball fast but it's realistic. You get about 3-4 seconds left. Also with the catching/int/coverage/Pass reaction all so low, it basically eliminates most unrealistic ball in air moments
    Last edited by 83evans; 08-23-2021, 11:07 PM.
  • xCoachDx
    MVP
    • Aug 2015
    • 1301

    #2
    Re: Most realistic Madden 22 current gen experience

    I haven’t used these, I’m just going off of something I saw the other day and going off of the context of your post.

    There has been a frequent misconception that because time to throw is in line with real life time to throw, that the pass rush is “realistic.” The catch is that while the pass rush is accurately reflected, the route running speed is not.

    I commented the other day that I clocked a 10 yard dig route by Tyreek Hill at 2.3 seconds. In real life, he can run a 20 yard comeback in 2.6 seconds. So the time to throw should be closer to twice what it is IRL to reflect that decrease in RR speed.

    I wish we could change the speed of the routes as they are just way too slow. Tweaking sliders to give me 5 seconds in the pocket just doesn’t feel right at all.

    Comment

    • ForUntoOblivionSoar∞
      MVP
      • Dec 2009
      • 4682

      #3
      Re: Most realistic Madden 22 current gen experience

      Originally posted by 83evans
      This may seem extreme but here it goes


      All Madden

      60 fatigue
      60 player threshold


      CPU and Human

      Pass accuracy- 40
      Pass blocking- 1
      WR catching- 48
      Run blocking- 60
      Fumble- 40 (I increase the starting QB carrying by 30 before the game)
      Pass reaction time- 1
      Int- 45
      Pass coverage- 1

      FG power 55
      Accuracy 50
      Punt power 50
      Accuracy 45
      Kickoff 55

      60 offsides
      55 fallstart
      55 illegal block in back
      100 DPI

      Everything else 50


      Just trust me. It works very well


      You do need to get rid of the ball fast but it's realistic. You get about 3-4 seconds left. Also with the catching/int/coverage/Pass reaction all so low, it basically eliminates most unrealistic ball in air moments
      This is similar to what I do, except coverage. Why is your coverage so low when coverage is already broken in the game?
      Originally posted by Therebelyell626
      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
      https://forums.operationsports.com/forums/showpost.php?p=2049813056

      Last edited by your mom; 06-06-2006 at 6:06 PM.

      Comment

      • ForUntoOblivionSoar∞
        MVP
        • Dec 2009
        • 4682

        #4
        Re: Most realistic Madden 22 current gen experience

        Originally posted by xCoachDx
        I haven’t used these, I’m just going off of something I saw the other day and going off of the context of your post.

        There has been a frequent misconception that because time to throw is in line with real life time to throw, that the pass rush is “realistic.” The catch is that while the pass rush is accurately reflected, the route running speed is not.

        I commented the other day that I clocked a 10 yard dig route by Tyreek Hill at 2.3 seconds. In real life, he can run a 20 yard comeback in 2.6 seconds. So the time to throw should be closer to twice what it is IRL to reflect that decrease in RR speed.

        I wish we could change the speed of the routes as they are just way too slow. Tweaking sliders to give me 5 seconds in the pocket just doesn’t feel right at all.
        Disagree that pass rush is realistic or even close to it. And 5 seconds in the pocket? The only reason QBs have 2.5-3 seconds to throw is because they MOVE in the pocket. If they just sat there like in the game they usually be sacked, if pass rush was realistic.
        Originally posted by Therebelyell626
        I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
        https://forums.operationsports.com/forums/showpost.php?p=2049813056

        Last edited by your mom; 06-06-2006 at 6:06 PM.

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22948

          #5
          Re: Most realistic Madden 22 current gen experience

          Originally posted by ForUntoOblivionSoar∞
          Disagree that pass rush is realistic or even close to it. And 5 seconds in the pocket? The only reason QBs have 2.5-3 seconds to throw is because they MOVE in the pocket. If they just sat there like in the game they usually be sacked, if pass rush was realistic.
          He isn't saying the pass rush is realistic. He is saying that tuning sliders to get the pass rush to get to the QB in a realistic time does not work in Madden because routes are run ridiculously slow on the old gen versions of the game.

          Essentially the game isn't balanced if you drop pass blocking down to a level that leads to the DL getting to the QB within 2.5 seconds since the routes in the game are taking two times as long to develop compared to real life. While it may not be realistic to have 5 seconds in the pocket, given the slow route running it actually leads to a balance that is more authentic in the end.

          This seems to be more of a last gen issue as I believe the current gen route running with next gen stats powering it has led to released and routes being ran much quicker.

          Sent from my SM-N950U using Tapatalk
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • Funkycorm
            Cleveland Baseball Guru
            • Nov 2016
            • 3159

            #6
            Re: Most realistic Madden 22 current gen experience

            As these are sliders I would recommend moving them to the slider subforum. They will get buried fast in the main forum section.
            Funkycorm

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            Comment

            • kehlis
              Moderator
              • Jul 2008
              • 27738

              #7
              Re: Most realistic Madden 22 current gen experience

              Originally posted by Funkycorm
              As these are sliders I would recommend moving them to the slider subforum. They will get buried fast in the main forum section.

              He has them up there too so I’m going to lock this one up.

              Comment

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