M22 Scouting Tool
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Madden 22 Scouting Tool
Welcome to Mattanite and Fraser’s Madden 22 Scouting Tool. We felt it was a much needed tool following the scouting update due to the lack of filtering, sorting or visible information without sieving the player tiles. It has been created with various levels of users in mind and includes an interpretation of the grades, ranges and generated players into a scouting predictor called ScoutScore which will offer a way of representing the value of a player at a certain pick and the confidence your scout might have in that player. Let’s get started. There are 4 user modes; Basic, Advanced, Expert and Master and all modes work if your players have a similar level of detail. There are two main groups of players in the generated class, 224 tuned players that represent rounds 1 to 7 and then a further ~226 randomly generated UDFA players for ~450 players in total. For the best results we recommend that you take the block of 224 to the same level of detail but can reduce mode for the next block between the 224 and 450 total as the madden menus work slightly differently. In Scouting Tool, where a cell is white it typically needs you to enter the information. Where a cell is grey there will be a picklist to choose from and where a cell is green there will be a formula at work. Conditional formatting is used to allow cells to change colour by Grade, or as a percentile view on ScoutScore, PhysScore, SkillScore, TraitScore and Pre-Combine physical profiles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic – enter in the names of all players in order as shown in Madden (224 or 450), then enter in the position of those players and finally enter the projected draft spot. If you wish to use the Scout Planning feature it’s best to enter the Region of the player also. This is best done in Regular Season Week1 and will activate the following tools:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Advanced – complete the Basic mode (224 or 450), now enter the age, height, weight, Pre Combine information about a player (Acc, Agi, Cod, Jmp, Spd, Str and Thp/Kpw) and injury grade if shown. Height and weight are displayed in menu so can fly through these one by one. Age, injury and Pre Combine are on tile so will need to be entered individually. Thankfully, to save time we have entered a shorthand for the Pre-Combine levels as follows:
Notice how each shorthand starts with a different letter? It will allow you to autofill just by clicking the first letter and right to jump to the next block. The Pre-Combine info is arranged in the order presented on the tile for ease (except K or P where KPW appears in the middle). This is best done in Regular Season Week1 and can be added onto for the 450 with UDFAs without much penalty. This will activate the following:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Expert – Complete Basic and Advanced for the 224 or 450 and then go through each player tile and enter in the shown grades at each attribute. The ScoutScore assumes a base grade of a C per player, so entering a D or an F downgrades the overall ScoutScore and an A or a B upgrades the ScoutScore. What the change is telling you is that based on the grades entered you now have more or less confidence in drafting that player at that spot but it doesn’t mean a no go. They could have an amazing Pre-Combine but F grades shown, they might be a project, bust or just unlucky scouting. This is recommended in Regular Season Week 1, then Week 7 when the National Scout upgrades all scores to 40% and then progressively as your regional scouts, focus scouting and private work outs become available. The ScoutScore can be quite sensitive to entering grades so it’s best to enter all grades for the 224 or 450 or delete them out temporarily when setting your draft board order – entering a couple of A grades for a QB will elevate him above the rest, but the other QBs might show A grades too. This will upgrade the tabs as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master – If you really want to get to the nitty gritty, there is a space to enter the Traits shown on scouting card. This will create a TraitScore that will boost or deduct from the ScoutScore. If one pass rusher is showing strip ball, big hitter, multiple pass rush moves and another pass rusher doesn’t, then it’ll boost the ScoutScore of the more mature player trait wise.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scouting - Your Regional and National Scouts play an important role in digging up nuggets of new information on a player in the new Madden 22 scouting update but it’s hard to know what route to take sometimes. Once you have entered the information for the Advanced Mode then you can take advantage of the % scouted on a player improving the confidence in ScoutScore. Knowing more about a good player could be wiser come draft time than knowing very little on whom everyone else is saying is a stud player. You can plot your path to your final scouting % using the Scouting tool.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Further Notes: Attribute Thresholds – All the attribute thresholds are positioned on individual tabs so they can be visually observed, but if you want some mystery, I’d suggest sticking to just the golden tabs. The Pre-Combine information allows a typical physical profile to be shown in the Scouting Tool tab by position without going into the positional threshold tabs. K and P cannot be scouted so generic thresholds have been established for these based on experience with generated classes. Combine information – space has been provided to enter in the specific combine score for all the events but these do not factor into the ScoutScore in any way. By the time the combine rolls around then you should already have a fairly good view of the draft class so the information loses some value other than to confirm physical ratings more. Stories, notes and draft boards – There’s column space to enter in Stories/Events from the Madden menu as these can impact projected spot as well as specific attributes and OVR. There’s space to enter specific notes for yourself too, so maybe you want to add “Injury Risk” to all D and F injury ratings or highlight “Workout Warrior” for all high PhyScore players no matter the position. There’s a space to type in your own draft board order but at this time it does not supplant the ScoreScout rank order, and there’s a sub-board where you can write quick letter filters, such as a Zz for a sleeper pick or assign which round you’ll take them if they drop. There’s also space to cross off players as they’re “Picked” during a draft so you can filter the Scouting Tool by remaining players. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tips, Feedback and Requests: EA have no plans this year to release an export tool for the draft class basic information but they are aware it’s a request given how time consuming entering draft class information can be. The following times are predictions of what each mode will take.
Also, the “Picked” function is useful if you have a league that goes pick by pick, but if you have a league that advances to next user pick then you’re going to need to set your draft board in Madden by the order you like in the Scouting Tool. That way, when you reach your pick, you automatically know what players are still available. The Madden Scouting menus reset to the top if there's too many players on the list. If you sort by position or region to narrow the list then when you exit a tile you'll stay in position to move onto the next player. Handy when going tile to tile. The 224 players are all shown on the All Regions All Positions list as well as another 26 players comprising some UDFA generated QBs and CBs. If you want the other UDFA generated players at other positions then sort by position to see them. The 450 are sometimes worth flicking through as you can get some really wild gems but for the most part they're average filler players. Feedback is welcome, we’ve worked hard to get this out and double checked quite a lot, but feedback on bugs, formulas not working or suggestions on the modifiers/weightings are welcome. If there’s a feature you’d like to see in there then suggest it and I’ll get back to you on how easy or difficult that is. Update 1.01
Update 1.02
Update 1.02.05 Updated the % awarded by scouts to match April update - apologies if these are wrong, I no longer own the game to verify the formula. Madden 23 1.00.00 Update I've left the M22 final version up and also added a zip file for an adjusted M23 version. Main difference is the scouting % and changing to account for variability of scouts. How to set scouts:
This is due to experts adding a bonus to the unscouted expert position and an extra bonus to the scouted position. E.g. A T1 regional scout has OT and IOL as expert positions and chooses to scout OT but IOL will still get a bump in %. |
Re: M22 Scouting Tool
You might have seen my name on around here on another thread. If you like Franchise mode go check it out:
https://forums.operationsports.com/f...hise-tips.html Also, if you appreciate the work myself and Fraser (and Brza too - thanks for the Colleges vs Regions) then feel free to donate, all donations go to the running costs of SMLE and affiliate leagues (Peewee etc). https://www.gofundme.com/f/madden-22...f+share-flow-1 |
Re: M22 Scouting Tool
Mattanite and Fraser thanks for all your hard work (and the others who contributed)
Cant wait to dive in later and get started! Also donated, this tool has been much needed and I truly appreciate all the hard work! |
Re: M22 Scouting Tool
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Hope it helps you pick out a gem you never would have drafted otherwise!!! Or avoid a bust! |
Re: M22 Scouting Tool
This is amazing! Thank you so much!
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Re: M22 Scouting Tool
Holy Moly. You're the man.
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Re: M22 Scouting Tool
Cheers babe
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Re: M22 Scouting Tool
Fantastic work.
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