Thanks for checking out the sliders! I labeled these the "game changer" sliders as I feel like my slider values are quite different from the "norm" and I'm really excited to share them with everyone! A quick disclaimer here though, I do use a completely custom roster which I will release on the XSX whenever roster sharing becomes available. All of these values might not play nicely with default roster, but they also might so I figured I'd share my values for the community in hopes that in inspires others or helps other find their perfect mix of values from all of the great slider makers on here. After all, the long-time slider guru's are who influenced me and I'm always trying to learn and take things from other sets in hopes that it will make my own set the best possible personal experience when I'm playing.
Make sure to leave any comments below! I'd love to discuss what you like and don't like. No slider set is for everyone, but hopefully there's something to get you thinking about your set on here. Thanks!
Main Goals of the set:
1. Adding realism/unpredictability without sacrificing fun (not overly sloppy/slow) by allowing attributes to influence the more "automatic" parts of the game (shooting, puck pickups, etc) more than OOTB settings. I also use fully unassisted passing as it allows for both the unlimited creativity that only full manual passing can provide while also making even the most opportune chances anything but a "gimmie" as good execution is ALWAYS required.
2. Make the CPU opponent more human by nerfing their robotic agility and puck pickups. This allows for much more zone time as forechecking is now effective and fun. You'll see times where the CPU has a buff (speed) and times where the human has a buff (acceleration). This is 100% an effort at total balance, not nerfing the computer into oblivion.
3. Make scoring fun exciting again by utilizing auto aim which mitigates human exploitation and allows for goalie reaction times and stats to be lowered in-order to allow for more organic scoring. No more "money" goals (short-side cheese) but also allows for a lot more "bang-bang" one-timer plays and chaotic rebound sequences where you can focus on positioning and passing (as it's fully manual) and just let your guys hack away.
4. Player separation is achieved through a custom roster that takes heavy advantage of the new x-factor and superstar abilities.
5. Creating a pace where skaters can reach realistic top-end speeds, can be agile and responsive when necessary, but also have enough weight to them in-order to prevent unrealistic agility and handling at top speed.
3/4 Updated tweaks after latest patch
Sliders
Period length 6 minutes
Difficulty Superstar
Camera Dynamic high
Injuries Off
Penalties 4
Shot Aim - Aim Assist
General
Tuner LATEST
Attribute Effects - 5
Broken Stick Frequency - 0
Game speed - 2
Fatigue Effect - CPU - 80 HUM - 75
Fatigue Recovery - CPU - 10 HUM - 12
Injury Occurrence - 0 (I don't use them)
Skating
Back Skating - 40
Hustle Type - Authentic
Puck Carrier Agility - 0
Puck Carrier Skating - 90
Player Acceleration - 35
Skating Speed - 35
Skating Agility - 25
Shooting
One Timer Accuracy - 46
Shot Accuracy - 46
Shot Power - 80
Slap Shot Accuracy - 47
Slap Shot Power - 65
Passing
Manual Passing on
Pass Assist - 0
Min Pass Speed - 20
Max Pass Speed - 60
Sauce Pass Speed - 70
Pass Accuracy - 50
Pass Interceptions - 15
Pass Reception Ease - 15
Reception Reaction Time - 100
Puck Control Rating Effect - 80
Puck Speed Reception Effect - 40
Pickup Type Effect - 40
Bouncing Puck Receptions - CPU - 30 HUM - 37
Puck Control
Incidental Contact Puck Loss - Stick, Legs, and Body
Incidental stick Contact Immunity - 2
Puck Control CPU - 10 HUM 30
Deking Impact - 0
Spin Deke Impact - 50
Skating Impact - 0
Goalies
Goalie Cover Frequency - 60
Goalie Passing - 70
Goalie Cross Crease Reaction Time - 100
Goalie Save Reaction Time - 40
Goalie Deflection Reaction Time - 0
Goalie Screen Effect - 100
Goalie Screen Persistence - CPU - 12 HUM - 50
Checking
Board Effect Non-Carrier - 0
Board Effect Carrier - 0
Hitting Assistance - 99
Stumble Threshold - 95
Stumble and Fall Ease - 75
Aggression - 0
Hitting Power CPU - 0 HUM - 5
Size Effect - 70
Speed Effect - 65
Checking/Balance Rating Effect - 100
Preparedness Effect - 20
Incidental Contact Effect - 100 HUM - 90
Poke Checking Accuracy - CPU - 100 HUM - 50
Poke Checking Power - 50
Stick Lift Effectiveness - 80
AI
AI Learning - 0
CPU Difficulty Adjustment - 6
Faceoff Difficulty - 48
Fight Difficulty - 95
all strategy adjustments - 3
Global Strategy Adjustments:
Team Strategies:
Forecheck - 2-3
Neutral Zone - 1-3-1
Trap/Forecheck - 6/6
Offensive Pressure - Normal
Defensive Pressure - Normal
Defensive Strategy - Collapsing
Penalty Kill - Diamond
Powerplay - Umbrella
PP Carry/Dump - 0/10
Control Breakout - Stay Wide
Powerplay Breakout - Carry Option
Quick Breakout - Close Support
3 on 3 Offense - Aggressive
Offensive Line Strategies:
Line Strategy - Overload
Carry/Dump - 6/10
Cycle/Shoot - 5/10
Efficiency/Energy - 5/10
Don't Block/Block - 5/10
Defensive Line Strategies:
Hold Line/Pinch - 10/10
Cycle/Shoot - 10/10

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