Madden 14-17 PS3 gameplay compared to M22

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  • VoltSwoosh
    Banned
    • Jun 2021
    • 1090

    #1

    Madden 14-17 PS3 gameplay compared to M22

    I have gone back to dabble with the later maddens on ps3(all of which are basically 25(2014) with new rosters) but man does it feel smooth. Running feels natural and realistic, I can actually avoid tackles and chain moves together without feeling like I’m being pulled into animation tackles. I hope that makes sense. Defense feels fun to me and tackles feel big(much like NCAA 14) It’s obviously not perfect, but I don’t know why EA chose to leave this path. Anyone else played M25-17 on ps3 or NCAA 14 lately that can tell me if I’m crazy or right?

    I REALLY wish EA would take M23 gameplay back towards this or even M16 on ps4.


    Sent from my iPhone 13 Pro Max
  • baconbits11
    MVP
    • Oct 2014
    • 2624

    #2
    Re: Madden PS3 gameplay compared to M22

    Originally posted by VoltSwoosh
    I have gone back to dabble with the later maddens on ps3(all of which are basically 25(2014) with new rosters) but man does it feel smooth. Running feels natural and realistic, I can actually avoid tackles and chain moves together without feeling like I’m being pulled into animation tackles. I hope that makes sense. Defense feels fun to me and tackles feel big(much like NCAA 14) It’s obviously not perfect, but I don’t know why EA chose to leave this path. Anyone else played M25-17 on ps3 or NCAA 14 lately that can tell me if I’m crazy or right?

    I REALLY wish EA would take M23 gameplay back towards this or even M16 on ps4.


    Sent from my iPhone 13 Pro Max
    You're right!

    Comment

    • gr18
      MVP
      • Sep 2007
      • 2325

      #3
      Re: Madden PS3 gameplay compared to M22

      I agree but when I played my first ps4 Madden,which was 16,I was surprised at how good it was but after that something got screwed up that I noticed when 17 was released and we never got back to that level where everything was tuned pretty close to what you'd want.

      I was like,man if they can keep it this way and just add to franchise it would be great.

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19836

        #4
        Re: Madden PS3 gameplay compared to M22

        Originally posted by gr18
        I agree but when I played my first ps4 Madden,which was 16,I was surprised at how good it was but after that something got screwed up that I noticed when 17 was released and we never got back to that level where everything was tuned pretty close to what you'd want.

        I was like,man if they can keep it this way and just add to franchise it would be great.
        Fully agree.

        After NCAA 14, I skipped Madden 25 and Madden 15. I rented Madden 16 late in the year. The gameplay was smooth and gave me hope that if Franchise was improved, that it would be headed into the right direction. I don't know if it was the consistent need for patching gameplay everytime there were complaints and the eventual transition to the Frostbite engine which screwed things up.

        Though we know Frostbite isn't going anywhere, besides visuals, hasn't done much for Madden. Longshot and FOTF were made to show off Frostbites and try to get back into the Single Player mode. But those modes flopped each year. I'm not sure if Madden will get the Hypermotion tech that Fifa got last year, but I hope something is changed.

        Comment

        • VoltSwoosh
          Banned
          • Jun 2021
          • 1090

          #5
          Re: Madden PS3 gameplay compared to M22

          Originally posted by gr18
          I agree but when I played my first ps4 Madden,which was 16,I was surprised at how good it was but after that something got screwed up that I noticed when 17 was released and we never got back to that level where everything was tuned pretty close to what you'd want.



          I was like,man if they can keep it this way and just add to franchise it would be great.


          I agree, something about 16 ps4 feels good, not great, but very solid. 16 overall is so refreshing to me. Between the commentary, the presentation and the overall experience, i would have loved to see them continue that path. It’s like after frostbite, things went south besides graphics. Things were removed like refs, breaking huddles and the more tv like presentation. One thing I HATE in the last few is the ugly splash screens that say Timeout or first down for example. Just horrible design. 16 doesn’t have any of that ugly mess. Also the stupid celebration decision wheel. Man that thing is annoying. Maybe kids like it, I don’t know. But 16 ps4 just feels more immersive without that garbage to me.


          Sent from my iPhone 13 Pro Max

          Comment

          • Lord_Belding
            Rookie
            • Mar 2019
            • 7

            #6
            Re: Madden PS3 gameplay compared to M22

            Originally posted by VoltSwoosh
            I have gone back to dabble with the later maddens on ps3(all of which are basically 25(2014) with new rosters) but man does it feel smooth. Running feels natural and realistic, I can actually avoid tackles and chain moves together without feeling like I’m being pulled into animation tackles. I hope that makes sense. Defense feels fun to me and tackles feel big(much like NCAA 14) It’s obviously not perfect, but I don’t know why EA chose to leave this path. Anyone else played M25-17 on ps3 or NCAA 14 lately that can tell me if I’m crazy or right?

            I REALLY wish EA would take M23 gameplay back towards this or even M16 on ps4.


            Sent from my iPhone 13 Pro Max
            I've felt this way for a while and I quit playing after M19. I played competitively online, which I know isn't the focus of most people on this board, but I feel like ranting about it. You saw a pretty diverse set of strategies and schemes in those games. Even within the top 1,000 ranked players you often ran into people who ran completely unique schemes and while there were some fairly common schemes, there was no specific META.

            The user battle in the passing game was intense and involved a lot of skill, and a lot of that has removed from the game now. Although these games had some issues of their own, everything could be countered in a pretty reasonable way without overcompensating too much if you went on forums
            to learn the strategies. Extreme cheese could get you into the top ~2k ranked players but was generally ineffective after that if not complemented by solid all around play.

            My biggest issue with gameplay on the PS4 is that they really killed tight-window passing. Zones were way too glitchy with too many interceptions, and it became way too difficult to pass into tight windows, so the entire game revolved around people running the same gun bunch schemes to beat this.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #7
              Re: Madden PS3 gameplay compared to M22

              Having played NCAA Football 14 a fair bit recently: yeah I think you're crazy lol.

              In every EA Sports football game prior to Madden 21 on PS5 / XBOX Series X:

              - the game generally moved at warp speed and was unrealistically paced

              - the offensive skill position players launched off the line of scrimmage into their routes at warp speed while the pass rush was not afforded the same get-off, creating unrealistic amounts of pocket time

              - defenders in coverage had unrealistic speed, agility, and mobility, resulting in "super linebackers" and other extraordinary user-controlled athletic feats in zone coverage

              - running plays with pulling blockers flat-out did not work because the puller could not reach his landmark in time

              - defenders in man coverage with high MCV ratings are psychic and break on the route before the receiver makes his cut

              Some of these things improved from Madden 18 onward. Many did not improve until the leap to PS5 / XSX with the new player movement tech.

              Additionally, run blocking is schematically leaps and bounds better on PS5 / XSX. This is by far the best part of the new games.

              I don't ever want to revisit the way the older games moved.

              Comment

              • xCoachDx
                MVP
                • Aug 2015
                • 1301

                #8
                Re: Madden PS3 gameplay compared to M22

                Originally posted by CM Hooe
                Having played NCAA Football 14 a fair bit recently: yeah I think you're crazy lol.

                In every EA Sports football game prior to Madden 21 on PS5 / XBOX Series X:

                - the game generally moved at warp speed and was unrealistically paced

                - the offensive skill position players launched off the line of scrimmage into their routes at warp speed while the pass rush was not afforded the same get-off, creating unrealistic amounts of pocket time

                - defenders in coverage had unrealistic speed, agility, and mobility, resulting in "super linebackers" and other extraordinary user-controlled athletic feats in zone coverage

                - running plays with pulling blockers flat-out did not work because the puller could not reach his landmark in time

                - defenders in man coverage with high MCV ratings are psychic and break on the route before the receiver makes his cut

                Some of these things improved from Madden 18 onward. Many did not improve until the leap to PS5 / XSX with the new player movement tech.

                Additionally, run blocking is schematically leaps and bounds better on PS5 / XSX. This is by far the best part of the new games.

                I don't ever want to revisit the way the older games moved.

                This.

                The people that look back at NCAA 14 as some sort of gold standard of football games really confuse me. Most of the issues we have now were present then and much worse in a lot of cases. Pass defense was awful, defenders had no run fitting and just hit blockers head up, option defense was terrible, the CPU QB was miles worse than it is now (23/25 for 120 yards was a frequent stat line…)

                The issue with todays gameplay is not that it is worse. It’s that it has not made even remotely as close to the progress over the past decade as it made between the years 2004-2007. On top of that, many of the games biggest issues have gone COMPLETELY untouched for five years.

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #9
                  Re: Madden PS3 gameplay compared to M22

                  Originally posted by CM Hooe
                  Having played NCAA Football 14 a fair bit recently: yeah I think you're crazy lol.

                  In every EA Sports football game prior to Madden 21 on PS5 / XBOX Series X:

                  - the game generally moved at warp speed and was unrealistically paced

                  - the offensive skill position players launched off the line of scrimmage into their routes at warp speed while the pass rush was not afforded the same get-off, creating unrealistic amounts of pocket time

                  - defenders in coverage had unrealistic speed, agility, and mobility, resulting in "super linebackers" and other extraordinary user-controlled athletic feats in zone coverage

                  - running plays with pulling blockers flat-out did not work because the puller could not reach his landmark in time

                  - defenders in man coverage with high MCV ratings are psychic and break on the route before the receiver makes his cut

                  Some of these things improved from Madden 18 onward. Many did not improve until the leap to PS5 / XSX with the new player movement tech.

                  Additionally, run blocking is schematically leaps and bounds better on PS5 / XSX. This is by far the best part of the new games.

                  I don't ever want to revisit the way the older games moved.
                  People say that it isn't nostalgia, that they aren't grading on a curve, and maybe for a lot of people they genuinely prefer the feel of those old games, but for me they are beyond unplayable now because of 30 more things besides just what is listed here.

                  Also you'll never convince me that a large percentage of people aren't having their judgement clouded by their anger about hating how Franchise mode is currently as compared to what they consider the Golden Age of the mode.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • VoltSwoosh
                    Banned
                    • Jun 2021
                    • 1090

                    #10
                    Re: Madden PS3 gameplay compared to M22

                    Originally posted by CM Hooe
                    Having played NCAA Football 14 a fair bit recently: yeah I think you're crazy lol.



                    In every EA Sports football game prior to Madden 21 on PS5 / XBOX Series X:



                    - the game generally moved at warp speed and was unrealistically paced



                    - the offensive skill position players launched off the line of scrimmage into their routes at warp speed while the pass rush was not afforded the same get-off, creating unrealistic amounts of pocket time



                    - defenders in coverage had unrealistic speed, agility, and mobility, resulting in "super linebackers" and other extraordinary user-controlled athletic feats in zone coverage



                    - running plays with pulling blockers flat-out did not work because the puller could not reach his landmark in time



                    - defenders in man coverage with high MCV ratings are psychic and break on the route before the receiver makes his cut



                    Some of these things improved from Madden 18 onward. Many did not improve until the leap to PS5 / XSX with the new player movement tech.



                    Additionally, run blocking is schematically leaps and bounds better on PS5 / XSX. This is by far the best part of the new games.



                    I don't ever want to revisit the way the older games moved.


                    I should add, I have never played on PS5, maybe it is actually way better than ps4.


                    Sent from my iPhone 13 Pro Max

                    Comment

                    • VoltSwoosh
                      Banned
                      • Jun 2021
                      • 1090

                      #11
                      Re: Madden PS3 gameplay compared to M22

                      Originally posted by xCoachDx
                      This.

                      The people that look back at NCAA 14 as some sort of gold standard of football games really confuse me. Most of the issues we have now were present then and much worse in a lot of cases. Pass defense was awful, defenders had no run fitting and just hit blockers head up, option defense was terrible, the CPU QB was miles worse than it is now (23/25 for 120 yards was a frequent stat line…)

                      The issue with todays gameplay is not that it is worse. It’s that it has not made even remotely as close to the progress over the past decade as it made between the years 2004-2007. On top of that, many of the games biggest issues have gone COMPLETELY untouched for five years.


                      The issue I have with todays game vs ncaa 14 is that I feel way less user control, in 14 I can spin, juke and combo moves and make guys miss, it’s nearly impossible to that in recent games.

                      User control is way smoother on the ignite engine.

                      Running animations are also way better, more smooth.

                      Is the game perfect as you stated some say? No , far from it, there’s weird tackles sometimes and issues here and there, but it’s still more fun that current madden gameplay. Just my opinion.


                      Sent from my iPhone 13 Pro Max

                      Comment

                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19836

                        #12
                        Re: Madden PS3 gameplay compared to M22

                        I can definitely see it from the perspective regarding NCAA 14. I do think it's nostalgia and feelings about Franchise. I didn't realize that I didn't play NCAA 14 until I bought it 2 and a half years ago. So before then, most of my thoughts were based on NCAA 13 and beyond. Honestly I didn't care for NCAA 14 with how streamlined it was.


                        I can still remember some of the issues with Gameplay in NCAA 14 after not playing it in 2 years. I couldn't call certain defenses because of AI would take my corners out of the play. I think it was an issue with Corners guarding Go Routes. It was an issue where the CB who guarding the go route would for no reseason cheat 5 yards in then realized that they got beat and try to retreat back and give up a TD. Or not being able to stop pocket QBs in spread option when you know it's coming because the defense just fully commits to the RB. The AI playcalling was so predictable. You know in 3rd and long, it was either 4 Verts or a RB Screen. When looking back at NCAA 14, I think of mainly exploiting gameplay issues.

                        What I said before, was based off of going from NCAA 13 to Madden 16 and feeling gameplay was "good enough)". No way I would want that gameplay now. I still want overhauls in certain areas of gameplay, like line Interaction. I would like them to find them another way other than ratings and abilities to differentiate players. I just don't think there isn't enough variance which lead to the game feeling scripted at times

                        Comment

                        • Madden08PCgmr
                          MVP
                          • Feb 2017
                          • 2441

                          #13
                          Re: Madden PS3 gameplay compared to M22

                          Head Coach 09 is the best football game EA has ever made.

                          Give me that in 4k, I'd never play anything else. Ever.
                          You want free speech?
                          Let's see you acknowledge a man whose words make your blood boil, advocating at the top of his lungs that which you would spend a lifetime opposing at the top of yours.

                          Comment

                          • TheButter
                            Rookie
                            • Nov 2020
                            • 342

                            #14
                            Re: Madden PS3 gameplay compared to M22

                            Originally posted by Madden08PCgmr
                            Head Coach 09 is the best football game EA has ever made.

                            Give me that in 4k, I'd never play anything else. Ever.
                            That's why EA will never make it, even with the surge of coach mode/GM players recently.

                            People like to forget how capable EA can actually be with these games. There's no excuse other than greed to not implement ALL the features the HC games had into a coach franchise. HC09 was a perfect management title (thought I'd like to be able to actually coach the plays like the 06 version and not just free fall play call).

                            The frostbite engine would work well for it, all they would need to do is the same process they did before and tweak the Madden engine (Madden 08 = HC09) to use all the depth and variables a HC title needs.

                            I think if they were to ever do anything to appease the CPU type players it'd be a butchered Madden feature instead of a stand alone title though.
                            Last edited by TheButter; 03-29-2022, 02:39 PM.
                            NFL Head Coach 09 had a "Play Steal" feature.

                            CPU teams stole your successful plays in your playbook and added them to their playbooks. That feature met with college playbooks from incoming college coaches and user created plays birthed a new meta evolution for playcallers across the NFL.

                            Comment

                            • Qcsports4
                              Rookie
                              • Feb 2017
                              • 165

                              #15
                              Re: Madden PS3 gameplay compared to M22

                              Haven't played Madden 22 so I can't really compare it to past iterations but,Madden 16,for me,felt more like an actual representation of playing NFL football. There were a few things that felt a little overpowered such as the diving catches, which could be toned down with sliders but,I could still pass in small windows and could rush the QB and would notice my DBs would play zone pretty well and even pick the ball off due to my pressuring the QB. I also think NCAA 14 is so well remembered (especially Revamped)due to the feel of college football. College football, with more of a spread/option/up tempo style of offense along with a 4-2-5 defense and a speedy set of defensive play,seems to have a smoother style of gameplay,at least on the PS3.

                              Comment

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