Realistic turnovers
This seems to be everyone's problem in each game 2K releases...
Have we found out a way to make turnovers as similar to a real NBA game as possible? If you turn user or CPU hands up then there are too many deflections and easy steals. Same goes with steals. But if you make it default, then it seems there aren't enough turnovers consistently throughout the game. Can anyone speak up and provide a reasonable solution to this to this yearly gripe? |
Re: Realistic turnovers
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Re: Realistic turnovers
The only way I can get more than 8 turnovers for the CPU:
Pass 0 Ball security 0 2K has it programmed to have the user CPU players watch the ball even though they're in the passing lane. The CPU will pass the ball to its teammates even if the user controlled player is in front of the receiver. In most cases there is no tip or turnover. |
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