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-   -   Realistic turnovers (/forums/showthread.php?t=997430)

zten11 04-10-2022 03:21 PM

Realistic turnovers
 
This seems to be everyone's problem in each game 2K releases...

Have we found out a way to make turnovers as similar to a real NBA game as possible?

If you turn user or CPU hands up then there are too many deflections and easy steals. Same goes with steals.

But if you make it default, then it seems there aren't enough turnovers consistently throughout the game.

Can anyone speak up and provide a reasonable solution to this to this yearly gripe?

Sundown2600 04-15-2022 10:05 AM

Re: Realistic turnovers
 
Quote:

Originally Posted by zten11 (Post 2050578518)
This seems to be everyone's problem in each game 2K releases...

Have we found out a way to make turnovers as similar to a real NBA game as possible?

If you turn user or CPU hands up then there are too many deflections and easy steals. Same goes with steals.

But if you make it default, then it seems there aren't enough turnovers consistently throughout the game.

Can anyone speak up and provide a reasonable solution to this to this yearly gripe?

I lower pass accuracy to 25, or lower if you can handle it. You will get several bad passes a game for each team that will add more turnovers. I also have go for on ball steals maxed, but steal ability just a few points over default. You still won't see 17-18 turnover games though.

keshunleon 04-15-2022 12:42 PM

Re: Realistic turnovers
 
The only way I can get more than 8 turnovers for the CPU:

Pass 0
Ball security 0

2K has it programmed to have the user CPU players watch the ball even though they're in the passing lane.
The CPU will pass the ball to its teammates even if the user controlled player is in front of the receiver.
In most cases there is no tip or turnover.


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