This is pretty awesome. People on fm.net discovered that the Montserrat tracks can be connected into one huge track. Badned from Forza Central and Che from Turn 10 confirmed it.
Here at Turn 10, we begin our tribute to Mr. Enzo Ferrari and his prancing stallions by including no less than 29 of his most iconic creations in Forza Motorsport 3. Each Ferrari has been meticulously modeled, capturing every detail from cockpit to rear engine bay in a most obsessive fashion.
Additionally, with 29 Ferraris in the game, you’re going to need some tarmac to lay down that old country rubber. Well, we’re finally lifting the curtain on an originally designed track, the Amalfi Coast, where Ferrari fans will enjoy both point-to-point and circuit racing as they speed through the scenic landscape of Italy’s rustic coastline.
Inspired by the picturesque environments of the coastline, the originally designed Amalfi Coast track is sure to be a fan-favorite for showing off breathtaking videos and screenshots captured in “Forza Motorsport 3’s” video export and photo modes. As a circuit, the Amalfi coast runs a challenging 1.15 miles, with terrain characterized by old cobblestone roads, beachside vistas, and tunnels. In its “Rally di Positano” configuration, the Amalfi Coast is over 19 kilometers of white-knuckled tarmac rally heaven. Fans of point-to-point racing will love getting from point A to point B on the many stages of the Amalfi Coast.
Welcome to Day 2 of the Forza Motorsport 3 Ferrari collection showcase. In case you missed the Italian stallions we revealed yesterday, as well as some info about our newest track The Amalfi Coast, check them out in all their glory here. Be sure to check back at Forzamotorsport.net tomorrow for more Ferrari fetish!
Pro car designer, RJ De Vera speaks about his experience with Forza. As a long-time Forza Motorsport fan and racing consultant to the franchise, RJ discusses his favorite features in Forza Motorsport 3, from the meticulous detailing on the 400+ cars to the array of customizable options.
Be it tuning, painting, designing, driving or creating, Forza Motorsport 3 has something for everyone.
Nice video. Can't wait to try out the demo next week.
Anyway, around the 1:10-1:15 segment of this video I noticed replay footage of cars racing on what looks to be the Motegi road circuit, which was an extra DLC track in Forza 2. It's good to see that this track has been added to Forza 3 as it has always been one of my favorites.
IGN AU/IGN Readers: What do you think of the Microsoft Wireless Racing Wheel? One of our readers commented that he thinks the PS3 has better wheel options.
John Wendl: Well, there's a new wheel that we're introducing with Forza 3, and that's in partnership with Fanatec that makes the Porsche branded wheel. It's a premium wheel; it has 900 degree support, it has an H pattern shifter, a clutch pedal, and we have clutch control in the game as well, it has really high quality force feedback. In Forza – unlike other games – we separate force feedback and rumble. Typically, the physics simulators try to do everything through force feedback, and it doesn't work.
What we do is we simulate torque alignment on the front wheels, like when you're drifting or sliding, the front wheels want to track in a straight line, and we simulate the torque alignment with the force feedback of the wheel. We simulate traction with rumble, so when the rear wheels are breaking loose and starting to vibrate and scrub, we simulate that with rumble so you can feel traction with the rumble and torque alignment of the front wheel with feedback and it gives you a little bit better an experience to predict where the car is and how to catch it and that kind of thing. And that combined with the new Fanatec wheel, I think is pretty cool.
Hot damn... I am soooooo sold on the new Fanatec brand wheel that's making its debut with the release of Forza 3. And that is superb news on what has been done to separate the feeling of force feedback from that of rumble.
Hil (IGN Editor) current career stats as of a few days ago.
Distance driven: 1330 miles
Number of races: 175
Time driving: 16hr 14 min
Percentage of career complete: 12.7%
I should note that I am 1/3 of the way through season 5 (of 6), but each season is longer than the last and the most races are now 12-20 minutes long each. So my time driving for each race is easily double the earlier seasons, plus there are more races making up events. I drove 552 miles in season 4, which was roughly equal to what I drove in seasons 1-3 combined. The career complete %, I believe, is calculated on the total events won (out of 220). Events are 3 to 11 races each (maybe more in season 6). 100% might take a billion hours.
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