Gran Turismo 5 Game Features Announced

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33618

    #1

    Gran Turismo 5 Game Features Announced

    Head on over to GTPlanet for the info.

    "BREAKING NEWS: Just released via Polyphony Digital’s website (the article seems to have been removed – let the conspiracy theories begin!)."
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Whitesox
    Closet pyromaniac
    • Mar 2009
    • 5287

    #2
    Re: Gran Turismo 5 Game Features Announced

    I want it bad. Someone in the comments said 12/10/09. Lets hope.
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    • DubTrey1
      MVP
      • Mar 2008
      • 1023

      #3
      Not sure if anyone else has posted, but there are some new vids up @ IGN.... Looking at them, I am not impressed with the sense of speed these show. It may be just due to the build being shown or the car being used, but it seems to be in slow motion IMO. Everything I have seen from Forza or NFS Shift looks pretty dramatic in terms of conveying speed to the player. With over 1000 cars in GT, I wonder how much of them will come off as "fast" and give you a real since of disparity between classes.
      Truly Blessed -

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      • Whitesox
        Closet pyromaniac
        • Mar 2009
        • 5287

        #4
        Re: Gran Turismo 5 Game Features Announced

        Originally posted by DubTrey1
        Not sure if anyone else has posted, but there are some new vids up @ IGN.... Looking at them, I am not impressed with the sense of speed these show. It may be just due to the build being shown or the car being used, but it seems to be in slow motion IMO. Everything I have seen from Forza or NFS Shift looks pretty dramatic in terms of conveying speed to the player. With over 1000 cars in GT, I wonder how much of them will come off as "fast" and give you a real since of disparity between classes.
        The fastest car I've been in was a Viper, and I got a good sense of speed going around Daytona. I never had the patince to get the F1 car, though.
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