
Sim racing as described by Wikipedia: Sim (simulated) Racing is the collective term for computer software (i.e. a vehicle simulation game) that attempts to simulate accurately auto racing (a racing game), complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
If you are a digital racing fan (PC or console), then most likely you are all too familiar with the rally cries "it’s not sim enough!" or "it’s too arcadey!" when talking about any new racing title that hits the market. What makes the video game racing genre such a tough enigma is that the large majority of people complaining have never ever climbed into a state of the art race car and pulled those belts tight.
Read More - How Do You Know It's Not a Sim?

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