NASCAR The Game 2011 Q&A and Impressions - Operation Sports Forums

NASCAR The Game 2011 Q&A and Impressions

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TCrouch
    MVP
    • Jul 2002
    • 4819

    #1261
    Re: NASCAR The Game 2011 Q&A and Impressions

    I tried not posting anything else last night, as it seemed that each race I ran ended with me wanting to scream at the TV due to something going wrong during a yellow flag. Whether it was me entering too fast onto pit road, where the AI took over driving my car, and promptly slid it right into the barrier wall and bent it up pretty good, or going in for Green Flag cautions and the AI pinballing off of each other and causing a yellow as they head for pit road, etc...I was pretty bent. I took a good 2 hour break from it.

    When I came back, I tried something I don't usually do--I turned on "Pro" assists and grabbed a controller. After that, I ran a few races in a career and discovered I was having fun. The yellow flag stuff still seems to be a huge gamble every time you go to pit, which made me realize what they intended this game to be: a quick fix NASCAR session.

    The online races being so short, the default quick races having the inability to set 4x tire wear, etc., leaves me thinking that they really poured all of their efforts into making this a "sit down, race a 10% race with no pit stops and call it a day". It's the only explanation I had, because the actual RACING is quite good. For kicks I took a spin around Bristol with no 4x wear and started from the rear of the field and it was a hell of a good time. They really let you beat and bang on each other (especially when hitting another car in the rear) without wrecking, and it just made me realize that they really spent a lot of time trying to get the experience to be all about racing...but much like EA and Madden's 4 min online quarters, they are targeting the ADD crowd that just wants to sit down and run a race in 5 minutes, then move on to the next.

    That's not me.

    I wanted to have multiple stops and 50 laps or more--and for the most part, it fails that. But once I got past what I expected it to be, and looked at it for what it is, I was at least able to have some fun with it. It's still a bit frustrating to have a race ruined by some bizarre yellow flag behavior, but once I put my big boy glasses on and calmed down a bit, it was easier to deal with.

    One thing that DID impress me last night was my career race at Fontana. I just ran with the default setup, and man that thing was a dog. It turned like a yacht. I still qualified in the top 5, but as soon as the race started and I had other cars around me, it completely fell apart. I overdrove it and destroyed the tires trying to avoid getting ***-pounded by the AI, and on the first stop, added a ton of wedge to it (I want to say something like 2%...it was pretty drastic). That stop cycled through without any incidents, so that was good. The car actually DID get a bit better there, and on the second round of stops, I added another huge chunk of wedge. I was turning some of my fastest laps of the day on that last run, and actually passing cars.

    The feeling of actually being able to tweak a car during a stop and having it respond was good. So there's that, I guess

    I also agree with something Blue posted earlier--NR2003 had some hilariously bad yellow flag AI as well, and the AI itself wasn't nearly as fun to race against. But NTG2011 has some work to do to even get the pit stops anywhere near NR2003's level. Taking control away from us as soon as we hit pit road is one thing--but if you do that, you better make damn sure you don't have an AI driver that's going to spin in circles or drive into other cars (or walls). That's the kind of stuff that really gets me. Give me control all the way down pit road and out...don't take it away as soon as I hit the cones and not give it back until I'm exiting turn 2 on a half-speed exit that a blind neanderthal with half a foot could drive faster.
    Last edited by TCrouch; 03-30-2011, 11:06 AM.

    Comment

    • Perfect Zero
      1B, OF
      • Jun 2005
      • 4019

      #1262
      Re: NASCAR The Game 2011 Q&A and Impressions

      Wow, things went sour on here overnight!

      I just woke up and I have the day off so I'm going to enjoy the game today. I completed 20 laps at Kentucky (I'm really looking forward to seeing this in real life) and had a good race there. I ended up losing to Carl Edwards when he pulled up below me and I felt that if I blocked him, he would spin me. Second is better than Tenth or worse.

      The only glairing problems I see are that the short tracks like Martinsville and Bristol are VERY HARD to deal with becuase there is bunching. I haven't tried Michigan yet, but the two short tracks I just mentioned were very difficult to pass on.

      Somebody asked me what level I play on. I play on Hard, but I play it very conservatively. I admit that the qualifying is a bit easy, but when the race comes along I have a good time trying to stay on top.
      Last edited by Perfect Zero; 03-30-2011, 11:07 AM.
      Rangers - Cowboys - Aggies - Stars - Mavericks

      Comment

      • Rules
        Go Irish
        • Jul 2002
        • 3854

        #1263
        Re: NASCAR The Game 2011 Q&A and Impressions

        Originally posted by TCrouch
        I tried not posting anything else last night, as it seemed that each race I ran ended with me wanting to scream at the TV due to something going wrong during a yellow flag. Whether it was me entering too fast onto pit road, where the AI took over driving my car, and promptly slid it right into the barrier wall and bent it up pretty good, or going in for Green Flag cautions and the AI pinballing off of each other and causing a yellow as they head for pit road, etc...I was pretty bent. I took a good 2 hour break from it.

        When I came back, I tried something I don't usually do--I turned on "Pro" assists and grabbed a controller. After that, I ran a few races in a career and discovered I was having fun. The yellow flag stuff still seems to be a huge gamble every time you go to pit, which made me realize what they intended this game to be: a quick fix NASCAR session.

        The online races being so short, the default quick races having the inability to set 4x tire wear, etc., leaves me thinking that they really poured all of their efforts into making this a "sit down, race a 10% race with no pit stops and call it a day". It's the only explanation I had, because the actual RACING is quite good. For kicks I took a spin around Bristol with no 4x wear and started from the rear of the field and it was a hell of a good time. They really let you beat and bang on each other (especially when hitting another car in the rear) without wrecking, and it just made me realize that they really spent a lot of time trying to get the experience to be all about racing...but much like EA and Madden's 4 min online quarters, they are targeting the ADD crowd that just wants to sit down and run a race in 5 minutes, then move on to the next.

        That's not me.

        I wanted to have multiple stops and 50 laps or more--and for the most part, it fails that. But once I got past what I expected it to be, and looked at it for what it is, I was at least able to have some fun with it. It's still a bit frustrating to have a race ruined by some bizarre yellow flag behavior, but once I put my big boy glasses on and calmed down a bit, it was easier to deal with.

        One thing that DID impress me last night was my career race at Fontana. I just ran with the default setup, and man that thing was a dog. It turned like a yacht. I still qualified in the top 5, but as soon as the race started and I had other cars around me, it completely fell apart. I overdrove it and destroyed the tires trying to avoid getting ***-pounded by the AI, and on the first stop, added a ton of wedge to it (I want to say something like 2%...it was pretty drastic). That stop cycled through without any incidents, so that was good. The car actually DID get a bit better there, and on the second round of stops, I added another huge chunk of wedge. I was turning some of my fastest laps of the day on that last run, and actually passing cars.

        The feeling of actually being able to tweak a car during a stop and having it respond was good. So there's that, I guess

        I also agree with something Blue posted earlier--NR2003 had some hilariously bad yellow flag AI as well, and the AI itself wasn't nearly as fun to race against. But NTG2011 has some work to do to even get the pit stops anywhere near NR2003's level. Taking control away from us as soon as we hit pit road is one thing--but if you do that, you better make damn sure you don't have an AI driver that's going to spin in circles or drive into other cars (or walls). That's the kind of stuff that really gets me. Give me control all the way down pit road and out...don't take it away as soon as I hit the cones and not give it back until I'm exiting turn 2 on a half-speed exit that a blind neanderthal with half a foot could drive faster.
        Ok, I will need to start working on setups to see if I notice a difference. I played around with it alittle last night but it didn't seem to change much. This is good to know so thanks for posting this.

        Comment

        • rebelron22
          Rookie
          • Jul 2009
          • 33

          #1264
          Re: NASCAR The Game 2011 Q&A and Impressions

          Sorry!, got to pass on this game, maybe I'll purchase down the road, until then, back to N2003. Thanks to all who have been giving impressions!
          Last edited by rebelron22; 03-30-2011, 02:32 PM. Reason: keeping it simple
          Lets go Mets !
          How bout them Cowboys !
          Flim Flam, Bim Bam, Ole Miss !, by damn.

          Comment

          • poulka
            Pro
            • Jan 2011
            • 918

            #1265
            Re: NASCAR The Game 2011 Q&A and Impressions

            I did pick this game up and I am impressed with it. The only problem I have is that when I run other tracks other than talladega my car just plows in the turn with a terrible push. I had this to happen on medium difficulty as well. I would greatly appreciate any help.
            Currently playing: (In order of Most Time)
            CFB 25 Dynasties Mississippi St, Minnesota, UNC, Missouri, Pitt
            Forza Motorsport
            Star Wars Outlaws

            Comment

            • scottyo60
              Pro
              • Oct 2008
              • 499

              #1266
              Re: NASCAR The Game 2011 Q&A and Impressions

              Ok so quick impressions... I'm actually better at short tracks. I am awful at Daytona unless I am in first. I feel in this game you actually need to get a feel for tracks and race pretty realistically which in EA games I'll be blunt and say I never did. My spotter makes me mad as hell sometimes because he won't tell me someones there and just goes wow there's a surprise! no really? thanks for almost making me wreck. Lighting is incredible! wrecks are a disappointment and so is damage. I only see it on my car and I can get drilled and little to nothing happens.

              Also just cheesing around with cautions last night I found a huge exploit for short races at watkins. I started last and instead of breaking in the first turn I just went all out straight. took out people caution I was like 35. Did it again went to 24, did it again went to like 12... then with 7/8 laps took one more chance and went right at the leader... i guess i hit in front of him because we took caution to the checker and I won. Repeated this again and finished second... Idk how I feel about that, because I know there will be people who do this.

              Comment

              • seasprite
                Phenom
                • Jul 2008
                • 8998

                #1267
                Re: NASCAR The Game 2011 Q&A and Impressions

                Racing a lot of private races with 5-7 people last night and had a blast with the game. One thing that we have seemed to figure out was with the crazy starts with cars piled up and everything. It only happened when someone in the race couldnt see all the other racers in the startup lobby. When someone only saw 5 or 6 out of the 7 racers, we would start the race and have the pileup and nonresponsive cars issue. When we managed to get everyone in the lobby to see all the racers, we had no issues. This is with 360 by the way. We had a load of fun racing last night and hopefully they will fix this caution issue and some of the other issues with the online portion of the game and this will be a great title. I still say that this is one of the best "feeling" NASCAR titles, sans the glitches, that I have raced current gen. Cars feel great and you can really tell tire wear later on in the races and damage really affects your car and the way it handles and speed in our private lobbies with damage full at least. I have faith that the devs will get some of these issues fixed and make this the launch game that they envisioned.






                Comment

                • petty43
                  Rookie
                  • Mar 2011
                  • 129

                  #1268
                  Re: Official NASCAR The Game 2011 - QnA session

                  Originally posted by Rules
                  = Doesn't matter for me as they need to fix the bigger issues you listed above.
                  ok after playing more i may need to take back number 6 . i think its my own fault.i most times stop and the very end of a gas run where i notice most of the ai stops 2-3 laps before me.while i am running my last 2-3 laps on wore out tires just hanging on there flying on new tires.i tried stopping sooner and it helped.i run 30 percent at x3 wear. you know the game would be greatly improved if they would quick patch the cautions and bunching up problems..then work on the other stuff,

                  Comment

                  • Segagendude
                    Banned
                    • Aug 2008
                    • 7964

                    #1269
                    Re: NASCAR The Game 2011 Q&A and Impressions

                    So, not nearly the buggy mess F1 was, but needs work regardless?

                    I hope Euchtenex(sp) stays on it and gets the issues ironed out via patches. Sounds like they're on the right track (no pun) and are onto something good here.

                    Me, I'm gonna wait to see what the patches fix. No hurry, as I have NR2003 with updated paints and tracks to hold me over.

                    Thanks for all the HONEST opinions, guys. Much appreciated!

                    Comment

                    • mm boost
                      MVP
                      • Oct 2009
                      • 2187

                      #1270
                      Re: Official NASCAR The Game 2011 - QnA session

                      I have got to say, I played it for an hour this morning before work, I put it on pro assists with hard difficulty. I raced at 2 tracks, Talledega and Daytona. I kept wrecking at Talledega, so I quit, and then tried Daytona (single player race, no career yet). I am driving with my logitech driving force GT, and damn I have got to say, that the RACING in this game is fun as hell and super intense. With that wheel, I had my hand gripped on the wheel and shifter the whole time, and I was sweating bullets. It took me about 10 tries to finish a race without wrecking. In 6 laps, with most of the helpful hint popups turned off and draft wake turned off, I used some hardcore drafting and slingshot maneuvers and moved from 43 to 4th. It was a hellacious race and there was a couple times where I saved the car from whipping around on me and causing a pile up. Overall, I enjoy it so far.

                      My biggest gripe, and it pisses me off so bad I can't STAND IT. These Devs PREACHED and made promises about the wrecking, damage, crash engine. They said its the most realistic and violent wrecks we've seen. Um...I hear the crickets chirping. This is the WORSE wrecking engine I have ever seen. It reminds me of the old Gran Turismo and Need for Speed days when there was absolutely no damage. It is absolutely HORENDOUS!!!!!!!!!! They have got to fix this in the patch, it kills absolutely all realism. Also, the penalty flags issue bothers me like no other. I am so mad about these 2 aspects. I really hope they patch this, and patch it quick because Nascar is known for the violent wrecks where the cars are torn to shreds. I have only seen my car messed up, and no one elses. Even when I get hit by a car going 180 mph, all I get is a dented fender and they get some scrapes on the bumpers. My God I can't wait for the day we see a completely violent, realistic physics based crash engine where it makes you scared to death to wreck if you are trying to win a race. make us pay for making a bad decision behind the wheel.
                      Virginia Tech Hokies NCAA 2011 Dynasty Thread :
                      http://www.operationsports.com/forum...isfortune.html
                      (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

                      Comment

                      • BadAssHskr
                        XSX
                        • Jun 2003
                        • 3430

                        #1271
                        Re: NASCAR The Game 2011 Q&A and Impressions

                        well i've read most of this thread, and did some skimming past unnecessary griping, but can someone in the know, with a rational game assessment tell me the downfalls of the 360 version?

                        i have a ps3 and promised myself to use it as my racing console, but when i went to gamestop i, being an xbox guy, folded and bought it for the 360.

                        also, i played only briefly last night, and a bit under the influence, but really had trouble with the force feedback on my 360 wheel. it seemed to be very jerky, has anyone noticed this, and is there a remedy?
                        "Not the victory but the action. Not the goal but the game. In the deed the glory."

                        Comment

                        • y2j469
                          Rookie
                          • Nov 2007
                          • 131

                          #1272
                          Re: NASCAR The Game 2011 Q&A and Impressions

                          The illegal pit row entry penalty is starting to drive me crazy.

                          Comment

                          • BurghFan
                            #BurghProud
                            • Jul 2009
                            • 10164

                            #1273
                            Re: NASCAR The Game 2011 Q&A and Impressions

                            Originally posted by y2j469
                            The illegal pit row entry penalty is starting to drive me crazy.
                            Yeah, that kept happening to me at Bristol when I would spin and end up down on the apron. It would make me go into the pits and say illegal entry when I never even wanted to go in the pits in the first place.
                            Moderator

                            Steelers: IX, X, XIII, XIV, XL, XLIII
                            Penguins:1990/91, 1991/92, 2008/09, 20015/16, 2016/17
                            Pirates:1909, 1925, 1960, 1971, 1979
                            Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
                            Panthers (MBB): 1927/28, 1929/30

                            Comment

                            • Rules
                              Go Irish
                              • Jul 2002
                              • 3854

                              #1274
                              Re: NASCAR The Game 2011 Q&A and Impressions

                              Originally posted by poulka
                              I did pick this game up and I am impressed with it. The only problem I have is that when I run other tracks other than talladega my car just plows in the turn with a terrible push. I had this to happen on medium difficulty as well. I would greatly appreciate any help.
                              Start with simple things such as tire pressures and wedge adjustments to see if you can get the nose to turn better. Might even be a camber issue.

                              Comment

                              • Rules
                                Go Irish
                                • Jul 2002
                                • 3854

                                #1275
                                Re: Official NASCAR The Game 2011 - QnA session

                                Originally posted by petty43
                                ok after playing more i may need to take back number 6 . i think its my own fault.i most times stop and the very end of a gas run where i notice most of the ai stops 2-3 laps before me.while i am running my last 2-3 laps on wore out tires just hanging on there flying on new tires.i tried stopping sooner and it helped.i run 30 percent at x3 wear. you know the game would be greatly improved if they would quick patch the cautions and bunching up problems..then work on the other stuff,
                                Ok, now I understand what was happening to ya.

                                Comment

                                Working...