NASCAR The Game 2011 Q&A and Impressions
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Re: NASCAR The Game 2011 Q&A and Impressions
Absolutely Blue. I am all for it. That would be great! I updated my original post on page 128 with a couple of new things I noticed. Hope this helps influence the direction of changes for the patch.Comment
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Re: NASCAR The Game 2011 Q&A and Impressions
Blue, Here it is with an update.
Message to Developers:
Here are my concerns and suggestions for issues which should be fixed in future patches:
1. Obviously the caution issue which has been well addressed by numerous people.
2. The AI aggressiveness at bump drafting on Auto Club Speedway. I have been wrecked numerous times by the AI simply slamming into the back of me at a place where bump drafting is minimal.
3. The AI difficulty needs to be ramped up especially in Qualifying.
4. The lack of TIRE TEMPERATURE readings. I would really like to see this added in. If you do not know your tire temperatures it makes it really difficult to set up a car properly.
5. The small tire wear indicator needs reworking. It is very difficult to see how much your tires are wearing and if the insides, middle, or outside of the tire are wearing more than other parts of the tire. This is key info for finding out what is wrong with the setup and how to make it better. I would advise using a system like other games. Where the tires are blue, then green, then yellow and then red.
6. The AI needs help when pitting under yellow. Numerous times I have seen them run into each other on Pit Road causing a huge mess.
7. When Pitting, the DEFAULT should be a full gas tank not the opposite like it is now. You already don't have much time to make adjustments so it would be great if this could be reversed so I am not wasting time filling that meter up. If I want less than a full tank than I could dial it down instead.
8. I would like to be able to save more than 50 setups. I know it sounds like a lot but it really isn't if you calculate that you at least have one saved setup for each track (23) and when the update comes you will need at least another 23 for the 2011 models which will handle differently. I would like to see the number of allowed save setups to go up.
9. The spotter should stop saying all clear at odd times like when I am stopped or on pit road. It is just way overdone. Also for future versions of the game I would look at maybe omitting the comedic lines because although they might be funny the first time...they get real old real quick. I cannot tell you how many times I have heard the hot dog line. I would rather the spotter focus on positional info.
10. The bunching up of AI on certain tracks.
11. It was my understanding that there would be an Adaptive AI setting in this game. What happened? It could help solve some difficulty issues for some if it were to be added.
12. I think for future iterations try to make the default setup not so good out of the box. It really takes away from the need to work on your car. I know you are trying to appeal to people who don't want to work on their car but it just kills it for those who do.
13. The draft is way overdone at certain tracks. I think it greatly needs to be toned down overall. I think it will really help with the difficulty as well.
14. The online timer (even in private races) needs to go away. All other racer games have always had a ready up feature which works much better. Hopefully this can be addressed soon. F1 does a good job of this.
15. Better online stability.
16. The wheel support needs revamping. I play with a Porsche Fanatec GT2 wheel for Xbox 360. It is operational but is certainly not tuned for this game and the force feedback seems to come and go. After playing with the g25 on PS3 last night, I can honestly notice a HUGE difference. Hopefully you guys can look at all the wheels people are using and tune them for this game.
17. When your fuel runs out, it should not be an automatic DNF. There needs to be a chance to coast to the pits.
18. The AI needs to be more careful when coming out of pit road and onto the track (Auto Club Speedway is a good example of this) They move all the way over near the wall when not at speed yet and it causes major bunching. They need to stay near the white line till they are up to speed somewhere on the backstretch.
That is what I got in terms of immediate fixes to help get this game on the right path. I am sure I left out a couple of things but overall I think there is a good base here in this game (driving model and AI) and with these fixes the game would be much better.Comment
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Texas A&M Aggies
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Colorado RockiesComment
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Re: NASCAR The Game 2011 Q&A and Impressions
Unfortunately, I would have to agree with you. I much prefer the forums over here which is why I stuck to posting my impressions on OS.Comment
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Re: NASCAR The Game 2011 Q&A and Impressions
ok so ne one notice every track you go around the caution lights are on lol? Whats up with jennifer jo cobb leading the points 10 racks in?!?Comment
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Re: NASCAR The Game 2011 Q&A and Impressions
Thanks SS. I actually did post it. I think it might have more of an impact though if Blue is able to send it directly. We will have to see what happens.Comment
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Re: NASCAR The Game 2011 Q&A and Impressions
I have already sent it straight to the developers(the updated one)...hoping Dave ends up with it. If I hear any news on it at all, I will post it in here Senor!Twitch - bluengold34_osComment
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Re: NASCAR The Game 2011 Q&A and Impressions
Perfect Blue. That is great news! Thank you for doing that.Comment
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Re: NASCAR The Game 2011 Q&A and Impressions
Not a problem at all, if this site(you in particular) can help in finding a way to fix these issues a lot of people are having, then it becomes a great game for everyone...not just some!Twitch - bluengold34_osComment
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Re: NASCAR The Game 2011 Q&A and Impressions
Thank you both!!! Senor for the GREAT LIST!!! and Blu for sending it out... I still stand by my word that this game will be a diamond in the rough... Alot of people don't see it IMO... Thanks again!! Now to go learn how to drive this thingComment
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