
THQ thought that selling MX vs. ATV Alive at a reduced price point of $39.99 on day one would lead to more initial sales and help drive the post-release DLC. This idea unfortunately did not pan out, according to a conference call with THQ CEO Brian Farrell.
In a news report published by Gamasutra, the idea was to try and mimic a successful business model from another sector of the video game world.
Farrell told investors and analysts the game was an attempt to "take some of our learnings from the free-to-play market and apply them to the console world."
Source - THQ's Farrell: MX Vs. ATV Alive 'Not A Successful Experiment' (Gamasutra)
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