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Project CARS Patch 7.0 Available Now For PC, Soon For PS4 & Xbox One

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  • #1
    Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34985

    Project CARS Patch 7.0 Available Now For PC, Soon For PS4 & Xbox One



    Project CARS patch 7.0 is available now for PC users, check out the details below. The patch for PlayStation 4 and Xbox One users is coming soon, but no exact date has been revealed.

    Physics & Tyres
    • Neutralized the top speed advantage of running zero camber on many tires.
    • Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
    • Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.

    Controls
    • Update to latest Fanatec SDK

    Career
    • Corrected the German name for the LMP3 UK Semi-Pro Championship

    Tracks
    • Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.

    Vehicles
    • Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.

    Audio
    • Lotus 40 and 49 - Rebalanced the AI vehicle volume.

    Render
    • Antialiasing mode DS2M fixed for AMD GPUs.

    UDP streaming support

    Fixed a bug where the streaming rate option in the GUI was not working correctly. The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
    • UDP off
    • UDP 1 60/sec (16ms)
    • UDP 2 50/sec (20ms)
    • UDP 3 40/sec (25ms)
    • UDP 4 30/sec (32ms)
    • UDP 5 20/sec (50ms)
    • UDP 6 15/sec (66ms)
    • UDP 7 10/sec (100ms)
    • UDP 8 05/sec (200ms)
    • UDP 9 01/sec (1000ms)
    • The stream is sent to a broadcast address (255.255.255.255) on port 5606.

    Oculus Rift
    • All UI screens are now correctly mirrored on the main monitor.

    The following entries refer to fields in the OculusSettings.xml file located in your Documents/Project CARS folder. This file is auto-generated the first time you run the game with the headset active.
    • VSync – "false" will ignore any user setting and use the code default (currently set to off). "true" will use whatever vsync is set to in the "graphicsconfigoculusdx11.xml" file in your Documents/Project CARS folder.
    • ResetVR - Changed automatic camera position reset at race start to be user controlled, providing 4 options:
      • 0 – Always use Oculus system default position
      • 1 - Reset view once at boot-up only
      • 2 - Reset at start of race, but only once per execution of the game
      • 4 - Reset at start of every race (supersedes case above)
      • These values can be combined by adding up, for example:
      • 3 – Reset at boot and at start of the first race
    • NearZ – Overrides the game’s default NearZ value for player cameras (0.1). This value determines how close to the camera the 3D world will stop drawing. Setting this override to a value less than the default will allow for less clipping of objects close to the camera. Too low values may cause some texture flickering on objects in the game world. Try values around 0.05 as a starting point. Setting it to 0 will use the default game value.
    • GForce – Overrides the Camera Movement value that simulates G-force effects on the player’s head. Valid range is 0-1. Setting it to -1 will use the value set in the game options.
    • WorldMovement – Overrides the Camera Movement value that controls how the visible movement is balanced between the world vs the car. Valid range is 0-100. Setting it to -1 will use the value set in the game options.
    • exposureFOV – This field allows you to control the FOV that’s used to calculate the HDR exposure. This is very useful for closed-cockpit cars where the default VR FOV of 120 typically causes the outside view to be extremely bright. Setting it to 0 will use the default FOV.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • #2
    kackle85
    Rookie
    • Mar 2011
    • 46

    Re: Project CARS Patch 7.0 Available Now For PC, Soon For PS4 & Xbox One


    If you're a fan of racing games don't overlook this one. It was a glitchy mess at launch but is now a very very good game.

    Comment

    • #3
      Triggerfish
      Pro
      • Apr 2003
      • 878

      Re: Project CARS Patch 7.0 Available Now For PC, Soon For PS4 & Xbox One


      Re: Project CARS Patch 7.0 Available Now For PC, Soon For PS4 & Xbox One

      just waiting for the Ovals!!!! They will do it right!

      Comment

      • #4
        poulka
        Pro
        • Jan 2011
        • 929

        Re: Project CARS Patch 7.0 Available Now For PC, Soon For PS4 & Xbox One


        Yes this game is a racers treat. It gives you an excitement that other game has given me.
        Currently playing: (In order of Most Time)
        CFB 25 Dynasties Mississippi St, Minnesota, UNC, Missouri, Pitt
        Forza Motorsport
        Star Wars Outlaws

        Comment

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