Quote: jmood88 said: Don't know if anyone has seen an example of it so here it is: Normal mapping is a method where by the normals of a mesh are given more detailed lighting information by means of a bitmap image. This give the mesh the appearance of more realistic lighting and more surface detail. If you see some blocks it's because Sega is using an entirely new, bleeding edge graphics technique. We're talking low polygon models, which allows them to bump up the detail and frame rate way beyond current standards, and with Normal Mapping, we're talking about the same look at polygon models that are literally a generation beyond Madden 2005. Here's an example from the upcoming Far Cry: