03-11-2005, 02:05 AM
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#452
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Pro
OVR: 11
Join Date: Sep 2003
Location: Las Vegas
Posts: 653
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Re: Pared's MVP 2005 Gameplay Sliders
Ok guys, I am happy with the following adjustment to the CPU power slider:
CPU Power: -25
Yup, your reading it right, this provided exactly what I was looking for, you can challenge a hitter in his hot zone. This is based on a theory I have in regards to slider vs the difficulty rating. The slider at ZERO reflects All Star level, while the slider at 50 reflects Rookie level, so using this theory, I came up with the aformentioned setting.
The key here is players that still have enough pop to jack one out, can still do so, and the non-HR hitters still make great contact, and can get some nice gitty up on their hits also (yes, if you make a mistake, they will still make you pay, and depending on the pitch location, it will vary from a single, to a HR, but IMO, it is proportioned to the POWER traits/ratings that each player employs.
That said, you CAN'T just throw balls down the middle and get outs, you must still work the hitter, and pick your spots when to challenge them.
Keep in mind I also have Human/CPU contact, and Human Power at ZERO.
Give this a shot guys, see if it's to your liking.
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"The needs of the many, outweigh the needs of the few, or the one"
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