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Pared's MVP 2005 Gameplay Sliders
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04-02-2005, 11:58 AM
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captaink
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OVR: 4
Join Date: Jul 2002
Re: Pared's MVP 2005 Gameplay Sliders
Quote:
Originally Posted by
Pared
Finally!
Pared's MVP 2005 Gameplay Sliders v. 1.0
Difficulty
: All-Star
Strike Zone
: Off
Hot/Cold Zones
: Fade
Pitch Cursor
: Off or Fade
Variable "Stuff"
: On
User Pitch Meter Difficulty:
-23
Pitch Speed:
0
CPU Pitcher Ball Rate:
5
User Pitcher Fatigue:
-3
CPU Pitcher Fatigue:
0
User Pitch Control:
-50 (Yes, that's right.)
CPU Pitch Control:
-15
Bullpen Fatigue Rate:
0
Bullpen Fatigue Grace:
0
User Batting Contact:
14 (Makes for some more varied scores)
CPU Batting Contact:
14 (You have to offset the increased foul balls)
User Batting Power:
7 (More offense)
CPU Batting Power:
7 (Again, offense)
User Bunting Ability:
0
CPU Bunting Ability:
0
User Foul Ball Frequency:
50 (Trust me... you're going to get into some MEMORABLE at bats!)
CPU Foul Ball Frequency:
50
CPU Swing Frequency:
-28
User OF Speed (Manual):
0
User OF Speed (MVP):
0
CPU OF Speed:
0
User IF Speed (Manual):
-6
User IF Speed (MVP):
-4
CPU IF Speed:
-6
User Throw Speed:
-2
CPU Throw Speed:
-2
User Throw Accuracy:
-3
CPU Throw Accuracy:
-3
User Catch Errors:
4
CPU Catch Errors:
4
User Dive Difficulty:
0
CPU Catch Effort:
-25
User Baserunning Speed:
-3
CPU Baserunning Speed:
-3
User Runner Aggression:
8
CPU Runner Aggression:
8
User Runner Steal Speed:
-4
CPU Runner Steal Speed:
-4
User Runner Steal Delay:
-8
CPU Runner Steal Delay:
-8
CPU Steal Rate:
8
Runner Injury Frequency:
0
Pitcher Injury Frequency:
0
Batter Injury Frequency:
0
Fielder Injury Frequency:
4
Pitching MG Difference:
0
There! Here is a list of improvements this version addresses:
-Stealing. Better catchers can actually get the fast runners.
-Double Plays: Transitions, and chances of completion
-Offensive production and more varied games.
-Pitch counts refined.
-Runner aggression - produces more movement by the CPU on the field
-CPU contact and power balance. Make sure to waste pitches to setup the CPU batters or you will PAY!
-Fielder injuries lessened.
Some notes:
-I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.
-Pitch counts will vary depending on your patience at the plate.
-Some sliders have a zero value b/c they really do not need tweaking.
-The set has taken shape and is very much close to completion.
Constructive comments/feedback always welcome!
Enjoy!
I don't know maybe it's me but I really don't think the CPU needs increased power, as it seems almost every mistake pitch is sent over the wall by the CPU. It gets a bit frustrating as in the majors not every pitch that is a mistake is sent sailing. Right now I'm playing on default All-Star and have been getting killed in almost every game, I'll stick in there for 5 or 6 innings then all of a sudden the CPU goes hit crazy and I'm lucky if I get more than 6 or 7 hits a game (and that's a good game). I'll think I'll just stick with default for now.
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