View Single Post
Old 08-20-2005, 11:27 PM   #52
vgunn
MVP
 
OVR: 5
Join Date: Sep 2002
Re: Sim engine fix for NCAA 2006

Quote:
Originally Posted by coopgang
Sorry it took so long to post back. I just simulated a year with these coaching strategies (for Big Ten teams only). The stats looked pretty much the same in the Big Ten. Waaaaay too many TD passes, insane completion % (no one was under 61%), not enough sacks, tackles, or INTs. The TD to INT ratio is the most concerning stat. Michigan's backup QB (Henne got hurt) had a 22 to 0 ratio!! And he wasn't even 2nd team All-Big Ten. I'll try another season with changing the defenses to 3-3-5.

I'm a stickler for realism, and this is making it kinda hard to enjoy the game. I'm sure I can get the sliders to play correctly while I'm playing the game, but if the sim stats make it impossible for my QBs to compete for the post season honors, it kinda takes away from the enjoyment of the game. I've simulated season's with sm27's fix and it helps, but the TD/INT ratios are still I guess it's something I'll have to live with unless we can come up with a solution.
Right, I figured 50% was too much -- just wanted to see how it simmed out.

Again as I mentioned earlier, maybe defensive aggression should be related to the type of defense the team runs. Example: set all 4-3 teams at 0, all 3-4 teams at 5%, all 3-3-5 at 10% and all 4-2-5 teams at 15%. Compare the numbers and see what you come up with.

As you recall I had set both offense and defense to 0 and came up with very solid numbers in comparison to sm27's fix. This is also much, much faster.
vgunn is offline  
Reply With Quote