No freezes on this end either.
I'm all but certain it comes down to the editor itself. Finn's .32 version is pretty tight I think. My original roster file, that was most recently version 2, was dragged through about 2 or 3 different editor releases, lol. Finn kept making adjustments, so I kept upgrading and moving that same roster file between every editor version. Versions that later he stated himself had significant bugs in them.
Well, I feel better now. Hopefully now...maybe we can max these babies out for some solid franchises this year!? As long as we use this editor release only...