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Old 09-05-2007, 10:46 PM   #17
Trevytrev11
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Join Date: Nov 2006
Re: NBA 2K8 Interview Questions

1) It seems it's tough to manuever down the side of the court just outside of the 3 pt. arc (mear the corners) without stepping out of bounds. In real life there is small space between the the 3 pt. line and our of bounds, but its not that difficult for a real player to stay in bounds. Have you done anything to make it more realistic? It's almost a non factor in the game because it's too easy to step out of bounds.

**In other words, in real life a player can easily dribble from the arc to the corner, either to get some isolation or pull up for a jumper without stepping out of bounds, however if you try this in the game, you will end up stepping on the line more often than not.

2) In last years game, there was too long of a delay when running the pick and roll. The PF would come up and set the pick and my PG would pick up the bigger defender, but instead of instantly cutting to the basket for an easy 2, the free'd up PF would wait a second or two and kill the momentum of the play and take what should have been an easy basket into a non-play.

3) Not sure if this was included in last years game, but it would be nice to have a practice mode where you can actually practice your teams plays with the offense only and also against a defense. Will this be included in this years game (assuming it wasn't in 2K7)

4) Last year it seemed there were some obvious money spots on the court where just an average shooter would become a superstar no matter what. In other words, no matter what the situation there seemed to be a 80% chance they would hit the shot. Has this been fixed. I understand, certain players have spots they are more comfortable from, but it's not like every player becomes Reggie Miller from the top of the 3 pt. line.

5) Last year, it also seemed that players strengths were too strong. Brent Barry is a solid 3 pt. shooter, but that is because he takes most of his shots without a defender on him. However, in the game, it doesn't matter if he had a 7 footers hand in his face or not, it seemed he would make the shot regardless of how tough the defense was on him.

6) Also, I don't understand the reasoning behind the free throw system. A good FT shooter who has an awkward FT motion shouldn't be harder to shoot with than a horrible FT shooter who has an easy motion. Last year it was easier to shoot with Shaq than it was for Rip Hamilton just because Shaq had a "smoother motion." Also, maybe in online games, FT's should be determined by the shooters % and not the user as certain players either have a ton of lag or know how to freeze the other player. While I'm not a fan of meters, I think it is better than the current system because there is an obvious benefit to a better FT shooter that is not based on the ease of their stroke. It seems that if this system is to be used, a lot more margin for error needs to be given to balance this out. I shouldn't have to be fine at all for Nash to hit a FT and I should have to be perfect for Ben Wallace to have a chance. Last year, perfect was perfect and just missing was off regardless of who was shooting.

7) Any addition of flagrant fouls? Some times a team will foul hard on purpouse, it would be cool to see this feature in the game as it could be used to change the momentum of a game if a star player receives an unnecessary hard foul.

8) As stated before, what have you done to utilize big men the way they are used in real life. While Dirk, Duncan, Yao and Amare may all play center during a game, they are all different breeds of players. What has been done to make Dirk an outside and inside threat, Duncan a post playing nightmare, Yao an inside force and Amare a running, gunning basket attacker?

Last edited by Trevytrev11; 09-05-2007 at 10:52 PM.
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