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Old 09-05-2007, 11:51 PM   #23
versatili3
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Join Date: Jan 2003
Re: NBA 2K8 Interview Questions

Name: Versatili3

Questions:
1. How has the post game improved? Is it now based on footwork and pivot like in real life? Did you remove the canned animations that make some post moves unstoppable? Are there sliders for the post game?
2. Did you put a slider for hop steps and drop spins to minimize its effectiveness?
3. Are the layups and dunks more context sensitive? Did you minimize the occurrence of hook shots and reverse layups? Can you do double clutch using the shot stick on command?
4. Is the CPU AI smarter this year? In 2k7, it is too easy to intercept inbound passes and too easy to get an 8 second violation from the CPU, are these issues fixed?
5. In 2k7, it is too easy to intercept passes as players tend to glide or "fly", has this been fixed? Concurrently, are the passes more context sensitive so as to minimize interceptions?
6. Is the isomotion improved in such a way that different types of players have a set of moves that is more appropriate? In 2k7, all poor dribblers perform the same moves. Has this been differentiated for different players.
7. Has the physics differentiated for big men? In 2k7, all players explode from the triple threat at the same pace. Can we now feel the weight and speed difference in 2k8?
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