Game speed, vs Player speed Defense? - Operation Sports Forums

Game speed, vs Player speed Defense?

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  • cgalligan
    MVP
    • Mar 2005
    • 1680

    #1

    Game speed, vs Player speed Defense?

    hey guys,

    i wondering what game speed and player speed most of you are playing on? to me, it almost seems like the speed is way too low, like players are in slow motion...

    also, i was wondering if anyone else thinks the on ball defense for the computer is too strong? i seem to just get pushed off my dribble all the time, even when i use good ball handlers... any tips???
    Follow me on Twitter @CeeGeeDFS

    psn - CeeGee
  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23295

    #2
    Re: Game speed, vs Player speed Defense?

    I leave game speed at 50 for one simple reason - raising it speeds up the clock. I just don't like that, even though it does make it possible to bring the stats down. If I can avoid it, I'd like to get the stats close without messing with that.

    Player speed is another story. Right now I'm at default, but I'm not opposed to raising it a bit to speed up the game. It especially looks bad when centers are "running" at their top speed - like they're running in molasses.

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    • cgalligan
      MVP
      • Mar 2005
      • 1680

      #3
      Re: Game speed, vs Player speed Defense?

      so, does game speed do exactly that? it makes the clock run faster? also, does it make the teams play faster, like everyone plays like the suns or something?
      Follow me on Twitter @CeeGeeDFS

      psn - CeeGee

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      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23295

        #4
        Re: Game speed, vs Player speed Defense?

        Originally posted by cgalligan
        so, does game speed do exactly that? it makes the clock run faster? also, does it make the teams play faster, like everyone plays like the suns or something?
        I'm not sure it would actually affect the AI's strategy (when they run and when they dont) - there are coaching options for that. I think it does affect how fast the players run, and just how fast everything is moving in general.

        This is the description from the help menu.

        Game Speed: Sets the overall pace on the court such as speed of passes (including game clock)
        A small adjustment isn't going to make a 60 rated team run like Duke, though turning it up to full might. That's what I'm trying to figure out right now - how much I can turn the player speed up before it turns into RocketBall.

        Also, it's not a tremendously sped up clock like, say, NBA JAM - at at gamespeed=100 I'd say it's somewhere between a half second and 3/4 of a second for every real life second. It adds up over the course of a full half though, and it will affect the stats.

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        • cgalligan
          MVP
          • Mar 2005
          • 1680

          #5
          Re: Game speed, vs Player speed Defense?

          cool, thanks, i want it to play faster, but i dont wanna get ran out of every gym either, my team sucks right now, wright st, i barley beat Stoney Brook, lmao, and that was only on all conf... i dont know how people play on MOP??? that seems way beyond me... i can barely shoot 40 % now, lol
          Follow me on Twitter @CeeGeeDFS

          psn - CeeGee

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          • stewaat

            #6
            Re: Game speed, vs Player speed Defense?

            I use this setup on AC and I like it:

            Game Speed: 70 (I think everything moves naturally)
            Player Speed: 80
            HUM/CPU Speed: 0

            The last two offset each other. I think neither team gets a cheat this way.

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            • Cardot
              I'm not on InstantFace.
              • Feb 2003
              • 6172

              #7
              Re: Game speed, vs Player speed Defense?

              While the clock does run faster, it is fairly minimal.

              A few examples:

              16 Minute Half at 60 Speed = 15:22 Real Time.
              16 Minute Half at 70 Speed = 14:13 Real Time.

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              • Foddzy
                Rookie
                • Aug 2005
                • 224

                #8
                Re: Game speed, vs Player speed Defense?

                Man, I must be getting old because the game plays way too fast for me on default.

                I changed the game speed to 60 and the player speed to 35, that way the players don't move too fast for my feeble reflexes (game feels more tactical) and it is more possible to get open shots on the lightning quick CPU defensive recovery.

                One thing I do wonder about is why there is the game speed/player speed sliders, then there is also another player speed slider under the slider options. Anyone know the difference?


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                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23295

                  #9
                  Re: Game speed, vs Player speed Defense?

                  Originally posted by Foddzy
                  Man, I must be getting old because the game plays way too fast for me on default.

                  I changed the game speed to 60 and the player speed to 35, that way the players don't move too fast for my feeble reflexes (game feels more tactical) and it is more possible to get open shots on the lightning quick CPU defensive recovery.

                  One thing I do wonder about is why there is the game speed/player speed sliders, then there is also another player speed slider under the slider options. Anyone know the difference?
                  From what I can tell, the Attribute speed slider (the one found along with awareness, steal, and the others) is a much finer adjustment than the player speed slider in the gameplay menu. I can't explain this without the wording getting VERY confusing, so I'll present it in a few situations:

                  Player speed - 50
                  Attribute speed - 100

                  Will noticably increase the players' top end speed (running at full tilt, but won't do much if they're just moving slowly. Nothing compared to:

                  Player speed - 100
                  Attribute speed - 50

                  Craziness. It is impossible to just trot or walk around the court - the slider even affects when you barely nudge the stick. The faster players can run the length of the court in about 3 seconds.

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                  • Brave22
                    Rookie
                    • Apr 2004
                    • 411

                    #10
                    Re: Game speed, vs Player speed Defense?

                    Originally posted by stewaat
                    I use this setup on AC and I like it:

                    Game Speed: 70 (I think everything moves naturally)
                    Player Speed: 80
                    HUM/CPU Speed: 0

                    The last two offset each other. I think neither team gets a cheat this way.
                    So how quick can guys get up and down the court...

                    I know you say it looks natural but is that the same as saying realistic?

                    Basically what I am trying to do is get it to where I move like the CPU on fast breaks...I can't catch up to them, but they catch up to me most times on breakaways....

                    Can you give some examples of what these sliders make efficient?
                    --If you need it, you don't have it. If you have it you don't need it. But if you need and you don't have it, you want it. If you don't have any of it, then you really don't know how to get more of it to get started then anyways now do you? --

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                    • Lisa_Bonami
                      Banned
                      • Aug 2003
                      • 1293

                      #11
                      Re: Game speed, vs Player speed Defense?

                      Im looking for the same info....Im looking to see if somewhere in these 3 speed settings there lies a solution to the lightning fast CPU defensive recovery that seems to plaster any free player on the court???

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                      • ehh
                        Hall Of Fame
                        • Mar 2003
                        • 28936

                        #12
                        Re: Game speed, vs Player speed Defense?

                        Game speed effects how fast the actual game/animations, etc go, basically if you put at 100 it will look like you're watching a game in fast forward and if you put it at zero it will look like some goofy scene from the Matrix.

                        Player speed effects how fast the players move on the court.

                        So if you jack up the speeds the game will look more realistic in terms of players getting up and down the court but the rotations are a mess and everyone on the court will be moving faster than a passed ball - something I just can't tolerate.

                        I want to experiment with this some more as someone said in the NCAA 09 forum that they used these sliders to almost alleviate the insane defensive rotations without giving the user the ability to destroy a defense. Any time in the past when I got the rotations to be more realistic it resulted in me getting a very easy open shot every time down court.

                        I just played a game, '90 G-Tech against '04 UConn with player speed at 5 and game speed at 60 and it wasn't too bad, I was actually losing by 8 at the half although I think that was because of 2K8's semi prescripted engine - they were shooting 67% from the field and getting any shot in the paint they wanted and I was shooting 28%, Ben Gordon was 1-13 from the floor. I'm sure it will feel like playing in slow motion to some people but the movement and rotations were much more realistic, you just have to sacrifice the slower player movement. Too bad their isn't a slider to increase ball movement speed.
                        "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                        "Beware of geeks bearing formulas." - Warren Buffet

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                        • Lisa_Bonami
                          Banned
                          • Aug 2003
                          • 1293

                          #13
                          Re: Game speed, vs Player speed Defense?

                          what about the slider Attribute Speed for CPU/HUM...how does that interact in all of this??

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                          • Jukeman
                            Showtime
                            • Aug 2005
                            • 10963

                            #14
                            Re: Game speed, vs Player speed Defense?

                            Originally posted by Lisa_Bonami
                            what about the slider Attribute Speed for CPU/HUM...how does that interact in all of this??
                            thats basically for the speed burst button, the higher the faster and vise versa

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                            • strobox88
                              Rookie
                              • Feb 2012
                              • 430

                              #15
                              Re: Game speed, vs Player speed Defense?

                              Personally, I don't know how you some of you guys are playing with the game speed over 50, but it may be because you are playing less than full 20-minute halves. Even at 50, the time it takes for the shot to reach the rim is a bit unnaturally quick for me. I tested this by watching many college basketball games and seeing how much time it takes for the ball to reach the rim when various shots from different areas on the floor are being taken, mainly from the 3-point line. In my experimenting, I found that the sweet spot was around 45-46 game speed. It's a little slower than the original game speed, but the jumpshots are smoother and more realistic in my opinion. It also feels a little more satisfying after you take a shot as you can see the animation play out a little more naturally.
                              Last edited by strobox88; 02-09-2012, 01:24 AM.

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