Fight Night Round 4 In Production

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  • luv_mist
    Older
    • May 2004
    • 9596

    #1

    Fight Night Round 4 In Production

    IGN has the scoop about Fight Night Round 4 being in the works.
    EA plans on returning to the ring with this fourth entry in the boxing franchise, now with a new developer in the corner to once again put Fight Night in championship contention.
  • Motown
    OS Brew Connoisseur
    • Jul 2002
    • 9169

    #2
    Re: Fight Night Round 4 Confirmed

    hmm, not gettin' too exited yet...lets hope they get as far away from Kudos ideas as possible thanks for the HUD

    Comment

    • utexas
      Greatness
      • Jan 2003
      • 4868

      #3
      Re: Fight Night Round 4 Confirmed

      If they tone down the haymakers and make fatigue more relevant they will have a winner
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      Comment

      • SportsTop
        The Few. The Proud.
        • Jul 2003
        • 6716

        #4
        Re: Fight Night Round 4 Confirmed

        n/m
        Last edited by SportsTop; 02-23-2008, 09:36 PM.
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        Comment

        • SHAKYR
          MVP
          • Nov 2003
          • 1795

          #5
          Re: Fight Night Round 4 Confirmed

          Originally posted by utexas
          If they tone down the haymakers and make fatigue more relevant they will have a winner
          I totally agree. Let's not forget that god forsaken career mode.
          Poe is an advocate for realistic boxing videogames.

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12696

            #6
            Re: Fight Night Round 4 Confirmed

            Originally posted by SHAKYR
            I totally agree. Let's not forget that god forsaken career mode.
            There was a career mode?

            Comment

            • cjallure24
              Hail To The Redskins!
              • May 2007
              • 2319

              #7
              Re: IGN: Fight Night Round 4 In Production

              "And.....the wheels on the EA bus go round and round...round and round...round and round....All through the town"

              Comment

              • JayBee74
                Hall Of Fame
                • Jul 2002
                • 22989

                #8
                Re: Fight Night Round 4 Confirmed

                Originally posted by utexas
                If they tone down the haymakers and make fatigue more relevant they will have a winner
                Not to mention the "parry immobilization" system.

                Comment

                • Behindshadows
                  CEO - BSG Network
                  • Nov 2004
                  • 8055

                  #9
                  Re: IGN: Fight Night Round 4 In Production

                  Can't wait! I really liked Round 3, especially the CAB feature.

                  Career mode was very weak though and got really boring after you couldn't lose.

                  I hope they improve it, and give it a deeper feel of control.

                  Comment

                  • Sausage
                    MVP
                    • Feb 2003
                    • 3905

                    #10
                    Re: IGN: Fight Night Round 4 In Production

                    The first thing I thought when I played FN3 was wow they slowed it down, which I thought meant better fatigue implementation, more fights reaching decision, and betters strategy due to the fight styles. Honestly after a few weeks it felt the same, every fight would end early and unless you played another human, the A.I. was to predictable.

                    1. I wish the developers would make the Parry similar to KK2001, very subtle and not abusable.

                    2. The punches to have effects depending on position and timing similar to Victorious boxers 1.

                    3. The speed of the punches and movements similar to FN1.

                    4. Then a real career starting maybe in the golden gloves, then olympics, and then professional.

                    5. More diverse boxing gyms and stadiums to box in.

                    6. Trainers with real tips and strategies

                    7. Some kind of fatigue system that takes into account how often you fight and the beating you took and didn't take.

                    **I am not asking for a lot or am I**

                    Peace

                    Comment

                    • springs
                      Rookie
                      • Jan 2007
                      • 79

                      #11
                      Re: IGN: Fight Night Round 4 In Production

                      things i would like to see

                      - Boxers wear robes and belts to the ring. If boxer has say 4 belts his entourage should hold up the rest of the belts during the entrance.

                      - Knocked through the ropes and out of the ring animation rare.

                      - ability to use music on ur 360 for your entrance.

                      Comment

                      • cjallure24
                        Hail To The Redskins!
                        • May 2007
                        • 2319

                        #12
                        Re: IGN: Fight Night Round 4 In Production

                        Originally posted by Sausage
                        The first thing I thought when I played FN3 was wow they slowed it down, which I thought meant better fatigue implementation, more fights reaching decision, and betters strategy due to the fight styles. Honestly after a few weeks it felt the same, every fight would end early and unless you played another human, the A.I. was to predictable.

                        1. I wish the developers would make the Parry similar to KK2001, very subtle and not abusable.

                        2. The punches to have effects depending on position and timing similar to Victorious boxers 1.

                        3. The speed of the punches and movements similar to FN1.

                        4. Then a real career starting maybe in the golden gloves, then olympics, and then professional.

                        5. More diverse boxing gyms and stadiums to box in.

                        6. Trainers with real tips and strategies

                        7. Some kind of fatigue system that takes into account how often you fight and the beating you took and didn't take.

                        **I am not asking for a lot or am I**

                        Peace
                        I don't think you are,if I could piggy back on your suggestions I would also like to see

                        1. Better Presentation-Two man commentary like Max Kellerman and Tony Atlas,etc. Better crowd atmosphere,big fights should feel like big fights.

                        2. Career Mode- Hear me out,how about this.Have a "Decade Mode" were you can create-a-fighter in a certain Era like the 70's,80's,90's etc.....Say for instances that if you choose to fight in the 80's in the Weltereweight division,then you would have to fight guys like Sugar Ray,Marvin Hagler,Tommie Hearns,Duran etc....and to give it that feel of that Era.

                        3.Make the Jab a very nessesary and effective punch in the game.

                        4. Is it so hard to ask for a scorecard from round to round,instead of hearing the commentator tell us who won the round.

                        5. Make the unlockable fighters guys that where real boxers and fighters that we will use...(I never like the Under Armor Guy)

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12696

                          #13
                          Re: IGN: Fight Night Round 4 In Production

                          Originally posted by cjallure24
                          I don't think you are,if I could piggy back on your suggestions I would also like to see

                          1. Better Presentation-Two man commentary like Max Kellerman and Tony Atlas,etc. Better crowd atmosphere,big fights should feel like big fights.

                          2. Career Mode- Hear me out,how about this.Have a "Decade Mode" were you can create-a-fighter in a certain Era like the 70's,80's,90's etc.....Say for instances that if you choose to fight in the 80's in the Weltereweight division,then you would have to fight guys like Sugar Ray,Marvin Hagler,Tommie Hearns,Duran etc....and to give it that feel of that Era.

                          3.Make the Jab a very nessesary and effective punch in the game.

                          4. Is it so hard to ask for a scorecard from round to round,instead of hearing the commentator tell us who won the round.

                          5. Make the unlockable fighters guys that where real boxers and fighters that we will use...(I never like the Under Armor Guy)
                          I like all of your ideas except for #4. I don't want to know how far ahead or behind I am. It makes it more dramatic if the commentators felt you were ahead but you lost. Or if you think it's close, you need a KO in the 12th.

                          Comment

                          • Complex
                            MVP
                            • Oct 2005
                            • 2494

                            #14
                            Re: IGN: Fight Night Round 4 In Production

                            I would like to see the jab used more but more so in Combination usage. And I would also like to see varying types of the jab. In CAP why I understand the different styles but why not have different punch types along with different styles. There are jabs, up-jabs, double jabs, jabs used to measure, and some use their jabs as power punches (ala Bazooka Quartey) and even screw jabs. Plus many more.

                            So instead of just a jab, let us select the type of jab we want to use.

                            We need more attributes for hand and footspeed too. And also more animations. Lennox Lewis's jab looks nothing like Floyds. Put that in the game.
                            Follow me on Twitter - http://twitter.com/complex219

                            Comment

                            • metallicatz
                              Banned
                              • Sep 2003
                              • 1869

                              #15
                              Re: IGN: Fight Night Round 4 In Production

                              Must have a traditional ranking system in career mode. That popularity thing was about the dumbest thing i've ever seen in a sports title. And if you win the belt, I want to see my fighter wearing that belt into the ring for every single rematch. And if my guy is the champ........he is NOT announced first before the match. The challenger comes in first.

                              Comment

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