02-27-2008, 10:41 PM
|
#3
|
MVP
OVR: 15
Join Date: May 2004
Location: West Virginia
Posts: 2,029
|
I would like to see some sort of player momentum that influences movement. It's too easy to cut on a dime which makes it hard (see impossible) to turn a short pass into a long touchdown since all the jukes and spins in the world will still get you tackled.
Formation subs should def. be brought back as I preferred them to the subpackages.
After you begin to get the hang of recruiting it got "bigger" but I'm not sure it got any deeper. For instance I never find myself using the "search for prospect" other than to find the fastest players availible.
Would like them to completely change the kicking game. It's absolute cake. Even the worst kickers/punters make every extra point or avg 40+ a punt.
The AI is still junk. I can run outs all day long vs. the computer and the AI never reacts to it. I'm not talking about play calling as much as I am about the moronic CB who never thinks to try to jump the route. Just follows my receiver to the sideline everytime to push him out for an 8 -10 yard gain. Way to go superstar!
Fullbacks - if they're going to be mentally ********, why are they in the game? Without and option attack, they're nearly a worthless offensive weapon other than to catch short passes. Blocking? Don't bother. They almost never pick up anyone.
Longsnapper. EA has never addressed this position completely ignoring it. Any player can do it and do it equally well.
Speaking of snapping, other than the occasional highsnap (which never seems to matter), each C/QB exchange is perfect. I haven't fumbled the snap once... ever... in any EA game. Ever. If I'm a 270 lb true freshman center playing for a FCS school and I've got a stud DT like LSU's Dorsey, I'm not sure every snap will be a clean one.
Different QBing throwing styles. It's not hard to see guys have different throwing angles, windups and ways they hold the ball (Jeff Tedford guys for instance).
Different RB styles. You're options are simple, you either run with power or spin off everyone. Problem is you can't see a noticable difference from one power guy to another or one speed guy to another. I guess this would be more of a "running style" whether a guy is more of a strider (think Chris Brown from when he played at Colorado or Tony Dorsett at Pitt) or a shorter, choppier steps (Barry Sanders at OKSt).
The ability to tackle a player at any time or knock him down or do something besides bump him. You can't hit a player before the ball arrives (on a passing play) in the NCAA series and do much more than bump him gently off his route. What kind of crap is that? I wanna see snot bubbles.
Double team blocking. You don't block the best defensive linemen in the nation with one player. How come you do on NCAA? And not by choice, but because you have to. Only one player can engage another at a time which is true for everything except gangtackling which is more canned animations than anything else.
Goalline animations - should be a whole new ball game inside the 5 folks. Runningbacks leaping over the pile, offensive linemen trying to get lower than the defensive linemen. Linebackers jumping the meet the runningback. Inside the 5 is almost always money on NCAA regardless of how bad your offense is or how bad their defense is.
Just wondering this - but how hard would it be to get some real life coached back in for at least the BCS? complete with coaching changes... coaching tendencies... ect. If June Jones goes somewhere, they're gonna go run and gun. If Rich Rodriguez goes somewhere... he drops the last game of the season, whines about being treated unfairly a year after getting a raise, and goes somewhere else, and they run the spread.
|
|
|