You also have to take how much freedom these leagues are giving devs while they're creating the game into account. Things that might have been cool in the past or included in the past may not sit well with the leagues today and their view on how their sport should be represented. Even IF they are apart of the game (eg - Technical Fouls)
Show Us The Love, Part I: Five Things Gamers Hate
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Re: Show Us The Love, Part I: Five Things Gamers Hate
You also have to take how much freedom these leagues are giving devs while they're creating the game into account. Things that might have been cool in the past or included in the past may not sit well with the leagues today and their view on how their sport should be represented. Even IF they are apart of the game (eg - Technical Fouls)Last edited by eDotd; 02-25-2008, 07:16 PM.
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix. -
Re: Show Us The Love, Part I: Five Things Gamers Hate
New sports games just are not fun anymore to me... That is why I am playing ESPN NFL 2K5, ESPN College Hoops 2K4, NCAA Football 2004, and NCAA Football 06, though I still do play the NBA 2K series and the MLB 2K series.Comment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
Great post.#1. Online leagues ARE a pain in the butt.
#2. Regarding EA's NHL series and fighting/blood inconsistency, I was told a lot of that was due to the NHL and the PA flip-flopping on how they wanted their league to be perceived (remember this was about the time that Bettman became commissioner). As far as dropping features when going from current-gen to next-gen, most of those features need complete rebuilding and can't get ported. Dev teams runs out of time.
#3. Real money is a league/PA issue. For years on EA's baseball series, for example, we couldn't use real dollars because the MLBPA didn't let us, so we had to use "points".
#4. As I've said before, most of the real decision-makers (execs, marketing) don't really care about realism. They want gimmicks to market, and those tend to chew up a lot of dev time.
#5. Devs are juggling many more balls than they used to. Quite often, I'm afraid, making a sports title is a mad scramble to make a ship date so you don't get canned/demoted.
I'm generalizing, of course. Some dev teams really go above and beyond. If your gameplay engine is really solid, it gives you more time to work on the little things. Sometimes stuff happens behind the scenes that screws everything up. The real problem is that games are much more complicated than they used to be and require a longer (2-year) dev cycle to do everything properly. Unfortunately, I don't see that happening anytime soon.
Unfortunately, #4 will never sit well with the OS community. Which I completely understand.Comment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
Unfortunately, I'm not a technical guy. From what I've been lead to believe, it's more of a time/manpower thing than it is nuts and bolts. The Powers That Be at EA (at least while I was there) weren't overly concerned about supporting online leagues, which meant individual dev teams weren't given the means to set them up properly.Out of curiosity, what makes them tough? I can see how having two people from across the country play each other is tough. But putting the stats into a database doesn't seem beyond what game makers do these days. 2K has a pretty nice set up.
Just curious....I'm not doubting you.Originally posted by Thrash13Dr. Jones was right in stating that. We should have believed him.Originally posted by slickdtcDrJones brings the stinky cheese is what we've all learned from this debacle.Originally posted by Kipnis22yes your fantasy world when your proven wrong about 95% of your postComment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
The best thing to do (other than not purchase the games at all, of course) is to express your displeasure in forums (preferably the wishlist) like these within the first 2 months after the game ships. These are the most likely times for devs to be looking at boards like OS. You don't have to be deferential or anything, but civility will always get you further than "EA/2K is evil" or "the devs obviously added gimmick A and didn't fix bug B because they're lazy/stupid". Then hope for the best.You're right- no matter the business, changes won't be made until it's proven they will improve finances (or that not making changes will hinder business).
It's unfortunate that the gaming community is partially comprised of people who buy games semi-blindly and without knowing what to expect. This trial and error mentality of the community only helps to increase sales- they are not "speaking with their wallets".
But for those of us who are informed about the games we are buying, we should know better. We need to have better willpower to not buy what we perceive to be a sub-par product. I'll say that for me, it's not something I'm good at doing.Originally posted by Thrash13Dr. Jones was right in stating that. We should have believed him.Originally posted by slickdtcDrJones brings the stinky cheese is what we've all learned from this debacle.Originally posted by Kipnis22yes your fantasy world when your proven wrong about 95% of your postComment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
Examples?
There tend to be 2 big problems with mega-customization:
1. The amount of time needed to test the game rises exponentially. Does changing A make B break, etc.? What if you change A, C, F, H, and Z?
2. The various leagues restrict customization of certain things. In MLB-licensed games, for example, you're not allowed to realign divisions, etc.Originally posted by Thrash13Dr. Jones was right in stating that. We should have believed him.Originally posted by slickdtcDrJones brings the stinky cheese is what we've all learned from this debacle.Originally posted by Kipnis22yes your fantasy world when your proven wrong about 95% of your postComment
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Still though - let me customize as much as possible. And - I can see your point about needing to devote a lot to this. But - I always appreciate it when a developer makes the effort.Comment
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Excellent piece. You hit the nail right on the head, especially with realism and fun. I know it's not "sexy" to the execs, but I do believe all gamers want fun and we hardcore gamers want realism too. So far, the Show and NHL 08 has been the only games to capture that for me.Formerly Favre4vrComment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
I agree. Now when I buy a new game I just pretend it doesnt even have sliders. I just jump to the hardest level and take it for what it is. I enjoy my games much more now with this approach. I think I enjoyed games more before I even started coming to boards like this. People here will have me noticing things I NEVER would have noticed on my own.
We all want games to be as realistic as possible, but we have to remember that it is just a game.Comment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
Great example, I know I won't even go into any kind of bug/glitch thread anymore. People just make mountains out of mole hills and it used to basically ruin games for me, so now I just completely ignore them.We have a winner!
That being said, I don't think the devs can win with the trade/free-agent engines. Not enough trades and people bitch and moan here. Too many trades people bitch and moan. If no big guys get traded then people cry. If too many get traded people cry.
Look at the NBA. If the game traded Shaq to Phoenix, Gasol to LA, and Kidd to Dallas people would be screaming that it wasn't "real", at least before this season.
I'm starting to get convinced that the "hardcore sports gamer" is someone who cannot be pacified by a game. A lot of people just want to find flaws and be angry. Not everyone here, just a lot of people. It's human nature to find flaws, but honestly IMO we take bug hunts too far. Just my opinion, I just try to avoid that and have more fun....the game ceases to be fun for me when I constantly read the forums looking for roster and minute gameplay issues.
Ignorance is bliss I guess."The academic support at Ohio State, there is no way you can fail. Even if you're giving minimal effort there is no way you can fail."
Adolphus Washington-Ohio State FreshmanComment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
Of all the baseball people I've been lucky enough to meet over the years, Buck Martinez is my favourite. Awesome guy, funny as h***. Sorry about the US WBC team, Buck.
Originally posted by Thrash13Dr. Jones was right in stating that. We should have believed him.Originally posted by slickdtcDrJones brings the stinky cheese is what we've all learned from this debacle.Originally posted by Kipnis22yes your fantasy world when your proven wrong about 95% of your postComment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
My favourite example of this was with NHL 98 on the PC (this was before I was working at EA).I agree. Now when I buy a new game I just pretend it doesnt even have sliders. I just jump to the hardest level and take it for what it is. I enjoy my games much more now with this approach. I think I enjoyed games more before I even started coming to boards like this. People here will have me noticing things I NEVER would have noticed on my own.
We all want games to be as realistic as possible, but we have to remember that it is just a game.
I was doing a full 82-game season, 10-minute periods for both the Canucks and Devils. About 2/3 of the way through, I was playing a game and happened to hit the ref through the glass after a whistle. The game hung on the following faceoff because the ref never reappeared to drop the puck.
Instead of just quitting the game outright (this was the 4th straight game I'd played without saving and I didn't want to lose my progress), I went out to the FE and accidentally saved my game in progress. Which meant that my franchise was screwed, as I'd keep going back to that game missing the ref. So I just calmly copied down the relevant info from the stats, standings, etc., simmed a new season to the game I left off, played the rest of the season, added together the stats so the playoff matchups were correct, then started a new playoffs with the correct seeding.
If that happened in 2008 instead of 1998, I probably would've gone to the boards and complained about EA's "gamekilling" bug. Instead I just went about my business.
Hmmm, I had a lot of time on my hands in 1998...
Originally posted by Thrash13Dr. Jones was right in stating that. We should have believed him.Originally posted by slickdtcDrJones brings the stinky cheese is what we've all learned from this debacle.Originally posted by Kipnis22yes your fantasy world when your proven wrong about 95% of your postComment
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Re: Show Us The Love, Part I: Five Things Gamers Hate
The problem with trying to be funny in sports game commentary, is that no matter how much dialog they record, it is going to get repetitive after a while. The funny lines are funny once or twice.....then it gets annoying.
NFL 2K5 has some comedic lines.Comment
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How about updating the bloody rosters more than twice a year? Seriously, there are about 5 people in each game's forum here that do complete and updated rosters about once a week without getting paid to do it. How hard is it really to get rosters updated weekly or at the very least, monthly??Comment

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