03-06-2008, 03:20 AM
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#18
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Rookie
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Re: The Art of Constructing a Baseball Lineup
Someone PLEASE read "Historical Baseball Abstact". It's quite clear only a handful of people understand what stats are important in baseball.
1st: Highest OBP player who hits fewer than 25 HR a year. HR hitters should be deeper in the lineup (will likely have more men on base when they go deep).
Speed is welcomed, but the ability to get on base comes first. You can't steal if you can't get on base. Look at Juan Pierre, who got a $40 million contract based on his speed, yet he doesn't get on base enough to help his team win. He'll get 40+ SB this year though, and apparently, thats all that counts.
2nd: Second best OBP non HR threat on team. Same reasoning as above
3rd: Best all-around hitter
4th-5th: Top power hitters, preferably a lefty/righty combo.
6th: Think Jorge Posada through most of his carrer. .270 with 20+ HR's every year.
7th-8th: fill in based on above and below hitters in lineup
9th: pitcher/speedy runner with low on-base-percentage (especially if your leadoff man has speed). This creates problems when he does happen to get on base, as the other hitters will likely score him on any hit to the outfield.
Remember, the only stats that matter are OBP and OPS. (On-base-percentage, and on-base-plus-slugging). Artificial stats like RBI's, HR's, and Runs scored do not and should not be a factor (yet, Tejada got an MVP based on 150 RBI, which is a function of how other players get on base...). HR's are influenced by league and ballpark, RBI's are based on overall team OBP, and Runs is based on how good the batters behind you are.
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