FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

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  • Jukeman
    Showtime
    • Aug 2005
    • 10955

    #1

    FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

    MOP
    Quarter Length: 20 MINS
    Free Throw Difficulty – 100
    Real FT%: OFF
    CLUTCH FACTOR - ON
    6TH MAN METER- ON
    GAME SPEED- 100
    PLAYER SPEED- 0

    RULES
    Charging – 100
    Blocking – 100
    Reaching - 50
    Shooting - 50
    Loose - 100

    BOTH HUM/CPU FOR ALL:

    ATTRIBUTES
    Stealing – 100
    Blocking – 100
    Ball Handling – 0
    Dunking Ability – 100
    Off. Awareness – 0
    Def. Awareness – 100
    Off. Rebounding – 100
    Def. Rebounding – 0
    Speed - 0

    SHOOTING
    Close Shot Success – 45
    Mid Range Success – 45
    3pt Success – 45
    Dunk Success - 45
    Layup Success – 45

    TENDENCIES

    Shoots Inside – 100
    Shoots Mid-Range – 100
    Shoots 3pt – 25
    Drive – 100

    TEAM UNITY- 100
    DUNK IN TRAFFIC- 100
    SCREEN SUCCESS -100
    SCREEN STRENGTH - 100
    STEAL SUCCESS -100
    HELP DEF -100
    HELP REC-0

    FATIGUE BOTH -50
    INJURY- BOTH -100
    **************************************************
    ************************************************** **************

    My Personal CH2K8 House Rules

    -Tip-

    High Crash Board tendency + High Fastbreak tendency = more steals, blocks and of course Off rebs and fastbreaks; minimum setting for this set should be 50. Lower the tempo for teams to balance out the high fast break slider; VMI should be the only team over a 50 for tempo with most of the NCAA's ranging from 0-25. Teams like Tenn, Missouri and etc shall be between 25-50.

    Max defensive pressure is 50 most of the teams I have in my roster set/legacy are ranging from 0-25; spacing/less fouls

    -----------------------------------------------------------------

    - HSAA's
    - Conf's Top Pro Prospect
    - Mr Basketball

    ***All get a 99 in POT & AWR (off/def) and 20+ Tendencies***

    -Elite G's MIN height is 6'0

    -Power Conf team's Forwards & Centers get a 2inch increase in height (6'7 up 6'8; 6'6 up 6'8 etc; do not edit players that are 6'8 and taller)

    -Small/Mid/Major school team's Forwards & Centers get a -2inch decrease in height (6'9 down to 6'7; 6'8 down 6'7 etc; Do not edit players that are 6'7 are shorter)

    -All Teams; 7'0 & taller players are reduced 2inches in height (7'0 down to 6'10, 7'1 down to 6'11, 6'11 down to 6'10 etc) (if a 7'0 becomes 6'10, his 6'11 teammate becomes 6'10 etc)

    - G's MAX height is 6'6 (6'8 G reduced to 6'6 etc)

    -G/SF's (I.E. PF who can play 2 and the 3 position) MAX weight is 229 (15LB weight lost if player hits 230+) MAX height is 6'8

    - 7 Forwards/Centers & 6 Guards are the standard roster (7 guards are accepted sometimes)

    -All players set to 99 Foul Tendency, 99 blks, 99 stls attr (realistic stats and better collision detection)

    -Players with C or better in the Dunk rating becomes 99 in both Dunk ratings (Standing Dunk also)

    -All players 35 in the Durability rating (more injuries)

    -NEVER use Coach Pep Talk

    -Only offer Schollies to players the first week of signing day (November)

    -Only offer Schollies to players who have your school listed as #1 on their list

    Choops average Power conf lineup

    6'2
    6'4
    6'6
    6'8
    6'10

    Non Powers

    6'0
    6'2
    6'4
    6'6
    6'8

    College Hoops 2K Prospect to NBA 2K Rookie Formula:


    -10 off all attributes (except shooting)

    -10 Hus + -10 On Ball D + -25 DEF AWR divided by 3 = Stls

    -10 Hus + -10 Vert + -25 DEF AWR divided by 3 = Blk

    -25 AWR

    *99 awr go to randomize numbers from 25-75, higher number go to players strength** random.org



    Shot inside = choop's shot close

    Shot close = NBA inside + NBA mid divided by 2

    Shot low post = NBA low post rating

    Dunk = NBA dunk + NBA vert divided by 2

    Standing dunk = 25 for 5'0-6'5; 50 for 6'6- 6'9; 75 for 6'10-6'11; 99 for 7'0+

    Off hand dribbling = -5 ball handle

    Ball security = -10 ball handle

    Hands = ball security

    Off clutch = Choop's clutch -10

    Def clutch = Choop's clutch -10

    Potential & Emotion will be randomized by random.org

    Tendencies-

    Shot tendency = choop's drive + choop's mid + choop's + choop's close + choop's 3pt divided by 4

    Inside shot = -20 choop's inside shot

    Close shot = -20 choop's close + choop's mid divided by 2

    Mid shot = -20 choop's mid shot

    3pt shot = -20 choop's 3pt shot

    Putbacks = 1/2 of NBA inside shot + NBA Off Reb + NBA Hustle + NBA Vert dived by 4

    Putback Dunks = 1/2 of NBA Putbacks

    Drive = -20 choop's drive


    All other tendencies, hot spots and sigs, etc are averaged out by the players he's compared too…

    Here's a chart to help set these college basketball player's PRIMARY NBA

    positions:

    PG-

    260--->

    PG= PG

    PG/SG= PG, SG,

    SG= SG, PG, SG, SF

    SG/SF= SG, SF, PF

    SF= SG, SF, PF,

    SF/PF= SF, PF, C

    PF= SF, PF, C

    PF/C= PF, C

    C= C

    CHoops max height for starters

    PG- 6'4
    SG- 6'6
    SF- 6'8
    PF- 6'10
    C- 7'0

    NBA max height positions ( rotation mins; doesnt have to be a starter)

    PG- 6'6
    SG- 6'8
    SF 6'10
    PF- 7'0
    C- 7'2
    134
    GOOD
    0%
    79
    OK
    0%
    45
    BAD
    0%
    10
  • Jukeman
    Showtime
    • Aug 2005
    • 10955

    #2
    Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

    TEST Season with IUPUI Final Stats
    20-11 record finish season on a 10 game win streak before losing by 35 to clemson in the 1st round of the NCAA tourny as a 13th seed

    FG% 42%
    3PT% 35%
    APG 16
    SPG 6
    BPG 2.8
    TPG 12.8(really 7.8)
    FPG 17

    Opp
    FG% 40%
    3PT% 30
    APG 12
    SPG 8
    BPG 3
    TPG 11(really 6)
    FPG 15

    Season highlights
    played 4 OT games in conf play
    lost to marq by 8 (70-78)
    beat 2 A10 teams

    more stats to come as I start my real legacy with duke or the orange

    any feed back is welcome!
    Last edited by Jukeman; 02-15-2008, 12:49 PM.

    Comment

    • AngusH
      Rookie
      • Oct 2006
      • 119

      #3
      Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

      Those look pretty extreme. Interested to hear how they play out.

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #4
        Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

        Originally posted by AngusH
        Those look pretty extreme. Interested to hear how they play out.

        they mite look extreme but dont judge a book by its cover.....Any Feedback?

        ***CRASH BOARDS AT 100 IS OPTIONAL TOO***
        Last edited by Jukeman; 02-19-2008, 02:23 PM.

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #5
          Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

          GOOD BASE FOR PLAYER LOCK AND COACH MODE!

          X-BOX 360/PS3
          GAMEPLAY
          PLEASE DELETE ANY OLD SLIDERS AND INPUT THESE IN FROM DEFAULT

          MOP
          Quarter Length: 20 MINS
          Free Throw Difficulty – 100
          Real FT%: ON
          CLUTCH FACTOR - OFF

          *GAME SPEED- 100(ABILITY TO RUN A REALISTIC 20 MIN GAME)
          *PLAYER SPEED-0 (^^^)


          RULES
          Charging – 100
          Blocking – 100
          Reaching - 100
          Shooting - 65
          Loose - 100

          BOTH HUM/CPU FOR ALL:

          ATTRIBUTES
          Stealing – 100
          Blocking – 100
          Ball Handling – 0
          Dunking Ability – 100
          Off. Awareness – 0
          Def. Awareness – 100
          Off. Rebounding – 100
          Def. Rebounding – 0
          Speed - 100(HELP PLAYER SPEED)

          SHOOTING-
          Close Shot Success – 45 or 46
          Mid Range Success – 45 0r 46
          3pt Success – 47 or 48
          Dunk Success - 45
          Layup Success – 45


          TENDENCIES
          Shoots Inside – 50
          Shoots Mid-Range – 50
          Shoots 3pt – 50
          Drive – 100

          TEAM UNITY- 100
          DUNK IN TRAFFIC- 100
          SCREEN SUCCESS -100
          SCREEN STRENGTH - 100
          STEAL SUCCESS -100
          HELP DEF -100
          HELP REC-100

          FATIGUE -100
          FATIGUE 100
          INJURY- BOTH 100
          Last edited by Jukeman; 11-06-2008, 12:38 PM.

          Comment

          • NoleFan
            Hall Of Fame
            • Aug 2002
            • 12856

            #6
            Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

            I'm gonna give these a try right now. The first game is Michigan (me) @ Illinois. Also, could you pm me the sliders that you came up with for 2K7? I'd like to plug those into my 2010-2011 season with W. Michigan and continue that as well.

            Thanks,

            NoleFan
            F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

            Comment

            • Pierzynski 12
              Banned
              • Nov 2005
              • 660

              #7
              Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

              Are these good?

              Comment

              • NoleFan
                Hall Of Fame
                • Aug 2002
                • 12856

                #8
                Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                First game...

                I only played 16-minute halves...

                Michigan (me) @ Illinois

                Code:
                               1ST   2ND   OT   TOTAL  
                Michigan        28    42    0      70
                Illinois        14    42    0      56
                
                [u]Player of the Game[/u]
                D. Sims (Michigan)
                14 PTS (4-5 FG, 6-8 FT),  5 REB,  3 AST,  3 STL
                
                                      Michigan    Illinois
                Field Goals           18/37       17/41
                Field Goal %          0.486       0.415
                3 Pointers            4/11        2/10
                3 Pointer %           0.364       0.200
                Free Throws           30/41       20/25
                Free Throw %          0.732       0.800
                Assists               13          11
                Turnovers             8           10
                Total Rebounds        22          23
                Points in the Paint   24          24
                
                [CENTER][u]Michigan Leaders[/u][/CENTER]
                               PTS   REB   AST   STL   BLK   TO   FG   3PT   FT   PF   MIN
                M. Harris      15    0     2     1     1     1    4-8  3-5   4-7  2    23
                E. Udoh        12    5     1     0     0     1    4-6  0-0   4-6  5    18
                J. Smith       7     0     4     1     0     4    2-2  0-0   3-3  0    24
                
                [CENTER][u]Illinois Leaders[/u][/CENTER]
                               PTS   REB   AST   STL   BLK   TO   FG   3PT   FT   PF   MIN
                B. Randle      14    2     2     3     0     0    3-8  1-3   7-8  1    24
                M. Tisdale     10    6     0     3     0     0    4-8  0-0   2-2  4    21
                C. Brock       6     2     4     1     1     1    3-5  0-2   0-2  2    26

                You really have to stay on your grind and keep those guys rotated in and out because they tire pretty quickly...and I like it.

                If you could hook me up with the 2K7 version I'd be in hog heaven!!!
                Last edited by NoleFan; 03-11-2008, 10:40 PM.
                F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #9
                  Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                  Originally posted by NoleFan
                  I'm gonna give these a try right now. The first game is Michigan (me) @ Illinois. Also, could you pm me the sliders that you came up with for 2K7? I'd like to plug those into my 2010-2011 season with W. Michigan and continue that as well.

                  Thanks,

                  NoleFan

                  I cant remember where I put that note book where I had those sliders written down...but the good news is I used my 2k7 sliders as a base for my 2k8 sliders....I think the only thing that is diff is all the shooting succes sliders are default....I also dont think fatigue was at 100 also....but these sliders should work atleast well for 2k7.....oh yea game speed and player speed was defualt and player speed in the sliders was 25 I think

                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #10
                    Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                    Originally posted by NoleFan
                    First game...

                    I only played 16-minute halves...

                    Michigan (me) @ Illinois

                    Code:
                                   1ST   2ND   OT   TOTAL  
                    Michigan        28    42    0      70
                    Illinois        14    42    0      56
                     
                    [U]Player of the Game[/U]
                    D. Sims (Michigan)
                    14 PTS (4-5 FG, 6-8 FT),  5 REB,  3 AST,  3 STL
                     
                                          Michigan    Illinois
                    Field Goals           18/37       17/41
                    Field Goal %          0.486       0.415
                    3 Pointers            4/11        2/10
                    3 Pointer %           0.364       0.200
                    Free Throws           30/41       20/25
                    Free Throw %          0.732       0.800
                    Assists               13          11
                    Turnovers             8           10
                    Total Rebounds        22          23
                    Points in the Paint   24          24
                     
                    [CENTER][U]Michigan Leaders[/U][/CENTER]
                                   PTS   REB   AST   STL   BLK   TO   FG   3PT   FT   PF   MIN
                    M. Harris      15    0     2     1     1     1    4-8  3-5   4-7  2    23
                    E. Udoh        12    5     1     0     0     1    4-6  0-0   4-6  5    18
                    J. Smith       7     0     4     1     0     4    2-2  0-0   3-3  0    24
                     
                    [CENTER][U]Illinois Leaders[/U][/CENTER]
                                   PTS   REB   AST   STL   BLK   TO   FG   3PT   FT   PF   MIN
                    B. Randle      14    2     2     3     0     0    3-8  1-3   7-8  1    24
                    M. Tisdale     10    6     0     3     0     0    4-8  0-0   2-2  4    21
                    C. Brock       6     2     4     1     1     1    3-5  0-2   0-2  2    26

                    You really have to stay on your grind and keep those guys rotated in and out because they tire pretty quickly...and I like it.

                    If you could hook me up with the 2K7 version I'd be in hog heaven!!!

                    Oh yea I made it safe to run a 20 min half game with these sliders you should get about 50-70 attempts per game...thanks to player speed/game speed

                    Comment

                    • NoleFan
                      Hall Of Fame
                      • Aug 2002
                      • 12856

                      #11
                      Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                      This evening I will play with your speed settings. I didn't adjust the speed settings for the Michigan-Illinois game.
                      F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #12
                        Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                        Originally posted by NoleFan
                        This evening I will play with your speed settings. I didn't adjust the speed settings for the Michigan-Illinois game.
                        I just realized I actually have posted those 2k7 sliders on here you can find them if u search it.....its under 2k8 tho, they was my Very first set, they was posted about the same time 2k8 came out

                        Comment

                        • NoleFan
                          Hall Of Fame
                          • Aug 2002
                          • 12856

                          #13
                          Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                          Originally posted by juk34man
                          I just realized I actually have posted those 2k7 sliders on here you can find them if u search it.....its under 2k8 tho, they was my Very first set, they was posted about the same time 2k8 came out
                          I'll do that search. Thanks!
                          F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                          Comment

                          • NoleFan
                            Hall Of Fame
                            • Aug 2002
                            • 12856

                            #14
                            Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                            http://www.operationsports.com/forum...19&postcount=1

                            Could those be the ones?
                            F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #15
                              Re: FINAL POST-PATCH CH2K8 CPU VS CPU SLIDERS by JUKEMAN

                              yes, that's the one....those are after I edit them for 2k8 my very first update.....crash boards didn't have to get bumped up becuz fast break was perfect in 2k7....also I think fatigue was either 50/50 or 75/50

                              Comment

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