was the INT problem and INT-TDs in '08(360) mainly when playing multiplayer? i rarely got any INT-TDs, most likely less than 10 total.
I have been looking at my user stats in '08 and I have played 338 games so far. In those games the CPU QB is averaging 1.64 INTs a game. might be a little high but i have used many different slider sets that could mess that up. The CPU does have more INTs than Passing TDs though, which isn't good. Pass comp % for me was 66%, 62% for CPU QB.
and in my dynasties, i save each year as a separate file, so i can look at past stats for my team. the most INT my team had in a season i believe was 24 through 14 games(it may be higher in my current season, as I'm seeing alot more INTs since getting a better D, 19 through 8 games).
Edit: now that i think about, most of the games i play, i was using a team that wasn't that good. all my Dynasties the team was either a 1* or 2* team at the start, so that could be the main reason the CPU QB INTs were lower compared to what I'm hearing everyone esle had. that and i dont user pick, i mainly use a DE or DL.
one thing that may contribute to high INT-TDs would be that Offensive players have horrible Defensive skill points. bad tackling, pursuit angles, ect....
some of the new stuff sound good, but would like to see better OL/DL interaction and less of the superman LB/DB.
I'll end up buying it anyway since its the only College football game there is and thats my favorite sport.
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