Madden 09: Tackling Engine Blog & Video

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  • Rashad19
    Pro
    • May 2008
    • 525

    #106
    Re: Madden 09: Tackling Engine Blog & Video

    I see what you're saying regarding what he said, but I think he was referring more to the underlying AI governing gameplay vs. the middleware. Middleware is a part of the general library that each team shares. And can be manipulated easily by anyone off any team. It's the guys who write the code for each specific game that need new toys. The underlying AI for Madden/NCAA is what's broken in many of our opinions. The coding that governs OL/DL interaction and responsibility needs re-written. It's old,old code.

    And that brings up a question as to whether or not it is fixable. Is the code able to be re-written as part of the core gameplay AI? Does the basic engine allow for specific OL/DL coding or is it just a variation of the same general rules that all players share? It seems many times that players aren't really all that different in their actions, they just have different ratings that don't allow them to do things well. That works well for "skilled" players, but not Lineman. They play the game totally differently. And you can't just cover what they do with captured animations. They have to run totally different AI routines. Really an LB has to have his own set as well as DB's. The reason that we never get a really authentic looking game is that they don't have a deep decision engine for the various positions. Now that EACA is sharing tech, how about the 35-point decision engine form Fifa? Maybe it can be cut and pasted, maybe not. But there are games in EA's own portfolio that are making great strides in "smartening" up their players.
    This is exactly what I meant Briankingsfan!! Why applaud EA for submitting a blog that barely scratches the surface on truly improving gameplay. After reading these new feature blogs and seeing them in action in teaser films we should be chomping at the bit to get our hands on the game. Why? Because they are showing us ground breaking and new innovative features that we have not experienced before. If they can't reach that level atleast give us so many new animations that it appears to be a new game even if the engine is the same. Right now the gameplay is stale!! If they would have shown LT hit the hole get tripped up by a diving defender and go into an animation where he put his third leg down(his arm) and continue to fight to regain his balance all while diving forward to reach the first down marker this board would have gone wild!!My entire point here is bring a new freshness to the game and not the same old animations we have been seeing for the last few years. Go in create a ton of new animations if your not going to change the physics engine and re-program the players to behave according to the responsibilities of thier positions!!! Is that so hard?

    Comment

    • BrianFifaFan
      Semi-retired
      • Oct 2003
      • 4137

      #107
      Re: Madden 09: Tackling Engine Blog & Video

      Originally posted by Rashad19
      This is exactly what I meant Briankingsfan!! Why applaud EA for submitting a blog that barely scratches the surface on truly improving gameplay. After reading these new feature blogs and seeing them in action in teaser films we should be chomping at the bit to get our hands on the game. Why? Because they are showing us ground breaking and new innovative features that we have not experienced before. If they can't reach that level atleast give us so many new animations that it appears to be a new game even if the engine is the same. Right now the gameplay is stale!! If they would have shown LT hit the hole get tripped up by a diving defender and go into an animation where he put his third leg down(his arm) and continue to fight to regain his balance all while diving forward to reach the first down marker this board would have gone wild!!My entire point here is bring a new freshness to the game and not the same old animations we have been seeing for the last few years. Go in create a ton of new animations if your not going to change the physics engine and re-program the players to behave according to the responsibilities of thier positions!!! Is that so hard?
      I like that! And while he's fighting forward have another defender come in to finish the tackle or, at least have all the guys on that side of the field be in bound to crack his skull. Even if the engine won't support the gang tackle. I have seen some promise in the vid but it still seems that they can't into situations like that. The other players don't seem involved enough in the overall concept, be it offense or defense. They are in their own little world until too late. It's like the cornerback who comes in to throw himself on the pile after the plays dead. I was a SS, so I like to crack on Sissybacks!
      Note to Tiburon Marketing:

      A great product sells itself, no "back of the box" features required! (See Fifa...)

      Comment

      • LBzrule
        Hall Of Fame
        • Jul 2002
        • 13085

        #108
        Re: Madden 09: Tackling Engine Blog & Video

        Originally posted by Rashad19
        This is exactly what I meant Briankingsfan!! Why applaud EA for submitting a blog that barely scratches the surface on truly improving gameplay. After reading these new feature blogs and seeing them in action in teaser films we should be chomping at the bit to get our hands on the game. Why? Because they are showing us ground breaking and new innovative features that we have not experienced before. If they can't reach that level atleast give us so many new animations that it appears to be a new game even if the engine is the same. Right now the gameplay is stale!! If they would have shown LT hit the hole get tripped up by a diving defender and go into an animation where he put his third leg down(his arm) and continue to fight to regain his balance all while diving forward to reach the first down marker this board would have gone wild!!My entire point here is bring a new freshness to the game and not the same old animations we have been seeing for the last few years. Go in create a ton of new animations if your not going to change the physics engine and re-program the players to behave according to the responsibilities of thier positions!!! Is that so hard?

        I see what you are saying, but they are just not going to do the scenario you described. It goes back to what I said in another thread. They have their own processes and that is not going to change. For one, from what I understand all of their animations are hard coded. Even the simply ones like DB backpedal. For them to do the situation you just described would take them ohh my gawd. Not to mention we wouldn't want it to be predetermined, we'd want there still to be some degree of novelty within that situation. And that's the benefit of euphoria I suppose. Developers wouldn't have to do all the work of hard coding animations, but of course some people are too big and proud for that.

        Comment

        • LBzrule
          Hall Of Fame
          • Jul 2002
          • 13085

          #109
          Re: Madden 09: Tackling Engine Blog & Video

          And Brian you are right, they do not have individual player logic, it's all routines. I'm not going to talk about VC too much here but that's one of the big distinctions between the two games.

          Comment

          • NYG_Meth
            The OS Artist Guy
            • May 2003
            • 3920

            #110
            Re: New Blog And Video (Tackling Engine)

            Originally posted by Deltron
            Could you explain?

            I don't really expect an EA blog to come out and say NaturalMotion but the way they went about taking a jab at newer physics systems in football games is apparent to me at least.
            Ragdoll physics makes characters go limp. It was initially created to simulate death animations. NaturalMotion gives characters behaviors that cause the characters to act intelligently, looking out for themselves. For example, in a football game, a ball carrier with ragdoll physics, when tackled, will go limp, or if he's supposed to break the tackle, a pre-canned break-tackle animation will play. With NaturalMotion, depending on the angle and force behind the tackle, the ball carrier will react accordingly WITHOUT ANY pre-canned animation. I'm not too good at explaining this, but trust me, there's a HUGE difference between ragdoll and NaturalMotion. Maybe someone else can help me out...
            MIKE METH
            DIGITAL ILLUSTRATOR


            WebsiteFacebookTwitterYouTubeDeviantArt

            Comment

            • SageInfinite
              Stop The GOAT Talk
              • Jul 2002
              • 11896

              #111
              Re: Madden 09: Tackling Engine Blog & Video

              1 thing's for sure, we've come a long way from Madden 06 on next gen.
              That's why I think EA/Tiburon is so proud of the game this year. Look how far its come. The only thing is that they started off so badly. Had they started with a solid foundation, who knows how far this series would be now.
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              • grunt
                Banned
                • Jul 2002
                • 9527

                #112
                Re: Madden 09: Tackling Engine Blog & Video

                I don't see why so many people are excited over this video. Just a bunch of one on one tackles close up.

                Comment

                • SidVish
                  2010,13,15,16 CHAMPS!
                  • Apr 2003
                  • 11743

                  #113
                  Re: Madden 09: Tackling Engine Blog & Video

                  Originally posted by SageTheInfinite
                  1 thing's for sure, we've come a long way from Madden 06 on next gen.
                  That's why I think EA/Tiburon is so proud of the game this year. Look how far its come. The only thing is that they started off so badly. Had they started with a solid foundation, who knows how far this series would be now.

                  Yeah it's not our fault that they started at such a low point known as 06. Lol. I think that video looks good but I need to see more gameplay video and if the turnover problem is fixed I think I might actually be picking this up.
                  "You got it man. I don't watch hockey." SidVish
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                  Ricky Davis
                  "The difference between stupidity and genius is that genius has its limits." Albert Einstein

                  Comment

                  • Rashad19
                    Pro
                    • May 2008
                    • 525

                    #114
                    Re: Madden 09: Tackling Engine Blog & Video

                    I see what you are saying, but they are just not going to do the scenario you described. It goes back to what I said in another thread. They have their own processes and that is not going to change. For one, from what I understand all of their animations are hard coded. Even the simply ones like DB backpedal. For them to do the situation you just described would take them ohh my gawd. Not to mention we wouldn't want it to be predetermined, we'd want there still to be some degree of novelty within that situation. And that's the benefit of euphoria I suppose. Developers wouldn't have to do all the work of hard coding animations, but of course some people are too big and proud for that.
                    I hear ya LBZrule!! They can hype this "New tackling engine" all they want to the unsuspecting consumer but it's not going to fly with me. I am throwing my blind dedication and belief in this Madden title out the window and assessing it honestly. The graphics are awesome, allowing us to see all our receivers is a step forward, stat overlays and play-by-play commentary is a plus, but the gameplay and player interaction I have seen so far is out dated/stale!! It's time for these developers and producers to take this game to the next level gameplay wise! I welcome the influx of information we are being provided but I refuse to take everything their feeding us as the gospel.

                    Comment

                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #115
                      Re: Madden 09: Tackling Engine Blog & Video

                      Originally posted by nowitzki41
                      Yeah it's not our fault that they started at such a low point known as 06.
                      Exactly. Madden 06 should have never been released and IMO neither should have 07. Both were terrible for me. Had 08 been 06 minus the bugs I know I would be a little easier on EA. Who knows what 09 would be looking like now if that was the case. As many people have said tho, no matter how pretty you dress up a pig, it's still a pig, and Madden 06 was 1 ugly *** pig. Sadly for most of us, the closest shot we have at getting a more advanced NFL title is when the next crop of systems pop up, and even then EA will probably still be trying to dress up a pig, lol.
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                      Comment

                      • JRod
                        MVP
                        • Jul 2002
                        • 3266

                        #116
                        Re: Madden 09: Tackling Engine Blog & Video

                        Originally posted by SageTheInfinite
                        1 thing's for sure, we've come a long way from Madden 06 on next gen.
                        That's why I think EA/Tiburon is so proud of the game this year. Look how far its come. The only thing is that they started off so badly. Had they started with a solid foundation, who knows how far this series would be now.
                        Sorry but it's taken two years to get to this point, where we can finally say it's a next gen football experience.

                        Except that it's really not next gen football experience.

                        The tackling engine just looks like they added more animations not really football tackling. The AI is mostly the same with tweaks every year. The playbooks are still straight out of the Sega Genesis days.

                        I'm seeing more innovation in Head Coach than I am madden. EA's biggest problem is that they don't know what they want Madden to be. Do they want it to be a sim or a casual sim to catch their beloved casual gamers. Since they don't know, this indecision shows in the quality of the game. Madden doesn't know what it is right now.

                        Comment

                        • Deltron
                          Rookie
                          • Sep 2003
                          • 340

                          #117
                          Re: New Blog And Video (Tackling Engine)

                          Originally posted by NYG_Meth
                          Ragdoll physics makes characters go limp. It was initially created to simulate death animations. NaturalMotion gives characters behaviors that cause the characters to act intelligently, looking out for themselves. For example, in a football game, a ball carrier with ragdoll physics, when tackled, will go limp, or if he's supposed to break the tackle, a pre-canned break-tackle animation will play. With NaturalMotion, depending on the angle and force behind the tackle, the ball carrier will react accordingly WITHOUT ANY pre-canned animation. I'm not too good at explaining this, but trust me, there's a HUGE difference between ragdoll and NaturalMotion. Maybe someone else can help me out...
                          I see what you're saying and keep in mind I've heard of NaturalMotion before, and I know it's a trademarked process which I wouldn't expect EA to mention by name. I think the main premise of my point was that the part of the blog which referenced ragdoll physics appeared to downplay its utility in an effort to prop up EA's improved processes involving motion captured animations.

                          From NaturalMotion's site:

                          "One can think of it as biology meeting robot control theory. euphoria integrates with a game's existing physics engine, which provides the basic body physics (commonly known as 'ragdoll physics'). euphoria adds life to the dead physics simulation."

                          So to me, NaturalMotion appears to fall under the category of ragdoll physics, albeit an definitely enhanced version. Yet, I think, EA, by broadly mentioning ragdoll physics as a different method of animation, attempted to take on some of the criticism about their animations and in turn subtly undermine newer animation systems that are coming to the forefront of football games.
                          Last edited by Deltron; 05-15-2008, 12:22 PM.

                          Comment

                          • yamabushi
                            MVP
                            • Feb 2006
                            • 1265

                            #118
                            Re: Madden 09: Tackling Engine Blog & Video

                            Why does it not surprise me that 10ths of a second increase in speed, and some new animations (for one-on-one tackles only) on this out of date game engine get hyped and praised like the second coming?
                            In any other game this wouldnt even get mentioned.
                            Originally posted by Alexis de Tocqueville
                            The America Republic will endure until the day Congress discovers that it can bribe the public with the public's money.

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                            • LBzrule
                              Hall Of Fame
                              • Jul 2002
                              • 13085

                              #119
                              Re: Madden 09: Tackling Engine Blog & Video

                              Originally posted by JRod
                              Sorry but it's taken two years to get to this point, where we can finally say it's a next gen football experience.

                              Except that it's really not next gen football experience.

                              The tackling engine just looks like they added more animations not really football tackling. The AI is mostly the same with tweaks every year. The playbooks are still straight out of the Sega Genesis days.

                              I'm seeing more innovation in Head Coach than I am madden. EA's biggest problem is that they don't know what they want Madden to be. Do they want it to be a sim or a casual sim to catch their beloved casual gamers. Since they don't know, this indecision shows in the quality of the game. Madden doesn't know what it is right now.
                              LOL identity crisis. Although I'd take a different spin. They do know what they want the game to be. But what they want it to be is damn near impossible for it to be. They want it to be everything for everybody. They want it to be sim, casual sim, arcade ect. This eclecticism shows in the quality of the game.

                              Comment

                              • BrianFifaFan
                                Semi-retired
                                • Oct 2003
                                • 4137

                                #120
                                Re: Madden 09: Tackling Engine Blog & Video

                                Originally posted by LBzrule
                                LOL identity crisis. Although I'd take a different spin. They do know what they want the game to be. But what they want it to be is damn near impossible for it to be. They want it to be everything for everybody. They want it to be sim, casual sim, arcade ect. This eclecticism shows in the quality of the game.
                                I totally agree!
                                Note to Tiburon Marketing:

                                A great product sells itself, no "back of the box" features required! (See Fifa...)

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