NCAA Football 09 Demo Available: Discuss Here

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  • coogrfan
    In Fritz We Trust
    • Jul 2002
    • 15645

    #91
    Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

    Originally posted by Kev5890
    I know many of us are visual, and a bunch of you guys are probably sitting at work. So here are 4 gameplay videos I captured:

    Sorry, we couldn’t find that page

    Sorry, we couldn’t find that page

    Sorry, we couldn’t find that page

    http://vimeo.com/1198620
    Thanks for posting this, I can't wait to get home and try this thing out.

    Love the hit in the second vid. I wonder if the returners eyes got big as he was finishing the spin move?

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #92
      Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

      If any need a 48 hour free LIVE Gold card to play NCAA I will gladly give it to them. The first one to PM me will get it. Please make sure you only have Silver before you ask me. I want to give a chance to those who dont have Gold to get the demo.
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      • peteykirch
        Banned
        • Apr 2006
        • 3944

        #93
        Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

        I thought overall minus the one bug of having a RG on the field, but not lined up where he was supposed to be, leaving a gap between the C and RT it was pretty solid.

        My first score was an interception returned for a TD by James L. Then I added a field goal to make it 10-0.

        LSU was able to get a passing touchdown after a really nice drive, I really couldn't stop their passing attack they just marched down field.

        It was 10-7 going into the 4th and I was able to add another score by a 38 yard run off of a Jet Sweep play.

        The players actually felt like they carried weight and they all didn't run the same. I had a rough time getting the running game going. I guess LSU's front 7 is just that good. I had maybe 1 run of 15+ yards, then everything else was 1-6 yards.

        I was sacked once off of a Play Action Pass.

        I guess I wasn't paying close enough attention to hear if they did that "Here on 4th down" when it was really 2nd or 3rd down.

        Comment

        • Solidice
          Guns Up!
          • Jul 2006
          • 9938

          #94
          Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

          screen plays work great, but not money, the CPU blew it up several times.
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          • bkfount
            All Star
            • Oct 2004
            • 8467

            #95
            Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

            how is the play calling screen? I absolutely hate how it shows which one you pick in both 07 and 08. I prefer the ps2 style screen, where you scroll through and can pick from 4 plays with the 4 face buttons. It really ruins playing with friends when they can see which damn play you are picking. I'm sure there's a way to hide it, but still..it shouldn't be this way.

            Comment

            • ODogg
              Hall Of Fame
              • Feb 2003
              • 37953

              #96
              Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

              Originally posted by BSanders
              My only complaint is that I had two freezes and that happened quite a few times with last years version on the 360, I hope the ps3 version doesn't do the same.
              I had a freeze too if it makes you feel any better. Hopefully just the demo and not the full game.
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              • Sigma4Life
                Pro
                • Oct 2003
                • 740

                #97
                Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                The thing I like most about the demo is that big hits finally matter. In my 2 games most big hits resulted in fumbles or injuries.
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                • ODogg
                  Hall Of Fame
                  • Feb 2003
                  • 37953

                  #98
                  Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                  Originally posted by bad_philanthropy
                  Is that why Ohio State has a LB at fullback? And also it seems they stuck Pryor in as the backup QB as well.
                  Dunno about the LB @ FB but Pryor is that way because he will be swapped in and out with Boeckman quite frequently this year in real life so it makes sense to have him as the alternate QB even though he's not the real #2.
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                  • Solidice
                    Guns Up!
                    • Jul 2006
                    • 9938

                    #99
                    Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                    Originally posted by bkfount
                    how is the play calling screen? I absolutely hate how it shows which one you pick in both 07 and 08. I prefer the ps2 style screen, where you scroll through and can pick from 4 plays with the 4 face buttons. It really ruins playing with friends when they can see which damn play you are picking. I'm sure there's a way to hide it, but still..it shouldn't be this way.

                    you can either highlight the play you want and hit "A" or choose "A", "RB", "X", or "Y" to select the play, which show up on each square.
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                    • VWarrior
                      Rookie
                      • Dec 2007
                      • 157

                      #100
                      Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                      Originally posted by Moostache
                      If you think THIS game looks beautiful (which it DOES), just wait until you see Madden NFL 2009 in action live on a good HDTV...it actually does make NCAA look tame by comparison...

                      I have not had a chance to play the demo yet (that whole job problem cutting into my gaming time again) but I am curious to see if this is the same as the build we played last month at the Community Event or if it is closer to the one from earlier...it is gonna be hard for me to personally tell since I never played below Heisman level at the CD, but maybe someone like Pasta will be able to tell since he played both the NYC build and the Orlando build...

                      I am glad to see that just about everyone is in agreement with the two biggest themes from the Community Day event - 1) that the game controls are much improved and 2) that the game is really a lot of 'fun' to play...who know how long that will last (hell, even the mega-hyped GTA4 got 'boring' to a lot of people pretty fast), but its good to see that the community at large is seeing pretty much exactly the same thing that was reported from the Community Day events as far as initial impressions....
                      HA! I don't have the game yet but I do remember the week it came out, just about all my Xbox Live friends who were on were playing it..for about a week. After that, and even up to now, I haven't caught anyone playing it. Most of them are back to Halo 3. Yeah, I can wait for a price drop.
                      Last edited by VWarrior; 06-19-2008, 10:25 AM.
                      No 3D grass. PLayer models=bad

                      awful demo - Lonnie1892
                      Me no like game. Graphics make Lonnie puke. Lonnie no play NCAA no more. NCAA=suck. Lonnie=not suck. - AuburnAlumni

                      Comment

                      • ODogg
                        Hall Of Fame
                        • Feb 2003
                        • 37953

                        #101
                        Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                        Originally posted by bkfount
                        how is the play calling screen? I absolutely hate how it shows which one you pick in both 07 and 08. I prefer the ps2 style screen, where you scroll through and can pick from 4 plays with the 4 face buttons. It really ruins playing with friends when they can see which damn play you are picking. I'm sure there's a way to hide it, but still..it shouldn't be this way.
                        You pick using the four face buttons now.
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                        Comment

                        • rspencer86
                          MIB Crew
                          • Sep 2004
                          • 8806

                          #102
                          Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                          Has anyone seen the CPU throw a deep pass yet? Just curious, as this was a big issue last year.

                          Can't wait to get home from work and try this demo out.
                          Ryan Spencer

                          University of Missouri '09
                          Twitter: @RyanASpencer

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                          • ODogg
                            Hall Of Fame
                            • Feb 2003
                            • 37953

                            #103
                            Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                            Originally posted by rspencer86
                            Has anyone seen the CPU throw a deep pass yet? Just curious, as this was a big issue last year.

                            Can't wait to get home from work and try this demo out.
                            I only played one game but they never threw deep on me.
                            Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                            • spankdatazz22
                              All Star
                              • May 2003
                              • 6219

                              #104
                              Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                              I'm not a big college football fan though I'm a big fan of NCAA '04 & '06 on the PS2. So take any observations w/a grain of salt:

                              Pros:

                              - really like the player models/proportions. strafing felt good

                              - control isn't as twitch/ultra-precise as I thought it would be, so it's not like you can do whatever you please from a control standpoint (good thing). Players do plant at times when there's a significant directional change from what I could see

                              - Passing wasn't precise; had appropriate amount of incompletions I thought

                              - Receivers showed nice sideline awareness; saw a nice mid-air animation where the receiver jumped for the ball and was hit by the defender low. He dropped the ball as he was coming down which looked nice and wasn't over the top

                              - Defensive pressure was evident

                              - Some movement by defense pre-snap; looks cool

                              Cons:

                              - lack of sense of momentum, weight, physics. There's some sense of each, just not enough to make me feel things weren't occurring randomly. I guess the "run into someone for tackle" mechanic takes some getting used to. Didn't feel like I was really tackling because there's no sense of back and forth struggle. Saw defensive ends getting flipped into the air way too often. Lots of tackle variety, but it felt scripted in a sense - wondered why players got a bit more or less yardage after contact. Without momentum factoring more into the gameplay, the cool analog jukes available don't factor as much into the overall gameplay (imo). Players are sort of moving at angles instead of having to round corners. Didn't feel the combination sense of acceleration/speed that I've felt with the older NCAA's

                              - hate the QB animations. Improved over last year's game though

                              - OL/DL play; overall player interaction. So much with the OL/DL just seems random - lineman getting shoved down easily (or flipped). Not much player interaction overall (players reacting to contact with another player, same or different team)
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                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20302

                                #105
                                Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

                                Originally posted by bad_philanthropy
                                One thing I don't like is that it seems like players speed is inhibited around the line of scrimmage, a player shouldn't be able to go from stop to top speed but it seems like even really fast guys on a jet sweep are unnaturally slow trying to get to the corner or trying to burst through a hole.
                                Is it unnaturally slow or is it we're so used to players getting to top speed so fast and in 09 it takes a few steps to gain the speed/ momentum more realistically?

                                Can't wait to get home and play!
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