I haven't played the new NCAA yet, but I can definitely echo the general sentiment. Too often in videogames period (including Madden...at least up to this point) it seems that instead of actually fixing issues they are "patched up" leading to other issues entirely (isn't this essentially how the excessive turnover garbage came to fruition in 08?). I know nothing about game development, and I'm sure it's not an easy thing to flat out fix balancing issues in a short time frame, but it is frustrating from the consumers end.
It would be nice if Madden could take a year and just focus on core gameplay tuning (like OL/DL, WR/DB, and QB pocket movement, etc) without having to weaken "A" to strengthen "B," but I also understand that (as I beleve Ian said some time ago) it would be tough to market that to the average consumer. The irony is that all the time taken to "tune" the game to be more competative or exciting could probably be used to make a more authentic experience...which would probably lead to competative and exciting games.