NCAA Football 09 Patch 2 Info (Pasta Padre)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • arseniotall
    Banned
    • Oct 2002
    • 903

    #76
    Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

    Originally posted by muggins
    September? Wow. They really don't get it, do they?
    WOW. The only positive is hopefully the game can be found for cheap by then. goddammit EA

    Comment

    • Vince
      Bow for Bau
      • Aug 2002
      • 26017

      #77
      Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

      im just happy they are doing something...

      sadly, september becomes NHL 09 time for me.
      @ me or dap me

      http://twitter.com/52isthemike

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #78
        Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

        Originally posted by Tomba321
        It's pretty simple no one will wait til sept for a patch at this point. i think we're all hoping that madden IS this years football game
        We waited till November or December last year. If the patch comes out in September, I would think a lot of people would be happier than last year.

        Comment

        • ASB37
          MVP
          • Feb 2003
          • 2624

          #79
          Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

          Originally posted by roadman
          We waited till November or December last year. If the patch comes out in September, I would think a lot of people would be happier than last year.
          No i think alot of people would be happy, myself included, if this game worked correctly on July 15. Not September....if this game wasn't going to be funcitonal till September then take a few extra months and release it then.
          Go Yankees
          Go Rangers
          Go Giants


          "You play to win the game."

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #80
            Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

            Originally posted by Quint75
            Something else that won't be patched and really hurts the game is the ineffective running by the CPU QBs. If I play against Tebow or Pat White, they should run amok. Instead, they dance around behind the line and never tuck the ball in take off. They are way too hesitant. It looks like they are simply looking for someone to pitch to the whole time. This makes playing against teams that use the spread completely unrealistic. And as I said, this ain't gonna be fixed in the patch. Complete bummer. Ruins any sense of realism when you play against these teams.
            ...?

            I played a game last night and Tebow ran all over me. This was on AA. I was actually impressed that the CPU called a few QB Draws and he took off when there was pressure.

            I am playing with sliders, however.
            <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
            [OS Vets NBA 2k7 Champion]
            Now Playing: TLOU: Remastered
            Operation Sports is NOT a website for you to bitch and moan about sports gaming.
            That's not the meaning of constructive criticism.

            *Official Miami Heat Haters Club Member #1*

            Comment

            • rhombic21
              Pro
              • Jul 2002
              • 590

              #81
              Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

              I'm telling you guys, the biggest problems with this game (for online play) are not related to the pass rush, at least not directly.

              The biggest problems for online play are:

              1) Faulty Zones. Man defense is now realistic so you can't sit in cover 0 blitzes all day and never get burned, but zone defenses are broken, which creates serious problems.

              2) Ability of QBs to throw from way behind the LOS. If people were forced to sit in the pocket more (or at least to not drop back 15+ yards), you'd get a lot more sacks and a lot more pressure.

              3) Way too accurate QBs. QBs can put the ball perfectly on the money 15+ yards downfield, with a defender directly in their face. Not just elite QBs (although they really shouldn't even be able to do it consistently either), but even QBs with mediocre throwing power.

              4) Kick and Punt Returns skew things further to the offensive side by almost always giving people a short field to work with. If you start at the 35 or 40 everytime, you're going to score at least a FG almost everytime -- even in real life.

              5) FGs can be kicked from too far out. Again, further skews things when the offense can consistently hit 50+ yard FGs.

              The biggest thing that's problematic on the pass rush is the lack of contain logic by outside rushers (DEs or edge blitzers), which makes it way too easy to scramble out to a side and buy extra time.

              I can get pass pressure based on the QB being forced to sit in the pocket, which is why I'm thinking that a lot of people who play offline are saying they can get pressure on the QB while people who play online can't. The QB doesn't drop 15 or 20 yards back behind the LOS.

              I'm telling you guys, if they institute the thing they have on Madden, where pass icons disappear if you drop further than 15 yards back and the pass suffers significant accuracy, and they fix the zone coverages and the kickoff/punt returns, the game would improve significantly in terms of defensive/offensive balance.

              Comment

              • stewaat

                #82
                Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                Well one of the problems about the QB pressure is that you can be right in his face and his throws don't take a hit accuracy wise.

                I know I've been in a throwing animation and the defender will "nudge" me...and my throw is a rocket and after I throw the ball I get hit. What happened to hitting a quarterback and having the ball go about 4 yards or nowhere near he intended?

                Comment

                • countryboy
                  Growing pains
                  • Sep 2003
                  • 52868

                  #83
                  Re: NCAA Football 09 Patch 2 Info (Pasta Padre)



                  The patch could've been released a week after the game came out and people would've still been unhappy.
                  I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                  I miss the old days of Operation Sports :(


                  Louisville Cardinals/St.Louis Cardinals

                  Comment

                  • AuburnAlumni
                    War Eagle
                    • Jul 2002
                    • 11939

                    #84
                    Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                    Originally posted by rhombic21
                    I'm telling you guys, the biggest problems with this game (for online play) are not related to the pass rush, at least not directly.

                    The biggest problems for online play are:

                    1) Faulty Zones. Man defense is now realistic so you can't sit in cover 0 blitzes all day and never get burned, but zone defenses are broken, which creates serious problems.

                    2) Ability of QBs to throw from way behind the LOS. If people were forced to sit in the pocket more (or at least to not drop back 15+ yards), you'd get a lot more sacks and a lot more pressure.

                    3) Way too accurate QBs. QBs can put the ball perfectly on the money 15+ yards downfield, with a defender directly in their face. Not just elite QBs (although they really shouldn't even be able to do it consistently either), but even QBs with mediocre throwing power.

                    4) Kick and Punt Returns skew things further to the offensive side by almost always giving people a short field to work with. If you start at the 35 or 40 everytime, you're going to score at least a FG almost everytime -- even in real life.

                    5) FGs can be kicked from too far out. Again, further skews things when the offense can consistently hit 50+ yard FGs.

                    The biggest thing that's problematic on the pass rush is the lack of contain logic by outside rushers (DEs or edge blitzers), which makes it way too easy to scramble out to a side and buy extra time.

                    I can get pass pressure based on the QB being forced to sit in the pocket, which is why I'm thinking that a lot of people who play offline are saying they can get pressure on the QB while people who play online can't. The QB doesn't drop 15 or 20 yards back behind the LOS.

                    I'm telling you guys, if they institute the thing they have on Madden, where pass icons disappear if you drop further than 15 yards back and the pass suffers significant accuracy, and they fix the zone coverages and the kickoff/punt returns, the game would improve significantly in terms of defensive/offensive balance.
                    I agree with some of your points Rhombic.

                    But when I'm a 95 rated DT and I can't get ANY "push" up the middle against 70 rated O linemen....

                    When I see play after play of half of my defensive line getting that stupid "pancake/chop block" animation put on them and they all end up on the ground....

                    That is a major issue.

                    How excited can I really be recruiting "4 and 5 star" Defensive Linemen (or O linemen for that matter) when every OL/DL interaction plays exaaaaaaactly the saaaaaame.

                    The ratings don't mean a thing on the line of scrimmage.

                    And if I see one more "multi-auto-super-block-pancake" move that puts all 4 of my downlinemen on their butts....I'm going to drive to Orlando, kidnap the gameplay engineers, tape their eyelids open ala A Clockwork Orange, and force them to watch highlights of Glenn Dorsey, Jevon Kearse, Tracy Rocker, Curry and Copeland from '92 Bama, the Nole and Cane Defenses of the 90s, and the 2005 Iron Bowl (i.e. the "Honk if you Sacked Brodie" game).

                    Maybe then they'll get a freaking clue about what great defensive lines can do in a football game.
                    AUBURN TIGERS
                    MINNESOTA VIKINGS
                    INDIANA PACERS

                    Comment

                    • jmass222
                      Banned
                      • Jul 2008
                      • 70

                      #85
                      Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                      why is everyone hating so much i mean they do need to fix this stuff but the game is far from broken and has been very fun i think and so far worth the 60 bucks. and i dont know why everyone likes madden so much better there are less teams and the rosters are basically almsot the same every year

                      Comment

                      • rhombic21
                        Pro
                        • Jul 2002
                        • 590

                        #86
                        Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                        Auburn, what I'm telling you though is that I DO get pressure with my DTs and DEs, particularly when I make some adjustments to stock plays to create 1-1 situations and pass commit, except people can just run around and throw from way back, and be extremely accurate, which combined with the bad zone defenses that leave WRs wide open, means that they aren't punished for it.

                        Comment

                        • Seahawk76
                          MVP
                          • Oct 2005
                          • 1394

                          #87
                          Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                          Originally posted by Tomba321
                          It's pretty simple no one will wait til sept for a patch at this point. i think we're all hoping that madden IS this years football game
                          Why do we think that Madden won't also ship with numerous bugs and AI flaws? The quality control at Tiburon has been awful for years.

                          Comment

                          • AuburnAlumni
                            War Eagle
                            • Jul 2002
                            • 11939

                            #88
                            Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                            Originally posted by rhombic21
                            Auburn, what I'm telling you though is that I DO get pressure with my DTs and DEs, particularly when I make some adjustments to stock plays to create 1-1 situations and pass commit, except people can just run around and throw from way back, and be extremely accurate, which combined with the bad zone defenses that leave WRs wide open, means that they aren't punished for it.
                            Well then you are just way better than me on the line. Because I get stonewalled or pancaked 90% of the time.

                            The OL/DL is so far skewed towards the O line it's laughable. That's why I've been able to use Scrub teams and either beat or stay within a score of guys like OU, UT, and Nebraska. Because I have aaaaaaaalllll day to throw.

                            But I agree with your points as well...hell..it's all broken.
                            AUBURN TIGERS
                            MINNESOTA VIKINGS
                            INDIANA PACERS

                            Comment

                            • rhombic21
                              Pro
                              • Jul 2002
                              • 590

                              #89
                              Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                              I'm not even manually rushing with them. They get in there several times a game, the problem is that the QB can just get rid of the ball, or continue to drop back, before they get to him.

                              Comment

                              • AuburnAlumni
                                War Eagle
                                • Jul 2002
                                • 11939

                                #90
                                Re: NCAA Football 09 Patch 2 Info (Pasta Padre)

                                Originally posted by rhombic21
                                I'm not even manually rushing with them. They get in there several times a game, the problem is that the QB can just get rid of the ball, or continue to drop back, before they get to him.
                                One reason is probably because OU has an all 90 rated D line.


                                Buuuuuuuuut......

                                I've played against OU. Kodiak used OU and I used Troy. And my O line was stonewalling him the whole game. I beat him by two touchdowns.

                                So either you are a lot better than many of us in defensive scheming, or I just have a bad copy. Because I really am getting sick of every D line playing exactly like the other 119 teams in Div 1, regardless of ratings. That's my view.
                                AUBURN TIGERS
                                MINNESOTA VIKINGS
                                INDIANA PACERS

                                Comment

                                Working...