Madden 09 Videos

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • King Gro23
    MVP
    • Jan 2008
    • 2548

    #16
    Yea i know dude we've been doin 2 timers , since july 25th and we like till the 15th it sucks
    Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
    TopShotGwaup15
    http://www.twitch.tv/topshotgwaup15

    Suscribe on Youtube
    https://www.youtube.com/user/GleezyBaby43
    Gleezybaby43

    Comment

    • King Gro23
      MVP
      • Jan 2008
      • 2548

      #17
      Re: Madden 09 Videos

      Anyways Im glad they have a new bundle of animations but they desperately need more catching animations I hate to say it but in its 4 year of next gen how come they havent added a over the shoulder catch for its flat routes and any high pass mostly when player is runnin across the field results in the doin that open chest turn around catch when they can look over their should and catch the ball on the run in a fluid motion, Im not saying either of the animations should happen all the time but I'll show you what I mean

      The bad catch is at 17 or 18 second mark : http://www.youtube.com/watch?v=b8Uuc...eature=related

      The catch I mean is at 1.58 or so : http://www.youtube.com/watch?v=ECObmOqiXeY
      Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
      TopShotGwaup15
      http://www.twitch.tv/topshotgwaup15

      Suscribe on Youtube
      https://www.youtube.com/user/GleezyBaby43
      Gleezybaby43

      Comment

      • deepen03
        Banned
        • Nov 2007
        • 137

        #18
        Originally posted by g2thecore
        I'm so bummed by the lack of field degradation. How is it that they removed that from the game after they've been bragging about the grass so much? Very strange.....
        they are fixing it in the second patch along with all of this in the first patch:

        Patch #1 (currently with MS/Sony for certification)
        1. Changed default quarter length of online leagues to 5 minutes.
        2. Solved a very rare stability issue that occured when using a couple of playbooks.
        3. Eliminated a button mashing glitch during high latency online games.
        4. Eliminated a stability issue that sometimes occured while viewing the player HUB in online leagues.
        5. Fixed a tricky disc eject glitch that occured at specific points of online games.
        6. Kick Return Tuning - made improvements to help reduce frequent long kick returns.
        7. Safety Tuning - eliminated issue where safeties in deep zone coverage would sometimes not react to a run to their side.
        8. The game skill slider for interceptions was tuned to amplify it’s affect.

        Patch #2 Possibilities (Releasing probably in September)
        1. Ghost Juking OOB fix - aka CPU players running out of bounds
        2. CPU Accuracy tuning
        3. Amplify the field degredation effect (the system is currently working but is hidden by some of our late added post effects)
        4. Other post-release community feedback

        Comment

        Working...