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Old 08-13-2008, 08:09 PM   #5
traeabn
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Join Date: Aug 2008
Re: Madden 2010 Franchise Fixes/Additions

Nice post, I'd like to make some additions as well. Hopefully this can be stickied so the EA devs can see this and help make their decisions as to what to put in the game.

1) Scouting. MUST be in 2010. Pre-game scouting indicating teams' weaknesses and strengths on offenses and defense. Maybe some types of plays (eg. HB screens due to slow LB's/DE's, throw in the middle of the field b/c of weak safeties, deep routes to take advantage of bad CB's).
Also better offseason scouting of potential draft picks. Mock drafts (mentioned later), and stats from ALL games from their last year of college. We should be able to know what most of their ratings are (eg. tackling, speed, juke, pass block, run block, etc), and by scouting them, we would find out intangibles (eg. toughness, awareness, discipline, and more future ratings that could be added).

2) Training camp. Get some walk-on's and free agents and try them out before signing them (and please don't make us do those horrible combine drills). Walk-ons could have some ratings missing and depending on how much you've worked them out or how good your staff is, you can slowly find those ratings. Also the ability to cut veterans who underachieve or digress.

3) Dynamic ratings & More ratings!! Ratings based on players and their system, ratings based on team chemistry, etc. If a player is traded to a new team or is signed mid-season or late in training camp, he will not have a seamless transition most of the time. His awareness rating should take a hit to get used to the offense/defense. There should be some rating that will determine how well/fast he acclimates himself to his new team. If a team is on a winning streak, their ratings should be going up.

4) Free Agency. Players will play for less money if a team has what they want (coaches, winning team, job opportunity, etc). Their asking amount should also decrease as time goes on and they get more desperate for a job.

5) A season-long mock draft. What is the point of scouting players if you don't know how good they will be? I'm tired of wasting time scouting players who end up being 6-7th round draft picks and I'm not prepared to draft in the 1st-3rd rounds. The mock draft should change depending on how the players do in games.

6) Players with low morale SHOULD be traded easier than those with high morale. There should also be a fan/owner acceptance rating for players like there is with coaches. Those with low acceptance and morale will be traded for less than a similarly rated player with high acceptance and morale rating.

7) Morale changes throughout the season. If a player isn't getting carries or playing time, or whatever; their morale should go lower or they should ask for a trade. Similarly, a should be able to send a message to a player if their production goes down by pulling their minutes.

8) REAL draft day trades. And the ability to trade for the rights of players who have been drafted by another team.

9) Realistic rookie contracts. I'm not paying Tyson Jackson 5 years, 90m. I know rookie contracts are getting rediculous, but some of the ones for the good first round picks are insane.


I think that's it for now..
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