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Video Game Passing Needs to be Reworked
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08-16-2008, 12:35 PM
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ScottD413
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Join Date: Aug 2008
Quote:
Originally Posted by
sois
I always though a "double button press" mechanic would work well to simulate good/bad QB play. Remember how kickoff's used to be in the 90's? One press for the start of the kick, one to stop in the "sweet spot".
If you nailed it, the kick would be perfect. If you were off, the kick would miss. I think this could work for QB's. Good ones will have slower meters or wider sweet spots. The meter would go crazy fast while scrambling, unless QB has good "Throw on the Run" rating.
Maybe you could anchor the speed of the meter with a very faint heartbeat before the snap. That way you could estimate the speed of the meter.
The only problem with this is it will have to be fast no matter what. You can't take a whole second to pass the ball. Maybe a matrix style slowdown? Also, you will have to build another lob/bullet mechanic.
Thats a really cool idea. I meter for accuracy would be an interesting thing to look into
ScottD413
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