NCAA 09 Patch #2 Available --- Impressions Here

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  • stewaat

    #211
    Re: ***Official NCAA '09 Post Patch Impressions thread***

    So far so good with AA.

    Zones are definitely improved...will lead to more coverage sacks. Maybe one a game, which is huge IMO.

    Kickoff/punt coverage is vastly improved.

    Stadium sounds work when you play as the away team.

    Sliders work which will finally make AA playable because you can beef up the CPU.

    The patch does exactly what it said it would do IMO.

    Comment

    • leetdemon
      Banned
      • Jul 2003
      • 643

      #212
      Re: ***Official NCAA '09 Post Patch Impressions thread***

      Im getting mixed results as far as robo qb and pass rush. I would say overall robo qb was hardly if at all toned down. The pass rush i can generate a good one one game then vs the same team the next game I cannot get any pressure. I would have thought that the pass rush and robo qb would have been top priority for fix's considering thats what 99% of the forums was complaining about.

      If I owned ea and I read these forums I would have been pretty ticked off had I saw all these complaints about it from the people who buy my game. Then two patches later the top two problems are still in the game.

      none the less thank you adam for the fix's you did get us this year its alot more than anyone else has done for this community and for the game!
      Last edited by leetdemon; 08-21-2008, 08:10 AM.

      Comment

      • Cubit
        Rookie
        • Aug 2008
        • 109

        #213
        Re: ***Official NCAA '09 Post Patch Impressions thread***

        Ok, my initial impressions after testing on AA difficulty and dropping pass block to 0 and break block to 100:

        1. Kickoff coverage is improved, angles taken are better. I'm not sure if angles have been improved in general on D though. Someone might want to test this.

        2. With the sliders adjusted as such, pass rush is better but not ideal. I was playing as Illinois at Ohio State, and I could not sit back there forever but the change is not as drastic as one might hope.

        So, if EA wants to release a 3rd patch all the better. If not, then lets just sit back, adjust sliders, and enjoy the game. I'm tired of haters. It doesn't accomplish anything.

        Comment

        • stewaat

          #214
          Re: ***Official NCAA '09 Post Patch Impressions thread***

          Originally posted by leetdemon
          Im getting mixed results as far as robo qb and pass rush. I would say overall robo qb was hardly if at all toned down. The pass rush i can generate a good one one game then vs the same team the next game I cannot get any pressure. I would have thought that the pass rush and robo qb would have been top priority for fix's considering thats what 99% of the forums was complaining about.

          If I owned ea and I read these forums I would have been pretty ticked off had I saw all these complaints about it from the people who buy my game. Then two patches later the top two problems are still in the game.
          A) They never mentioned pass rush in the patch
          B) They don't care about the product, they care about numbers. EA sells too well.

          Comment

          • bad_philanthropy
            MVP
            • Jul 2005
            • 12167

            #215
            Re: ***Official NCAA '09 Post Patch Impressions thread***

            I've tested out some dominant d-line vs terrible o-line. So far it seems like bit of a slight improvement with the cpu pass block at 0 and hum break block at 100, I guess. Could just be my imagination though at this point, I will say that is seems to give playing defense a different feel than before, but that could also be an altered perspective since I have not played the game since Madden came out.

            The inherent flaw of the o-line being overpowered in this year's version to enable "wide open gameplay" is still apparent. I still saw USC's o-line getting put on the ground against Western Kentucky on a consistent basis. At the very least though, the game might be able to be tweaked to make it playable, regardless of dominant d-lines still getting pancaked over and over.

            Comment

            • Keyser Soze
              MVP
              • Aug 2002
              • 3172

              #216
              Re: ***Official NCAA '09 Post Patch Impressions thread***

              I am at work can't check this. I know that EA did NOT state that they were going to fix the keeping guys from leaving early glitch ONLINE but I wanted to make sure before I started a new online dynasty.

              Could someone verify that we still can NOT try to keep kinds from leaving early or XFERing unless you are the host of the dynasty?

              Thanks

              Comment

              • stewaat

                #217
                Re: ***Official NCAA '09 Post Patch Impressions thread***

                Originally posted by bad_philanthropy
                I've tested out some dominant d-line vs terrible o-line. So far it seems like bit of a slight improvement with the cpu pass block at 0 and hum break block at 100, I guess. Could just be my imagination though at this point, I will say that is seems to give playing defense a different feel than before, but that could also be an altered perspective since I have not played the game since Madden came out.

                The inherent flaw of the o-line being overpowered in this year's version to enable "wide open gameplay" is still apparent. I still saw USC's o-line getting put on the ground against Western Kentucky on a consistent basis. At the very least though, the game might be able to be tweaked to make it playable, regardless of dominant d-lines still getting pancaked over and over.
                In my game the CPU has no problem getting sacks on me. My OL likes to chop block constantly and they just jump over them. Pretty ghey.

                Robo QB is here to stay. Playaction = QB throwing off backfoot without looking downfield. It's pretty annoying.

                Comment

                • bluengold34_OS
                  Content Creator
                  • Nov 2004
                  • 7346

                  #218
                  Re: ***Official NCAA '09 Post Patch Impressions thread***

                  Ok Vince, here you go brother. These are end of the 3rd qtr stats on AA with two sliders down to 0

                  At half time on default Crane for BC was 12-18 101 yrds 1 td, 1 int, 1 fmbl

                  At the end of the 3rd qtr with the 2 sliders down to 0

                  Cran is now 17-29 for 125 yrds 1 td, 3 picks.

                  So since changing those two sliders, Crane has gone

                  5-11 with 2 picks 24 yrds
                  Twitch - bluengold34_os

                  Comment

                  • marktg30
                    Banned
                    • Dec 2005
                    • 3945

                    #219
                    Re: ***Official NCAA '09 Post Patch Impressions thread***

                    Final Score
                    UAB 24 - S. Carolina 14

                    Passing
                    UAB - 23/30 ---210 yards---1 TD and 1 INT
                    South Carolina 14/20 --- 281 yards -- 2 TDs and 3 INTs

                    Rushing
                    UAB - 21 for 58 yards and 2 TDs
                    South Carolina - 14 for 31 yards


                    (I took down the CPU Passing Acc to "0" at Halftime (when the CPU was 9/10 for 124 yards with 1 TD and notices a lot of lobbed balls and such, a couple were off target.)

                    I am thinking AA might be worth a try now

                    Comment

                    • bad_philanthropy
                      MVP
                      • Jul 2005
                      • 12167

                      #220
                      Re: ***Official NCAA '09 Post Patch Impressions thread***

                      Originally posted by stewaat
                      In my game the CPU has no problem getting sacks on me. My OL likes to chop block constantly and they just jump over them. Pretty ghey.

                      Robo QB is here to stay. Playaction = QB throwing off backfoot without looking downfield. It's pretty annoying.
                      Are you noticing the cpu defenders handling the cut blocks better than before the patch? It seems to me like defenders are able to brave those cut blocks without getting slowed down as much or completely taken out of the play like before.

                      Comment

                      • irishfan1993
                        Rookie
                        • Jun 2008
                        • 38

                        #221
                        Re: NCAA Football 09 Patch #2 Arrives Tonight

                        Any word from the guys at EA about the PS3 patch?

                        Comment

                        • Vince
                          Bow for Bau
                          • Aug 2002
                          • 26017

                          #222
                          Re: ***Official NCAA '09 Post Patch Impressions thread***

                          Originally posted by bluengold34
                          Ok Vince, here you go brother. These are end of the 3rd qtr stats on AA with two sliders down to 0

                          At half time on default Crane for BC was 12-18 101 yrds 1 td, 1 int, 1 fmbl

                          At the end of the 3rd qtr with the 2 sliders down to 0

                          Cran is now 17-29 for 125 yrds 1 td, 3 picks.

                          So since changing those two sliders, Crane has gone

                          5-11 with 2 picks 24 yrds
                          That's seems preety good.

                          Any sacks? Were you able to amount some kind of pressure?
                          @ me or dap me

                          http://twitter.com/52isthemike

                          Comment

                          • bluengold34_OS
                            Content Creator
                            • Nov 2004
                            • 7346

                            #223
                            Re: ***Official NCAA '09 Post Patch Impressions thread***

                            Originally posted by Vince
                            That's seems preety good.

                            Any sacks? Were you able to amount some kind of pressure?
                            I got 1 sack, that was totally a coverage sack. I have seen the CPU QB throw over the WR's head, at their feet behind them and too far in front. The only thing I am not a fan of at 0 ACC is that when he goes deep it's really lofty and not a lot of power.

                            As far as pressure goes, it is there a little bit, but I am not blitzing much either, and running a lot of three man fronts
                            Twitch - bluengold34_os

                            Comment

                            • marktg30
                              Banned
                              • Dec 2005
                              • 3945

                              #224
                              Re: ***Official NCAA '09 Post Patch Impressions thread***

                              Originally posted by bad_philanthropy
                              Are you noticing the cpu defenders handling the cut blocks better than before the patch? It seems to me like defenders are able to brave those cut blocks without getting slowed down as much or completely taken out of the play like before.
                              Yeah, definitley. I have noticed in the open field especially.

                              Comment

                              • stewaat

                                #225
                                Re: ***Official NCAA '09 Post Patch Impressions thread***

                                Originally posted by bad_philanthropy
                                Are you noticing the cpu defenders handling the cut blocks better than before the patch? It seems to me like defenders are able to brave those cut blocks without getting slowed down as much or completely taken out of the play like before.
                                The CPU pass rush is awesome. Add that to the fact I'm not the CPU and can't make reads in .25 seconds and it's tough.

                                I wish my guys were as good. This is on AA. I have two sacks, one legit and one on a screen. They have 3 or 4 on me.

                                Comment

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