NCAA 09 Patch #2 Available --- Impressions Here

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  • guitar4468
    Rookie
    • Jul 2008
    • 84

    #331
    Re: NCAA Football 09 Patch #2 Available, Impressions Here

    after about three games with the new patch i must say it feels like the defenses are a little better. instead of games mostly going in to the 30 range against good competition, they are going to 15 to 25 for the teams which imo is pretty realistic.

    The one thing i have noticed the most is that when you get down to the opponents 30 yard line, it becomes pretty hard to score. this means there are more longer drives that result in fgs. Also there are more punts which is good imo.

    So far i am happy.

    Edit: i am playing on heisman

    Edit2: i am getting more pressure now with the de than before.
    Last edited by guitar4468; 08-21-2008, 12:57 PM.

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #332
      Re: NCAA Football 09 Patch #2 Available, Impressions Here

      Originally posted by fishepa
      Thank god AA is happy. OS is now a better place.
      NCAA Forum though... Madden still has its own problems!
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      Comment

      • mudtiger
        MVP
        • Jul 2002
        • 3223

        #333
        Re: NCAA Football 09 Patch #2 Available, Impressions Here

        I gotta believe they juiced up the int slider finally. 0 int finally feels something closer to 0 int.

        AA, 11 min qtr

        CSU 17 - AF 31 (me)

        CSU - 10 - 07 - 00 - 00 -- 17
        AFA - 07 - 14 - 07 - 03 -- 31

        CSU
        off 398
        rush 35-140
        pass 25-46-258
        plays 81

        QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
        HB Johnson 20-117, 5.8avg, 1 TD, long 48
        HB Bell 9-18, 2.0avg
        WR Morton 7-97, long 27, 1 TD
        TE Sperry 6-72
        ROLB Brewer 9 TKL
        RE Hill 9 TKL
        MLB Horinek 9 TKL

        AF
        off 349
        rush 59-265
        pass 9-13-84
        plays 72

        QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
        HB Lumpkin 17-57, 3.3avg, 2 TD
        HB Stephens 17-125, 7.3avg, 1 TD, long 27
        FB Newell 12-50, 4.1avg
        TE Dekker 4-45
        MLB Reeves 13 TKL, 1 INT

        I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.

        Comment

        • ab2c4
          Pro
          • Jul 2004
          • 788

          #334
          Re: NCAA Football 09 Patch #2 Available, Impressions Here

          Reading through all these pages of posts it sounds to me like everything that was a problem before was either A) fixed or B) improved enouth that most of us can live with it. I can't wait to go home tonight and try it out for myself.

          Comment

          • rudyjuly2
            Cade Cunningham
            • Aug 2002
            • 14816

            #335
            Re: NCAA Football 09 Patch #2 Available, Impressions Here

            Originally posted by AuburnAlumni
            How do you know?

            You don't know what I have the CPU run game set at.

            FYI...My CPU Run block is at 100 and CPU RBA is at 60. So it evens out.
            If you have human break block at 100 I simply fail to see how the cpu rushing attack will ever be good. That's simply means the cpu can't have an advantage in run blocking (since 100 is the max for them).

            I've been adjusting the cpu sliders for every one of their possessions to make them run better. I have break block at only 20 and run block at 100 for them (80 point advantage for cpu) with RBA at 75 to get it to work well and I still wonder if its not enough. I think you will find this to be a problem down the road for you is all I'm saying.

            Comment

            • doctorhay53
              MVP
              • Aug 2005
              • 1360

              #336
              Re: NCAA Football 09 Patch #2 Available, Impressions Here

              Originally posted by mudtiger
              I gotta believe they juiced up the int slider finally. 0 int finally feels something closer to 0 int.

              AA, 11 min qtr

              CSU 17 - AF 31 (me)

              CSU - 10 - 07 - 00 - 00 -- 17
              AFA - 07 - 14 - 07 - 03 -- 31

              CSU
              off 398
              rush 35-140
              pass 25-46-258
              plays 81

              QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
              HB Johnson 20-117, 5.8avg, 1 TD, long 48
              HB Bell 9-18, 2.0avg
              WR Morton 7-97, long 27, 1 TD
              TE Sperry 6-72
              ROLB Brewer 9 TKL
              RE Hill 9 TKL
              MLB Horinek 9 TKL

              AF
              off 349
              rush 59-265
              pass 9-13-84
              plays 72

              QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
              HB Lumpkin 17-57, 3.3avg, 2 TD
              HB Stephens 17-125, 7.3avg, 1 TD, long 27
              FB Newell 12-50, 4.1avg
              TE Dekker 4-45
              MLB Reeves 13 TKL, 1 INT

              I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.
              Wow, 54% CPU comp %........beautiful, with only one pick.

              One question though; SHOULD you have beat them 31-17? Is it going to be too easy to beat the CPU without ROBO QB?
              Go Colts, Go Irish!!

              Comment

              • BuckeyesFan21
                Rookie
                • Aug 2008
                • 114

                #337
                Re: NCAA Football 09 Patch #2 Available, Impressions Here

                Originally posted by callmetaternuts
                ANy comment on punt returns?
                Still WAY to easy. The main reason I am lead to believe this is the fact that the coverage teams have bad, stupid pursuit angles and tend to mimic every move that the returner makes. As opposed to breaking down and trapping you and tackling you, the coverage teams just don't play smart. There is a probably a better way to explain it, but I guess it just comes down to the pursuit angles they take.

                The patch seems to have made the pass rush a bit better, which I was surprised, but still not to the realistic point and the QBs still throw way to perfect with stupid DB interaction.

                Comment

                • biged
                  Rookie
                  • Jul 2004
                  • 10

                  #338
                  Re: NCAA Football 09 Patch #2 Available, Impressions Here

                  can you play in more than five leagues now

                  Comment

                  • mudtiger
                    MVP
                    • Jul 2002
                    • 3223

                    #339
                    Re: NCAA Football 09 Patch #2 Available, Impressions Here

                    Originally posted by doctorhay53
                    Wow, 54% CPU comp %........beautiful, with only one pick.

                    One question though; SHOULD you have beat them 31-17? Is it going to be too easy to beat the CPU without ROBO QB?
                    Should I have beat them? Hard to say. AFA beat CSU 45-21 last year. AFA doesn't have as good a team as they did last year, but I'd say the game is even enough that it could go either way.

                    Comment

                    • SimBaller22
                      Rookie
                      • Jul 2008
                      • 192

                      #340
                      Re: NCAA Football 09 Patch #2 Available, Impressions Here

                      Why do people think that putting human break block at 100 is going to help the pass rush...

                      the human break block is more about the run game...by putting it at max you are killing the very little run game the cpu has

                      if you want to claim that it evens out because you put the cpu run block at 100 and rb ability at anything above default then you are back at square one

                      cpu pass block is the only slider that matters in terms of pass blocking for the cpu

                      you are killing another part of the game by thinking the other way around

                      qb accuracy is for the qb

                      pass blocking is for the protection of the qb and that slider alone affects both how the defense gets pressure and how the oline blocks..the break block is not going to improve the pass protection

                      that slider (break block) is to get rid of blockers in the run game...

                      the only way the cpu run game has any chance vs human is by putting cpu rb ability at 80 and run blocking at 100

                      then lowering the human break block to 0

                      if you want to get pressure on the cpu qb...then lower their pass block to zero and that is it..the awareness and knockdown slider only affects the db's reaction to the pass

                      Comment

                      • stoncold32
                        MVP
                        • Jul 2002
                        • 3588

                        #341
                        Re: NCAA Football 09 Patch #2 Available, Impressions Here

                        Originally posted by Keyser Soze
                        AA, how do you deal with the CPU horrible play calling on offense and defense. I realize there is nothing at all that we can do about the CPU constantly running QB option with a super slow guy but how do you handle all the CPU DB blitzing that leaves WRs all alone for TDs or massive gains? The CPU runs these constantly and virtually any pass (other then PA) works for huge gains?

                        This is my #1 issue with this game right now as I don't know how to not score against all these blitzes without limiting my offensive player to B+ (that way close to LB) speeds.
                        Honestly, I've began playing on Varsity(although after I get the patch I might bump it up), but there isn't much QB option running on varsity. There was a little, but it wasnt near as bad a AA.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #342
                          Re: NCAA Football 09 Patch #2 Available, Impressions Here

                          Originally posted by BuckeyesFan21
                          Still WAY to easy. The main reason I am lead to believe this is the fact that the coverage teams have bad, stupid pursuit angles and tend to mimic every move that the returner makes. As opposed to breaking down and trapping you and tackling you, the coverage teams just don't play smart. There is a probably a better way to explain it, but I guess it just comes down to the pursuit angles they take.

                          The patch seems to have made the pass rush a bit better, which I was surprised, but still not to the realistic point and the QBs still throw way to perfect with stupid DB interaction.
                          I've yet to see it post-patch, but if it is similar to Madden then the way coverage is handled still doesn't match up to the older games.

                          You can tell the players are programmed to stay in their lanes and break on the returner at a certain point. In all next-gen games, they break in way too late. In current gen, they were programmed to break as soon as the receiver catches the ball.

                          This little difference allows the returner to get upfield more than he should.
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                          • nxt
                            H**sm*n
                            • Jun 2003
                            • 1895

                            #343
                            Re: NCAA Football 09 Patch #2 Available, Impressions Here

                            Originally posted by mudtiger
                            I gotta believe they juiced up the int slider finally. 0 int finally feels something closer to 0 int.

                            AA, 11 min qtr

                            CSU 17 - AF 31 (me)

                            CSU - 10 - 07 - 00 - 00 -- 17
                            AFA - 07 - 14 - 07 - 03 -- 31

                            CSU
                            off 398
                            rush 35-140
                            pass 25-46-258
                            plays 81

                            QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
                            HB Johnson 20-117, 5.8avg, 1 TD, long 48
                            HB Bell 9-18, 2.0avg
                            WR Morton 7-97, long 27, 1 TD
                            TE Sperry 6-72
                            ROLB Brewer 9 TKL
                            RE Hill 9 TKL
                            MLB Horinek 9 TKL

                            AF
                            off 349
                            rush 59-265
                            pass 9-13-84
                            plays 72

                            QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
                            HB Lumpkin 17-57, 3.3avg, 2 TD
                            HB Stephens 17-125, 7.3avg, 1 TD, long 27
                            FB Newell 12-50, 4.1avg
                            TE Dekker 4-45
                            MLB Reeves 13 TKL, 1 INT

                            I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.
                            Did you change any of your sliders or are you still playing on AA default except TKL 15/15, INT 0/0, and WRC 0/0?

                            Comment

                            • mudtiger
                              MVP
                              • Jul 2002
                              • 3223

                              #344
                              Re: NCAA Football 09 Patch #2 Available, Impressions Here

                              Originally posted by nxt
                              Did you change any of your sliders or are you still playing on AA default except TKL 15/15, INT 0/0, and WRC 0/0?
                              What you listed plus knockdown at 100. Just trying to get a feel for gameplay with few changes.

                              Comment

                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20302

                                #345
                                Re: NCAA Football 09 Patch #2 Available, Impressions Here

                                The main thing I'm looking to get is the game to give me a challenge when it should. If I'm going against a great run team I should have to focus on that to succeed. I love going into a game that I know will be a struggle and it turns out that way. If you consistantly win even vs top teams it takes a LOT away from the "upset" games and the general fun of the game. At least for me it does.
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