The Madden NFL 09 patch #2 has been released. Please post your impressions here.
Recommended Videos
Collapse
Madden 09 Patch #2 Released, Impressions Here
Collapse
X
-
Tags: None
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
I got the patch for 360
what i am wondering is - can we now edit players equipment without the shoulder pad glitch, etc.
is there a list of exactly what this patch does?
i loaded my chise and the QB was taking its sweet time prior to snap which is GREAT
The CPU sideline AI is improved - i couldnt believe my eyes when the CPU caught a pass near the sideline and actually turned upfield to pick up an extgra 7 or 8 yds....thank god
I have a feeling there will need to be some updated adjustments to the different slider sets out thereComment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
I got the patch for 360
what i am wondering is - can we now edit players equipment without the shoulder pad glitch, etc.
is there a list of exactly what this patch does?
i loaded my chise and the QB was taking its sweet time prior to snap which is GREAT
The CPU sideline AI is improved - i couldnt believe my eyes when the CPU caught a pass near the sideline and actually turned upfield to pick up an extgra 7 or 8 yds....thank god
I have a feeling there will need to be some updated adjustments to the different slider sets out there. anyway, the shoulder pad glitch wasn't addressed in the patch. The list can be found in the first post of the thread "2 weeks into Madden and official patch news" or something similar to that. Should be easy to find.
Comment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
I was just prompted to d/l and I'm in GA. Will try and get an impression up soon. Anybody got a list of what's fixed?Comment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
Details on items that have been fixed with the second patch for Madden 09 are the topic of a brand new blog posted by producer Ian Cummings on the Madden 09 website. Included are the disconnects that have been plaguing online, franchise progression, fixed exploits including the WR Direct Snap and Deep Ball glitches, fieldComment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
This is BS I still havent goten it and its 6:45SLIDERS SUCKComment
-
Comment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
i have the PS3 CE Version of madden 09 and patch # 2 file size is 29 MB
But the good news for PS3 Owners who have the CE Is madden 93 is now playable and u can now exit back to madden 09 without the system locking or freezing up so this is fixed thank u EAChiefsFan4Life once a ChiefsFan Always a Chiefs Fan! & A pround member of Chiefs Kingdom & the #1 Fan in the world of the 4x Super Bowl Champions Kansas City Chiefs!
Kansas #1 Kansas City Chiefs Fan!
Kansas #1 Kansas Basketball Fan! Rock Chalk!Comment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
Patch #2 details
1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ‘93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed."on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
LOVE the snap delay - it's been a long time since I didn't feel rushed in a Madden game. May have to up the minutes for realistic play totals now....Comment
-
Re: **Official Madden 09 (Post Patch 2) Impressions Thread**
It might be my eyes playing tricks with me at this hour and it could be related to the field degradation, but overall the lighting seems to look better. The game looks less "blue."Comment
Comment