Im talking about at the users control. That is not whats in this game.. not just some animation but when you want to do it you should be able to do it.
NBA 2K9 Demo Available, Post Impressions Here
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Re: NBA 2K9 Demo Available, Post Impressions Here (PS3 Only For Now)
Wow, it sucks to be European. No demo available today on PSN (but yay, a Bioshock demo) so that probably means we're gonna get it next Thursday. But with the game coming out here next Friday, then really what's the point?
Just my tuppence worth...Comment
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Re: NBA 2K9 Demo Available, Post Impressions Here (PS3 Only For Now)
I guess I don't totally understand, I wanted to do what Fish did usually, except for a few cheesy lane strips on PFs.
Just saw another great deadball "reaction" moment, KG puts up a bad layup, gets the OReb., goes for seconds and Bynum swats it at some cameramen, then starts shaking his head in KG's face and it cuts to a close up where Bynum looks away and his mouth looks like it goes "that's right". I LOL'd Bynum getting at KG like that.Comment
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Re: NBA 2K9 Demo Available, Post Impressions Here (PS3 Only For Now)
Didn't they have that in the old 2k games? If you saw a really stupid long pass you could run and lunge your way towards it, almost like a free safety.Comment
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Re: NBA 2K9 Demo Available, Post Impressions Here (PS3 Only For Now)
Doesnt come out for the 360 until 2am pst - 5am estComment
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Re: NBA 2K9 Demo Available, Post Impressions Here (PS3 Only For Now)
As a lot of you have already mentioned, contact and post-play animations are sick!
As Kobe I drove to the lane from the top of the key, blowing past Allen. Then as I go for the lay-up, Allen hits me from behind (looked like his arm hit the back of Kobe's head). Kobe lands and sorta bends over, while Allen immediately goes over to Kobe checking if he's alright. Kobe shrugs it off and walks away.
Don't know if this was in 2k8, but it was pretty cool anyway.Comment
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Re: NBA 2K9 Demo Available, Post Impressions Here
Ive played all 3 demos (NBA09, Live09 and 2k9). And after playing all three I can honestly say 2k is the smoothest playing of the bunch. The player's react much more to their real life counter parts. I've actually lost a couple quarters because of attention to details. The isomotion has slightly changed. Will take a min to get used to. I can really see the difference in a quality player and a role player. That said Kobe is really the truth. 2k to 2k8 I've owned them all. 2k9 is a must have if the demo is anything to go off of."Ballin is my life"Comment
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Re: NBA 2K9 Demo Available, Post Impressions Here
Here are my impressions after a combined 2.5-3 hours of play (PS3):
First up, the graphics - I was quite surprised to see how bland it looked. The textures of the crowd, ref, and players (skin) are great, but the court logos and the jerseys seemed kinda blurred. All in all, very underwhelming. But hey, I'm playing on a flat-screen component cable standard 480i resolution, so I guess I don't have the right to complain, lol! I increased the contrast settings of my tv, played around with color and brightness, lowered the sharpness, and pretty much got a nice looking game. I do love the player close-ups, especially KG! Looks so real!
Presentation is severely lacking in the demo, but we've all seen the numerous vids on this site, and pretty much agree that 2k gets an A+ on that.
Alright, moving on to offense - It took me awhile to get used to the isomotion controls, but when I did it felt good. Not great, but good. I'll be honest, I still prefer Live's freestyle/quickstrike control scheme, but isomotion does it's job pretty well too. I love driving strong to the basket by simply holding the turbo button, nudging your defender along the way, and blowing by him. I also love that holding down the turbo button has a risk/reward/lucky factor, in that sometimes you get called for a charge, sometimes you blow by your man with the nudging animation, and sometimes you draw a blocking foul.
I love the post game as well, with the plethora of moves that you can do. The shots under and around the basket are pretty nice too, very realistic looking - simple off-the-board lay-ins, and soft lay-ins right into the rim, with some small fading shots thrown in for good measure.
Adaptive AI is good, as your teammates do get open, set screens, cut to the basket and such. Sometimes though, it's pretty easy to score that way. Just watch your teammates, and when there is a cutter going to the basket pass him the ball, easy score. Bumping up the difficulty and adjusting sliders could hopefully remedy this.
I was disappointed that I couldn't play calls in the demo. While the Adaptive AI is good, I'm more of a "let me call my own plays" guy. I want to know the exact sets that I will run, where each of my players are during each phase of the play, etc. I'll have to wait until the final version for that.
I think 2k needs to add more passing animations. I liked Live's passing animations more.
I do love 2k's free throw routines, you can tell they really put a lot of effort in those. I'm a huge Laker fan, and I'm glad to see they got Kobe, Gasol, and Odom's free throw routine perfectly (Kobe wiping his palms on his chest and leaving his hand in the air, Gasol with the low dribbles, and Odom with the step back of the right foot before he shoots..wow). Btw, Kobe is GOD in this game!
Mid-air collisions, bodies falling to the floor, and post-play animations are sick! 'Nuff said.
Alright, moving on to defense - Again, this is where I prefer Live's Lockdown-D more. It just feels like a chore holding the L2 button and clicking on the right stick up down left right, when in reality you just have to move your feet closer/farther away from the ones you're defending, and shading his left/right (in short, everything should be controlled by the left stick, like in Live). When I play my man tight sometimes I get the 'bodied up' animation, sometimes I don't. The shading, I don't even know if it really works. Hopefully there's a slider to increase contact animations to really cut-off those slashing guards. I read somewhere in this thread that shading works well when defending the post. I'll experiment more on the lock-on/lockdown feature later.
That being said, I also believe that I need more practice time (and perhaps a tutorial) to really measure how good this system is. Because I believe that the concept is good, it's just lacking in the execution. Or perhaps I'm just clueless at how to use it, lol.
Which leads me to this question: is there a difference between using lock-on/lockdown to defend (holding L2), and just physically being in the spot without holding L2? What I mean is, if I choose to play my man tight and shade his right side using lock-on (holding L2), is there a difference between that and me just moving my man closer and to the right of my defender with the left stick, without holding L2? Lol, sorry if it's confusing.
I love the blocks in this game! Blocking jumpshots, blocking post-up moves, blocking dunks, and especially blocking lay-up attempts are so freaking fun and well-implemented, while still being very realistic.
Can't really comment yet on the steals, as I suck with stealing, lol.
Other things to note - crowd is fantastic, but the sound is sub-par, especially compared to Live's demo.
I guess I'll stop here. All in all, I like the demo. I'm not blown away by it, but I am enjoying it. Take my impressions with a grain of salt, because first of all, they are just my opinions. Second, it's based on a demo that I believe is quickly put together and perhaps older build, with bugs and missing features (some say that the isomotion is limited in this demo). Also, I didn't really play 2k8 extensively, as I just bought my PS3 last month.
Last edited by 23bluesman; 10-03-2008, 03:46 AM.Comment

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