i've always wondered why companies simply don't use the demo feedbacks to work on patches for these games. consumers aren't spending hard earned money on demos of a game. i think it's bad business for the consumer to spend $60 on a game and then the company tells you "we are going to release our college football game but it's going to be broken for about 2 months." if you don't have access to down load patches and things you are really screwed out of that $60 dollars.
patches imo have become away for these companies to rush their products out the door less than 100% complete and then they throw us a bone 2-3 months later and say here's the real game we wanted to sale but we didn't have time initially to give you the best product possible for your money.
why not simply just push the release date of these games back per say 1 week before the start of a season. use the demo as a heavy hitter to gather feedback and things that need fixing. why on earth sale us games that you know right off the bat didn't have enough time in developement to warrant our $60 dollars.
then again you have consumers who are willing to ignore these things because it's doesn't effect them in the same manner it may effect others. they rip into the guy who feels he was letdown on a product if it doesn't have everything it was marketed to have from day one.