NHL 09 Patch Released (360/PS3) -- Impressions here please

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  • bad_philanthropy
    MVP
    • Jul 2005
    • 12167

    #16
    Re: It's here! 360 patch released

    Originally posted by mercalnd
    I had a few good games on default Superstar back when I got the patch (PS3) and was a little worried that it might get too easy but that went away after 5 games or so when the CPU came back to its old ways, cheap goals and all (although there are fewer cheap goals than there used to be). My guess is you are just currently in a good streak.
    I think that's actually good news. I had only played three games and the cpu score 1-0-2 against me, so it's not really enough to be indicative of anything, but the cpu did seem less threatening.

    Comment

    • Franchizz
      Rookie
      • Mar 2007
      • 146

      #17
      Re: It's here! 360 patch released

      Originally posted by Papa Burgundy
      Anyone else not really notice a difference after playing a game? I only had 2 power plays playing on 8 minute periods with Mudtiger's all star sliders. Goalies still seem to be flopping around a lot. Also I was able to throw huge hits still with guys like Toews and Kane. Almost makes me think I didn't install it properly or something.
      Not in my case, as my post stated Pittsburgh had five penalties without having the penalty slider at max as it was default all star. My assumption is Mudtiger's sliders are no longer compatible due to the update. You ought to try a game with default sliders and see how that turns out. I may play with the sliders somewhat myself given the large amount of hits and the computer's sudden lack of offense.

      There is one disappointment I have with this update. The visual settings for Action were not corrected. You still are forced to play as if set to "Always Up" regardless of whether or not you have altered that.

      Comment

      • Steven547
        MVP
        • May 2004
        • 3797

        #18
        Re: It's here! 360 patch released

        I hope the goalies still aren't flopping. I change all of them to hybrid (if they were butterfly) and they still go down too fast. If this is the case, every goalie will probably be changed to Stand Up to try and eliminate this.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2319

          #19
          Re: It's here! 360 patch released

          The cpu is DEFINITELY more offensively challenged after the patch. i played on all star pre-patch and got a really good challenge. After the patch, on all-star the cpu is quite better at the puck posession game but their scoring is significantly lower.

          I did try one game on SS post patch and the kamikaze cpu hitting was gone and it was easier to set up as the user and play realistic hockey.

          The jury is still out on this patch. While the Penalties problem are long gone, the lack of cpu scoring on ALL STAR is a big deal. HOPEFULLY, SS level fixes all that


          Another consequence of the patch is the high dumps and this causes way too many delay of game penalties on the cpu while they're on the PK. I've played now 7 games, ( 6 on all star)...and they've been called 5 times total in those 7 games on a delay of game. So basically , I've had a 5 on 3 in 5 of the 7 games I played. That is pretty bad.

          They really should have kept the old dump trajectory, I didn't see any problem with it.

          I hope you guys keep an eye on the delay of game penalty, could be a game crippler.

          Comment

          • Qb
            All Star
            • Mar 2003
            • 8797

            #20
            Re: It's here! 360 patch released

            Originally posted by mudtiger
            Yes, that's fixed. You can put out line 1 on offense and line 2 or 3 on defense during play stoppages.
            Awesome, this alone will make single-player and online versus infinitely more fun for me. Now I just need to re-hash some sliders, although I was never really happy with anything I had before the patch...

            Comment

            • celtic78
              Banned
              • May 2004
              • 439

              #21
              Re: It's here! 360 patch released

              Originally posted by phillyfan23
              The cpu is DEFINITELY more offensively challenged after the patch. i played on all star pre-patch and got a really good challenge. After the patch, on all-star the cpu is quite better at the puck posession game but their scoring is significantly lower.

              I did try one game on SS post patch and the kamikaze cpu hitting was gone and it was easier to set up as the user and play realistic hockey.

              The jury is still out on this patch. While the Penalties problem are long gone, the lack of cpu scoring on ALL STAR is a big deal. HOPEFULLY, SS level fixes all that


              Another consequence of the patch is the high dumps and this causes way too many delay of game penalties on the cpu while they're on the PK. I've played now 7 games, ( 6 on all star)...and they've been called 5 times total in those 7 games on a delay of game. So basically , I've had a 5 on 3 in 5 of the 7 games I played. That is pretty bad.

              They really should have kept the old dump trajectory, I didn't see any problem with it.

              I hope you guys keep an eye on the delay of game penalty, could be a game crippler.
              i played 4 games today post patch and didnt see one delay of game penalty in the 4 games. are u on 360?

              Comment

              • Stroehms
                MVP
                • Jan 2008
                • 2640

                #22
                Re: It's here! 360 patch released

                Originally posted by Qb
                Great news, indeed. I was out of town for a few days to see Metallica in Columbus and was hoping to see this when I finally got around to checking in at OS. Can anyone confirm if the line changes were fixed (ie, separate off/def lines during stoppages)???
                That's BA. I'm seeing them monday in St. Louis Go 'Tallica!

                Comment

                • Matt Diesel
                  MVP
                  • Mar 2003
                  • 1637

                  #23
                  Re: It's here! 360 patch released

                  Originally posted by bukktown
                  Can anyone comment about how well it plays online now. Is it more of a dump and chase game now with the improved flip dump?
                  Anyone comment? I am at work so I cant test it myself.
                  Return of the Mack

                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2319

                    #24
                    Re: It's here! 360 patch released

                    Originally posted by celtic78
                    i played 4 games today post patch and didnt see one delay of game penalty in the 4 games. are u on 360?
                    the games i played were on the ps3........i will DL the 360 patch pretty soon. Anyways, keep an eye out for that. hopefully the 360 version is unaffected.

                    Comment

                    • mudtiger
                      MVP
                      • Jul 2002
                      • 3223

                      #25
                      Re: It's here! 360 patch released

                      I haven't seen a rise in delay of game calls either. What I have seen is the cpu taking a large number of penalties while my team does not. Only 3 games played, but I'm seeing 4.5 pp's per game for my team while the cpu has gotten a little over 1 per game on average.

                      Comment

                      • bad_philanthropy
                        MVP
                        • Jul 2005
                        • 12167

                        #26
                        Re: It's here! 360 patch released

                        I checked out the shooting accuracy drill and the default shot power generates lower powered shots than before the patch. I turned it up a notch and the cpu seems like it plays more of a threatening offensive game on SS again.

                        Comment

                        • Qb
                          All Star
                          • Mar 2003
                          • 8797

                          #27
                          Re: It's here! 360 patch released

                          Originally posted by bad_philanthropy
                          I checked out the shooting accuracy drill and the default shot power generates lower powered shots than before the patch. I turned it up a notch and the cpu seems like it plays more of a threatening offensive game on SS again.
                          It would make sense if Littman & Co tuned shot power as well as shot accuracy in attempt to curb money goals in the EASHL. I don't think it was mentioned in the list, but it would be a logical step. Do the shots seems any slower at default during play or did you only notice it by the radar gun?

                          Comment

                          • bad_philanthropy
                            MVP
                            • Jul 2005
                            • 12167

                            #28
                            Re: It's here! 360 patch released

                            Originally posted by Qb
                            It would make sense if Littman & Co tuned shot power as well as shot accuracy in attempt to curb money goals in the EASHL. I don't think it was mentioned in the list, but it would be a logical step. Do the shots seems any slower at default during play or did you only notice it by the radar gun?
                            It's hard to say, I think the bigger discrepancy during play is in the wrist shots. They don't seem to rifle off the stick like they used on any shot power. I think this combined with some tightening up of the goalie logic is what they did to eliminate money goals.

                            To get a really good wrister off you have to shoot it from a good platform by having your body balanced and being in a good place on the ice. The cpu seems to have a problem doing this, It appears they lack the logic to set their body up for the shot and end up firing a lot of floaty wristers into goalies.

                            The odd thing is that the slapshots actually seemed to have a bit more pace on them by default in spite of what the radar gun said. When I bumped the shot power up there didn't seem to be a noticeable difference visually on the slappers but the wrist shots seemed a little bit more alive.
                            Last edited by bad_philanthropy; 11-11-2008, 04:03 PM.

                            Comment

                            • mudtiger
                              MVP
                              • Jul 2002
                              • 3223

                              #29
                              Re: It's here! 360 patch released

                              Originally posted by bad_philanthropy
                              It's hard to say, I think the bigger discrepancy during play is in the wrist shots. They don't seem to rifle off the stick like they used on any shot power. I think this combined with some tightening up of the goalie logic is what they did to eliminate money goals.

                              To get a really good wrister off you have to shoot it from a good platform by having your body balanced and being in a good place on the ice. The cpu seems to have a problem doing this, It appears they lack the logic to set their body up for the shot and end up firing a lot of floaty wristers into goalies.

                              The odd thing is that the slapshots actually seemed to have a bit more pace on them by default in spite of what the radar gun said. When I bumped the shot power up there didn't seem to be a noticeable difference visually on the slappers but the wrist shots seemed a little bit more alive.
                              I'd agree with that. The human player that already is in the habit of taking good shots will have no trouble scoring (or at least it shouldn't be too much harder post patch). The cpu was not in the habit of doing this. A lot of the cpu goals were generated out of thin air pre-patch. Some of those magic cpu goals have been cut back and the cpu cannot adjust to that.

                              Seems like to me good shots go in just as much now as they did pre patch, but poor shots now are less likely to go in. A lot of the cpu goals were scored off of poor shots pre patch so I'm thinking the difficulty in this game has gone down quite a bit with this patch. Only played 5 games now, but that's my early impression.

                              Comment

                              • BIG CAROLINA
                                MVP
                                • Aug 2007
                                • 1762

                                #30
                                Re: It's here! 360 patch released

                                Originally posted by mudtiger
                                I haven't seen a rise in delay of game calls either. What I have seen is the cpu taking a large number of penalties while my team does not. Only 3 games played, but I'm seeing 4.5 pp's per game for my team while the cpu has gotten a little over 1 per game on average.
                                I have played 3 games post patch using your sliders and in my last game each team had 6 PP's on 10 minute periods on AS. I feel like this is a brand new game post patch.
                                GT: BIG CAROLINA23

                                PSN: BIG_CAROLINA


                                "Life is too short for a man to hold bitterness in his heart."
                                Marshall W. "Major" Taylor

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