Major League Baseball 2K9 Tim Lincecum Interview

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  • SoxFan01605
    All Star
    • Jan 2008
    • 7982

    #16
    Re: ESPN: Lincecum interview/new pitching info

    Originally posted by Trevytrev11
    My complaint is that then it's only about timing and once you get that down, pitching becomes automatic. The one benefit of the new system is that it requires timing and movement.

    Away to make the meter system more difficult is to have the speed of the meter move at different speeds. A great pitcher would have a much more constant speed and a guy who typically struggles would have a different meter speed on almost every pitch making it hard to get into a rythem.
    The Show does this, based on both the wind-up itself (longer wind-ups have slower meters) and situation based on pitcher (runners in scoring position leads to faster meter). It's a decent idea in theory, but you can get the timing down for anything once you play a game enough. I thought the R Stick pitching was a good concept, just in need of tuning. I would like to see it based on pitch rating and just be variable as well

    One thing I love about The Show's pitching is how your individual pitch confidence comes into play. with Beckett, for example, there are days when I was killing guys with my curve and used it to set up my fastball. Other games, I couldn't get it working and had to use my fastball more. It's these subtle things that help a mechanic along.

    Meter pitching is becoming archaic for many people, yet The Show manages to make it work with these types of nuances. Imagine what could be done with the R Stick function if your were to add these details.

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    • bulls23
      Banned
      • Jan 2007
      • 1740

      #17
      Re: ESPN: Lincecum interview/new pitching info

      Before I got 2K8 I thought I would hate the pitching controls and never thought I would use them. Now after learning to use them, I can't imagine going back. It was one of the best innovations in not only baseball game history but video game history. I hope they leave it in as an option. I agree the "meatball" concept needs to be removed.

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      • dodgerblue
        MVP
        • Feb 2003
        • 1239

        #18
        Re: Major League Baseball 2K9 Tim Lincecum Interview

        I liked the fact that different pitches required different motions to execute the pitch unlike the show. But, like everyone else has said, the meatballs have to go and it was still too easy to throw strikes. I also like the feature where during a critical point in the game the directional point would shake. Sounds like they are giving up and starting over when they should offer both!
        Pitchers and Catchers Report; Life Worth Living Again

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        • sask3m
          Banned
          • Sep 2002
          • 2352

          #19
          Re: Major League Baseball 2K9 Tim Lincecum Interview

          figure out some system that gets rid of all the damn meters, i hate seeing that crap all over the screen.

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          • SoxFan01605
            All Star
            • Jan 2008
            • 7982

            #20
            Re: Major League Baseball 2K9 Tim Lincecum Interview

            Originally posted by sask3m
            figure out some system that gets rid of all the damn meters, i hate seeing that crap all over the screen.
            I love the pitching in the Show as you still can be slightly off with a perfect meter hit. My only issue with it is the presence of the meter itself as it eventually becomes much to easy to time. I think with the visuals being as capable as they are now, it may be viable (at least as an option) to use a meter like The Show's system, just without the meter.

            What I mean is you could time the button presses/releases as you do with the meter, but with the meter off, the visual cues in the actual windup and delivery would be you reference points. I think it would add challenge (particularly with a good variety of signature motions) and solve the problem of too many indications on screen.

            You could even map something similar using the stick. It would then function much like Tiger Woods swing (as some people have been mentioning and wanting lately) and offer the analog control some want. I would think it would be easy enough to implement, as all options function essentially the same. The only difference is buttons vs Stick and meter on or off. Then the analog vs button discussion can be dropped and the actual system itself (meaning the overall tuning, ratings influence, and other influences) can be tweaked and perfected each year. Win-win-win, IMO.

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            • Moegames
              MVP
              • Jul 2002
              • 2396

              #21
              Re: Major League Baseball 2K9 Tim Lincecum Interview

              Im REAL F'n stoked VC is behind this 2k9 game
              ..You win some, you lose some

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