I agree. New controls for the sake of being "new" is not the answer. 2K's a good example of this. It seems like every year they change the controls and forget to tune the gameplay they're controlling. People go on and on about the "innovation" of R Stick pitching, but it's just plain broken. What's the point if I can get better results with a meter, or even "classic" pitching? It's more an indictment of the results (meatballs? really?) than the mechanic, but that's the point. Why change the mechanic if you're not impoving the results?
As for the swing stick, I just don't get it. I don't like it because it's timing only and, more importantly, it doesn't allow for enough hit variety as currently constituted. I don't feel any more like a "real" hitter by swinging a teeny stick back and forth...but that's me.
I actually get why there's a call for "new" fielding controls, because many find the fielding to be a weak point. I think it's more a transitional animation thing than a control thing though.
These functions are all pretty popular though, it seems. If SCEA could incorporate them for those who feel they need them (without infringing on what's already good and fuctional) then I'm all for it.