Testing the Water with All-Pro Football 2K8

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Testing the Water with All-Pro Football 2K8

    When it comes to developing games -- like many other long-term projects -- there are set timetables and budgets to work with. Companies typically will analyze projects beforehand and attempt to determine the rates of return on their investments when dealing with multimillion-dollar software creations.

    Looking at Take-Two Interactive's All-Pro Football 2K8 title from this capital, budgeting and investing point of view, we can begin to understand the company’s thinking from a business standpoint. After a three-year break, 2K football came out of retirement without an NFL license and decided to go head to head with the football giant and phenomenon known as Madden NFL Football.

    Read More - Testing the Water with All-Pro Football 2K8
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • orthostud23
    Pro
    • Apr 2007
    • 570

    #2
    I think this game didnt get very popular for 3 reasons:

    1) No franchise mode. Yes alot of folks play online but there are also alot who like to build and watch a franchise grow to get to that top spot.

    2) Lack of customization. it would have been GREAT to be able to completely name EVERY player on your team even if they had generic attributes,
    STEAM PROFILE: STEAM_0:1:39676753

    Comment

    • orthostud23
      Pro
      • Apr 2007
      • 570

      #3
      sorry only 2 reason
      STEAM PROFILE: STEAM_0:1:39676753

      Comment

      • Mos1ted
        MVP
        • Sep 2002
        • 2267

        #4
        This franchise/series has a lot of potential in my opinion. I don't think the EA-NFL agreement is going to end anytime soon (meaning the next 5 or so years), but there is still a market of opportunity for 2K.

        The concept for All Pro Football was okay. I think what hurt the game concept wise is while some memorable legends were included, a lot of noticeable legends were missing. Now granted, it takes a lot of time and effort (and money) to approach past athletes individually and get their permission to use their likeness in the game.

        I think what brought people to the game (those who bought it) was the 2K engine rather than the concept. If 2K would go with a generic branded game I think it would be more successful. I'm not sure how Midway is doing sales wise with their Blitz: The League series, but think about how much creative freedom they have with that title. And with 2K's reputation for great TV - like presentation, think of what they can do if they went with a concept like Midway did.

        About a year ago, I suggested they go with the high school football route. Considering how huge high school football is in some pockets of America, it at least deserves a look. I'm not sure how a high school football game will translate into sales, but that's what marketing and research is for. Get out there and talk to your target market. Ask them what they look for in a football game and what will drive them to a particular football game (licenses aside of course).
        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

        Comment

        • spit_bubble
          MVP
          • Nov 2004
          • 3292

          #5
          Re: Testing the Water with All-Pro Football 2K8

          1. They wasted money on paying legends. They could've just paid one for the cover and likely had the same amount of sales, or close to it.

          2. They missed an opportunity by not releasing the first APF on the PS2. The PS2 had (has?) a huge user base. Releasing an APF with full customization and one legend for the cover on the PS2 a year earlier than APF 2K8 came out would've sold a lot more, cost a lot less, helped establish the franchise, and keep 2K Football in people's minds.

          Imagine a fully customizable, Barry Sanders APF 2K7 for the PS2, that people would very likely still be playing today... All the while waiting for the next gen version, which could've come out Fall 2009 or 2010, and released to a larger base than what 2K8 had.

          Okay yeah, they probably still would've lost money, but not as much.
          All ties severed...

          Comment

          • burnshroom
            Rookie
            • Oct 2005
            • 38

            #6
            Ummm I think what is going on with EA now and the lawsuit regarding retired players played a part in this as well.

            It was intimated that there could be DLC featuring more retired players in the game down the line, but I think when (I don't recall specifics right now) the one guy had an under the table deal to take less money for their likenesses and names it became a moot point for 2K to continue down this road.

            It was not as profitable for them to put out the same game with simply more features and the same players and expect to continue to make a profit. It would be a patch for 2k8 priced at whatever price point they put out.

            Just my 2 cents here.

            Comment

            • Mos1ted
              MVP
              • Sep 2002
              • 2267

              #7
              Re: Testing the Water with All-Pro Football 2K8

              Originally posted by koshi
              1. They wasted money on paying legends. They could've just paid one for the cover and likely had the same amount of sales, or close to it.

              2. They missed an opportunity by not releasing the first APF on the PS2. The PS2 had (has?) a huge user base. Releasing an APF with full customization and one legend for the cover on the PS2 a year earlier than APF 2K8 came out would've sold a lot more, cost a lot less, helped establish the franchise, and keep 2K Football in people's minds.

              Imagine a fully customizable, Barry Sanders APF 2K7 for the PS2, that people would very likely still be playing today... All the while waiting for the next gen version, which could've come out Fall 2009 or 2010, and released to a larger base than what 2K8 had.

              Okay yeah, they probably still would've lost money, but not as much.
              Going with what he said, I remember playing games growing up such as Joe Montana Football, David Robinson's Supreme Court, Charles Barkley's Shut Up and Jam. Unlicensed games that featured the likeness of whatever player endorsed the game, then fictional players making up the rest.
              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

              Comment

              • bkfount
                All Star
                • Oct 2004
                • 8467

                #8
                2k didn't know what they wanted to do with this game.

                2k has had a group of rabid supporters that were salivating to buy another 2k football game. The pool of suggestions from these fans had to be Olympic in size. 2k even had some brand value in the genre because of what they had done previously in football and other sports. This game could have been epic.

                Instead, they squandered all that by cobbling together a bare bones football game that tip toed around the NFL's exclusive deal with EA. The legends were tacked on to lazily wrap an identity on the game. This was all done much too quickly for a franchise that had no reason to rush onto shelves. Giving it a licensed sport game development cycle with a licensed sport game title of All Pro Football 2k8 was utterly stupid.

                Comment

                • Triggerfish
                  Pro
                  • Apr 2003
                  • 878

                  #9
                  Re: Testing the Water with All-Pro Football 2K8

                  I really wish the 2K developers would get sold to Sony..screw Take two...yes in all prob if Sony had it it would come out on only PS3 but at least you would see it more often. Why does it have to go head to head with Maddden? They are not going to win that war. I would be curious to see how Blitz does. What is keeping them at Take Two is bball and hockey..unfortunatly take two would never drop them for that reason. Bball and hockey being so good is screwing the football game. argh..frustrated!

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #10
                    Originally posted by Mos1ted
                    Going with what he said, I remember playing games growing up such as Joe Montana Football, David Robinson's Supreme Court, Charles Barkley's Shut Up and Jam. Unlicensed games that featured the likeness of whatever player endorsed the game, then fictional players making up the rest.
                    Exactly, I'm sure that was a load of cash that was thrown away for the legends when the legends weren't needed at all. The 2k game engine and ESPECIALLY their presentation is 2ks bread and butter. Utilizing said engine and presentation combined with a base fictional league along with an in depth franchise and full customization to create your own teams and players if you felt inclined to do so would have made huge profit for 2k.

                    I recall playing T.V Sports football back in the day, and that was one great football game for its time. They used the names of cities and made the teams the same color as the corresponding NFL team. So, you knew you were playing with the Cleveland Browns, but the team name was just "Cleveland" , but with Cleveland Browns uniform colors. They even had sponsors and pregame shows. Now that I think about it, the game kind of reminds me of an old school NFL 2k.

                    Comment

                    • Mos1ted
                      MVP
                      • Sep 2002
                      • 2267

                      #11
                      Yeah, early Maddens used that same strategy. Since it didn't have the NFL or NFLPA license, they just used the city names and colors and insinuated the NFL. 2K could do that today.

                      They can do like college licensed games and just leave the players correct jersey number and attributes allowing users to edit the names. With 2K share, you can have the entire league named within 4 days of getting the game.
                      According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                      Comment

                      • BigBlue
                        Pro
                        • Feb 2003
                        • 662

                        #12
                        Sorry, but I'm not buying the 'testing the waters' theory from 2K. They knew that they had a tremendous NFL2K5 engine to work from. So gameplay and features were already there.

                        All they needed to do was:
                        Recreate that same game for the next gen consoles (graphics, gameplay, etc)
                        Strip the game of anything representative of the NFL
                        Sign a few legends
                        Give it full customization with roster sharing and online league play and you might not have spent alot of money getting the product on store shelves. I know it's kinda quick and dirty, but it works and $ is saved and, hopefully big sales earned!

                        Add to all of this the money 2K would have saved by NOT developing and releasing PRIZEFIGHTER and pouring that $ into APF Marketing and it almost becomes a no-brainer. Unfortunately, hindsight is 20/20. But somebody at 2K Sports is making some pretty bad decisions (Prizefighter, MLB Stickball, Ping Pong?). Too much wasted dollars are being sunk into bad ideas instead of the more popular sports brands we know and love. It's not too late to save the football game. But time is wasting!

                        BigBlue
                        Last edited by BigBlue; 12-04-2008, 08:03 AM.

                        Comment

                        • DonRSD
                          Banned
                          • Aug 2003
                          • 351

                          #13
                          Re: Testing the Water with All-Pro Football 2K8

                          this is false.
                          2k didnt invest enough money into the game THEN charged 59.99 when their last game was 19.99

                          they shouldve came with a 29.99 price point AND added full customization to the game.
                          that alone(full customization) killed the game for the "nfl fans"

                          yes apf destroys madden in every aspect but if no one plays it, then what!!??

                          they should come out with 2k10 and do it the right way, i believe the nfl license is only till 2013 or so. that means come out every 2 years and when 2013 comes around GET THE NFL LICENSE AT ALL COSTS and bury madden once and for all!!!

                          Comment

                          • 7stringking
                            Banned
                            • Oct 2006
                            • 269

                            #14
                            Hopefully another 2k football game will release in 2009....If they are smart they will release it around the super bowl in early 2010.

                            Comment

                            • asu666
                              Pro
                              • Jul 2008
                              • 700

                              #15
                              The lack of a Franchise mode and more depth in the customization tools were the biggest issues. I would love to see a built-in online file sharing system too.

                              There's really no need to sign all the old pros if they put in better customization options. The community can put them in without missing some of the great ones because their license couldn't be secured. Not to mention the cost savings for the dev. I think that within a week or two of release the game could be on par with Madden's NFL license knowing how dedicated some fans are to getting every detail just right if the dev gives them the tools to do it.

                              I didn't like the rappers doing ads. I know the idea was to go old school, but it glossed over how amazing the gameplay experience is and that is what 2K should have been pushing. They could have done dozens of ads showing how their game is the King of gameplay.

                              With the article yesterday wondering if there will even be a follow-up to the excellent NHL 2K9, I am losing faith that we'll see All Pro 2K10 displayed sometime in the next few months. I would think we would have heard some little bit of information leak out if 2K was really working on it.

                              I played through two full seasons of games at 15 minutes quarters with All Pro 2K8. The gameplay is light years ahead of Madden and NCAA. The graphics are better than people give All Pro credit for because like NHL 2K9 VC didn't put all of the polys on just a few areas. For example, the real players stand on the sidelines and step up to cheer when you break of a long run by them. In Madden they are just stand-ins that repeat a set pattern over-and-over. It's like NHL 09 only having five skaters for each side come out for the skate around, while 2K9 has the real deal with all of them out there at the same time.

                              I wish there would be a follow-up this year. All Pro could gain some serious momentum if it was fleshed out and Madden continues to fiddle around with the ten things in, five out approach.

                              Comment

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